Out in the Cold/Maveith

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Maveith played by Winson_Paine
Level 5 Unaligned Goliath Barbarian XP 5839
STR: 20 (+7) DEX: 10 (+2) WIS: 8 (+1) Hit Points: 57
CON: 18 (+6) INT: 10 (+2) CHA: 13 (+3) Bloodied: 28
Surges: 12 Surge Value: 14 HP
Initiative: +2 Speed: 6 Deity:
AC: 20 Fort: 19 Reflex: 13 Will: 14
Barbarian Class Features: Barbarian Agility: +1 to AC and Reflex when not wearing heavy armor. Rageblood Vigor: you gain the swift charge power and whenever you reduce an enemy to 0 HP you gain temporary hit points. Rampage: Once per round when you score a critical hit, you can immediately make a melee basic attack as a free action.
Racial Features:
Mountain's Tenacity: +1 racial bonus to Will.
Powerful Athlete: Roll twice and use either result when making Athletics checks to jump or climb.
Stone's Endurance: Have the stone's endurance power.
Hide Armor Expertise: Substitute Con modifier for Dex or Int to determine AC.
Hope to Impress: When you are within 5 squares of your partner, you deal 1d6 extra damage with your attacks. If your partner also has this feat, this increases to 1d8 extra damage.
Weapon Expertise (Axe): You gain a +1 bonus to attack rolls with any weapon power you use with a weapon from this group.
Weapon Proficiency (Execution axe): Gain proficiency with the Execution axe.
Languages: Common, Dwarven
Skills: Athletics +15, Endurance +10, Nature +8
Background: Married (able to take marriage feats)
Equipment: Adventurer's kit, climber's kit, crowbar, everburning torch, hunter's kit, meal (common x20), pitons (3), sunrods (3), waterskin, illuminated manuscript.
Greataxe: +11 vs. AC; 1d12+5 damage.
Greatsword: +11 vs. AC; 1d10+5 damage.
Unarmed: +8 vs. AC; 1d4+5 damage.



Howling Strike Barbarian Attack 1
With a blood-freezing scream, you throw yourself into the fray.
At-Will   ✦   Primal, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a melee weapon in two hands.
Target: One creature
Attack: +11 vs. AC
Hit: 1d12 + 1d6 + 5 damage.
Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.


Pressing Strike Barbarian Attack 1
You push lesser foes from your path, moving through the lines of battle at will.
At-Will   ✦   Primal, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there.
Target: One creature
Attack: +11 vs. AC
Hit: 1d12 + 5 damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage.


Stone's Endurance Goliath Racial Power
Your foes' attacks bounce off your stony hide.
Minor Action Personal
Effect: You gain resist 5 to all damage until the end of your next turn.
Swift Charge Barbarian Feature
As your foe falls, you rush toward your next victim.
Encounter   ✦   Primal
Free Action Personal
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You charge an enemy.
Avalanche Strike Barbarian Attack 1
You drop your guard and put all your strength into a devastating overhead swing.
Encounter   ✦   Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 3d12 + 9 damage.
Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you.


Shrug It Off Barbarian Utility 2
With a brutal shake of your head, you slough off a hindrance before it can affect you.
Encounter   ✦   Primal
Immediate Reaction Personal
Trigger: You are subjected to an effect that a save can end
Effect: You make a saving throw against the triggering effect. If you succeed, you shift 1 square as a free action.
Brutal Slam Barbarian Attack 3
Your forceful blow pushes your foe into one of its companions.
Encounter   ✦   Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. Fortitude
Hit: 2d12 + 5 damage, and you push the target 2 squares and knock it prone. Then one enemy adjacent to the target takes 1d8 + 4 damage.


Thunder Hooves Rage Barbarian Attack 3
You hammer the enemy with a heavy blow, and the spirits of stampeding beasts fill you with strength.
Daily   ✦   Primal, Rage, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +11 vs. AC
Hit: 3d12 + 5 damage.
Miss: Half damage.
Effect: You enter the rage of the thunder hooves. Until the rage ends, you can move through one or two enemies' spaces during each of your turns. When you move through an enemy's space, your next attack against that enemy during the same turn deals 1d10 extra damage.


Butchering Axe Level 6
More cleaver than axe, this weapon carves through flesh and hews limbs.
Weapon: Execution axe 1,800 gp
Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 damage
Property: You gain an item bonus to Intimidate checks equal to the enhancement bonus of this weapon.
Power (Encounter): Free Action. Use this power when your attack hits a bloodied enemy. The target is weakened (save ends).
Power (Daily): Free Action. Use this power when you make an attack with the weapon. Act as if you have rolled a critical hit.


Wolfslayer Level 3
You wear the hides of the pack you killed, imbuing you with their ferocious power.
Renown Boon 680 gp
Property: Gain a +1 item bonus to attack rolls.
Power (Encounter): Minor Action. Until the end of the encounter, you gain a +1 item bonus to damage rolls.


Familiar Mount Level 4
Your familiar grows large enough to carry you to your destination.
Ritual Scroll 175 gp
Key Skill: Arcana (no check)
Component Cost: 25 gp
Ritual (Consumable): Two and a half minutes. Your familiar grows to Large size and can accommodate you as a rider, and it is in active mode for the duration. If the familiar takes damage equal to 5 + one-half your level or more, it returns to its normal size and to passive mode. You can also end the ritual by returning the familiar to passive mode with a minor action, as normal.


Silent Shovel Level 2
This mundane-looking shovel muffles the noise you make while you work.
Wondrous item 520 gp
Property: When use to do the work it was designed for, a silent shovel grants the user a +5 power bonus to Stealth checks while using the tool.