This is the system behind The Shadow of Yesterday, a pulpy, romantic RPG, tending toward powerful, driven characters.
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Creating a character is a simple process of choosing these four things, and character advancement is a matter of accumulating experience, earned through Keys, converting experience into 'advances' and spending the advances on the traits listed above. There are also several examples of characters.
Resolution is typically a matter of rolling three FUDGE dice (a six-sided die with two pluses, two minuses, and two blanks on it), totalling the result with the Ability in question, and comparing it to a difficulty or another character's roll. This is called an Ability check, which can be expanded. Resolution is also where weapons and armor can come into play.
This resolution is to resolve a conflict, and as such, is not 'task' resolution - using your Sword Ability is akin to saying you want to beat someone up. Succeed in your roll, and you do. This means bad things can happen quickly to your character - in this case, a round-by-round or task-versus-task resolution can be brought into play, called Bringing Down the Pain.
Because Resolution works in this way, the GM is encouraged not to simply go for the players' throats, but to work their Keys. Character Transcendence deals with players that achieve remarkable success in-game: a built-in power limit.