SoSy:Pools

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Pools

Pools are resources the player can spend during the game in order for their character to push harder, do more, and perform amazing feats. There are three pools: Vigor, Instinct, and Reason.

Vigor represents the character's reserves of physical power, wherewithal, and mental toughness. Characters with high Vigor are often known for bulging muscles, scarred faces, calloused hands, the "thousand-yard stare," and crushing strength.

Instinct represents the character's reserves of animal-like reactions, both physical and social. This ranges from cat-like reflexes in combat to pheromone-like sexual attraction. Characters with high Instinct are often known for their graceful motion, penetrating eyes, amazing hearing, stunning appearance, or sexual prowess.

Reason represents the character's intelligence and mental power. This could range from book knowledge to an uneducated, but highly practical mind. Characters with high Reason are often known for their vocabulary, ability to identify plants and animals, skill at games of chance, or power over others.

Pools are measured in points, and each pool ranges from one to infinite points, although a pool of more than 10 points is highly unusual. During the game, these points are spent to do better than normal or perform unusual feats, but are not permanently gone. Think of each one as a container of reserves: these reserves can be spent, but you can refill your container. The scores on each player's character sheet represents the maximum points in each pool - the size of the container - and players will get a chance to refresh their characters' pools to their maximum.

Pool Refreshment

Whenever a pool is not at its full level, it can be refreshed, restoring it to its full level by the character performing an in-game action.

Vigor is refreshed whenever you engage in an act of physical exertion (including physical abuse, such as drugs, drinking, staying out all night) with another character, specifically for the intent of enjoying yourself.

Instinct is refreshed whenever you engage in an act of social pleasure (examples: a date, going to a party, playing a game of chance) with another character.

Reason is refreshed whenever you engage in an act of intellectual stimulation (examples: a night at the opera, a philosophical debate, playing a game of skill) with another character.

Note that if no one cares who wins, it's not a contest.