From Traditional Games Wiki
Khioni
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played by SoonMot
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Level 5 Unaligned Genasi Paladin
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XP 5839
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STR: 20 (+7)
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DEX: 10 (+2)
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WIS: 14 (+4)
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Hit Points: 49
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CON: 10 (+2)
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INT: 10 (+2)
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CHA: 15 (+4)
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Bloodied: 24
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Surges: 10
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Surge Value: 12 HP
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Initiative: +2
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Speed: 5
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Deity: The Raven Queen
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AC: 22
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Fort: 18
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Reflex: 15
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Will: 15
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Paladin Class Features: Channel Divinity: Invoke a channel divinity class feature or other power; encounter. Divine Challenge: Use divine challenge as an at-will power; minor action. Lay on Hands: Use lay on hands as an at-will (special) power; minor.
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Racial Features:
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Elemental Origins: You are elemental, not natural.
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Windsoul: Windwalker power; resist 5 cold (10 at 11th level, 15 at 21st).
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Feats:
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Genasi Frost Affinity: Cold resistance +3; immune to slow and immobilize from cold powers.
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In Death, Life: You can use the in death, life power.
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Weapon Expertise (Spear): You gain a +1 bonus to attack rolls with any weapon power you use with a weapon from this group.
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Raven Queen's Blessing: Use Channel Divinity to invoke Raven Queen's blessing
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Languages:
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Common, Primordial
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Skills:
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Endurance +5, Insight +9, Intimidate +9, Nature +5, Religion +7
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Background:
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Equipment:
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Adventurer's kit, everburning torch, snow shoes, tobacco and rolling papers.
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Combat:
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Spear: +10 vs. AC; 1d8+5 damage.
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Unarmed: +7 vs. AC; 1d4+5 damage.
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Powers
At-Will
Divine Challenge
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Paladin Feature
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You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
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At-Will ✦ Divine, Radiant
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Minor Action
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Close burst 5
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Target: One creature in burst
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Effect: You mark the target. While marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes 6 radiant damage the first time it makes an attack that doesn't include you as a target before the start of your next turn. If you do not attack the target or remain adjacent to it by the end of your next turn, the marked condition ends and you cannot use divine challenge on your next turn.
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Special: You can't place a divine challenge on a creature that is already affected by a divine challenge. You can use divine challenge once per turn.
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Lay On Hands
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Paladin Feature
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Your divine touch instantly heals wounds.
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At-Will ✦ Divine, Healing
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Minor Action
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Melee touch
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Special: You can use this power 2 times per day, but only once per round.
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Target: One creature
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Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
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Forbidding Strike
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Paladin Attack 1
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The divine might of your attack extends your shield's magical protection to your ally.
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At-Will ✦ Divine, Weapon
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Standard Action
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Melee weapon
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Requirement: You must be using a shield.
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Target: One creature
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Attack: +10 vs. AC
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Hit: 1d8 + 5 damage, and an ally adjacent to you gains resist 2 to all damage until the end of your next turn.
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Ardent Strike
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Paladin Attack 1
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You attack your enemy and make it the focus of your god's anger.
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At-Will ✦ Divine, Weapon
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Standard Action
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Melee weapon
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Target: One creature
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Attack: +10 vs. AC
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Hit: 1d8 + 5 damage, and the target is subject to your divine sanction until the end of your next turn.
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Special: When charging, you can use this power in place of a melee basic attack.
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Encounter
Windwalker
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Genasi Racial Power
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You harness the power of the winds. Air swirls about you, lifting you from the earth.
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Encounter
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Move Action
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Personal
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Effect: Fly 8 squares. If you don't end your move on solid ground, you float to the ground without taking falling damage.
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Divine Mettle
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Paladin Feature
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Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction.
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Encounter ✦ Divine
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Minor Action
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Close burst 10
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Channel Divinity: You can use only one channel divinity power per encounter
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Target One creature in burst
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Effect: The target makes a saving throw with a +2 bonus.
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Divine Strength
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Paladin Feature
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You petition your deity for the divine strength to lay low your enemies.
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Encounter ✦ Divine
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Minor Action
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Personal
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Channel Divinity: You can use only one channel divinity power per encounter
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Effect: Apply your Strength modifier (+5) as extra damage on your next attack this turn.
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Divine Pursuit
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Paladin Attack 1
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You drive your foe back with a mighty attack and follow it to prevent its escape.
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Encounter ✦ Divine, Weapon
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Standard Action
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Melee weapon
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Target: One creature
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Attack: +10 vs. Fortitude
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Hit: 2d8 + 5 damage, and you push the target 2 squares. You then shift to the nearest square adjacent to the target.
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In Death, Life
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Feat Power
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Your powers of death revitalize your body.
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Encounter ✦ Divine, Healing
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Free Action
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Close burst 3
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Trigger: You bloody an enemy or reduce an enemy to 0 hit points
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Target: You or one ally in burst
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Effect: You spend a healing surge and the target gains hit points as if it spent the healing surge.
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Strength from Valor
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Paladin Attack 3
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As foes encircle you, you fight all the harder.
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Encounter ✦ Divine, Weapon
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Standard Action
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Close burst 1
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Target: Each enemy in burst
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Attack: +10 vs. Fortitude
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Hit: 1d8 + 5 damage. You gain 5 temporary hit points for each target hit by the attack.
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Daily
Paladin's Judgment
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Paladin Attack 1
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Your melee attack punishes your enemy and heals an ally.
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Daily ✦ Divine, Healing, Weapon
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Standard Action
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Melee weapon
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Target: One creature
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Attack: +10 vs. AC
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Hit: 3d8 + 5 damage, and one ally within 5 squares of you can spend a healing surge.
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Miss: One ally within 5 squares of you can spend a healing surge.
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Bless Weapon
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Paladin Utility 2
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You recite an ancient prayer to imbue your weapon with the power of pure faith.
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Daily ✦ Divine, Radiant
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Minor Action
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Personal
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Effect: Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 18–20 against creatures vulnerable to radiant damage.
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Shadow's Apathy
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Paladin Attack 5
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With a solid strike, you sap your adversary's will to act.
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Daily ✦ Divine, Necrotic, Reliable, Weapon
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Standard Action
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Melee weapon
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Target: One creature
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Attack: +10 vs. AC
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Hit: 1d8 + 5 necrotic damage, and the target is weakened and slowed (save ends both).
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Items
Reflecting Ice Spear
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Level 6
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The icicle in your hands can shine as brightly as the sun, or have a core of darkest shadow.
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Weapon: Spear
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1,800 gp
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Enhancement: +2 attack rolls and damage rolls
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Critical: +2d6 damage
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Power (At-Will ✦ Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
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Power (At-Will ✦ Necrotic): Free Action. All damage dealt by this weapon is necrotic damage. Another free action returns the damage to normal.
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Arbiter of Death
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Level 3
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You have made the weighty choices of life and death with the blessing of your goddess.
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Divine Boon
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680 gp
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Property: When you reduce an enemy to 0 hit points, you gain a +2 item bonus to Will until the end of your next turn.
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Power (Daily): Minor Action. Spend a healing surge and gain bonus hit points equal to your Wisdom modifier.
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Eternal Chalk
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Level 1
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Vandals, scholars, and explorers alike appreciate the magical longevity of this short stick of chalk.
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Wondrous Item
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360 gp
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Property: A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made with this chalk cannot be erased for one week by anyone except the original artist or author. This particular stick of eternal chalk is blood red in color.
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Woundstitch Powder
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Level 1
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This worn leather pouch contains a quantity of life-saving yellow powder.
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Wondrous Item
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360 gp
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Power (At-Will): Standard Action. You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.
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