Out in the Cold/Ludmilla

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Maveith
Agar
Awrack
Khioni
Ludmilla
Tarnpeak
Ludmilla played by Android Blues
Level 5 Unaligned Corgi Druid XP 5839
STR: 10 (+2) DEX: 16 (+5) WIS: 19 (+6) Hit Points: 42
CON: 10 (+2) INT: 10 (+2) CHA: 13 (+3) Bloodied: 21
Surges: 7 Surge Value: 10 HP
Initiative: +5 Speed: 7 Deity:
AC: 18 Fort: 12 Reflex: 16 Will: 17
Druid Class Features: Primal Predator: When not wearing heavy armour, +1 speed. Ritual Caster: Once per day you can use Animal Messenger without expending components. Wild Shape: You assume the form of a beast and can use beast form keyword powers.
Racial Features:
Good Dog: Once per encounter, you can use either the puppy eyes or valiant bark power.
Guard Dog: You gain a +5 racial bonus to saving throws against fear.
Occasional Quadruped: You can carry 25% more weight for your Strength, just like a quadruped.
Feats:
Ritual Caster: Once per day, you can use Animal Messenger without expending components.
Agile Form: When shifting from humanoid to beast form, you may shift one square
Wolf Lineage: You gain a +2 feat bonus to attack rolls against bloodied enemies
Ferocious Tiger Form: You gain a +2 bonus to damage rolls when you have combat advantage
Implement Expertise (Collar): You gain a +1 bonus to attack rolls with any implement power you use through this type of implement.
Languages: Canine, Common
Skills: Insight +11, Nature +13, Perception +11, Streetwise +8
Background: Stray Dog (Streetwise as class skill)
Equipment: Adventurer's kit, snow shoes (2 sets), tiny barrel full of cheap liquor.
Combat:
Unarmed: +6 vs. Reflex; 1d8+4 damage and the target is slowed.

Powers

At-Will

Grasping Claws Druid Attack 1
You rend and tear your foe with your claws, leaving it unable to escape your next assault.
At-Will   ✦   Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d8 + 4 damage, and the target is slowed until the end of your next turn.
Special: This power can be used as a melee basic attack.

 

Pounce Druid Attack 1
You leap at your foe, catching it off guard.
At-Will   ✦   Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: +7 vs. Reflex
Hit: 1d8 + 4 damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.

 

Call of the Beast Druid Attack 1
You draw forth the savagery that dwells in every creature, compelling your enemies to fight without forethought or plan.
At-Will   ✦   Charm, Implement, Primal, Psychic
Standard Action Area burst 1 within 10 squares
Target: Each enemy in burst
Attack: +7 vs. Will
Hit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes 9 psychic damage when it makes any attack that doesn't include your ally nearest to it as a target.
 

Encounter

Puppy Eyes Corgi Racial Power
You are just too adorable to hit.
Encounter        
Immediate Interrupt Personal
Trigger: You are hit by a close attack or a melee attack
Target: The attacking creature
Attack: +6 vs. Will
Hit: The target's attack fails without expending their power.
Miss: The target's attack hits you.

 

Valiant Bark Corgi Racial Power
Your bark is worse than your bite.
Encounter   ✦   Fear
Minor Action Close burst 3
Target: Each enemy in burst
Attack: +8 vs. Will
Hit: The target takes a -1 penalty to attack rolls until the end of your next turn.
 
Cull the Herd Druid Attack 1
Your feral glare rends your foe's mind with a sense of doom and drags that foe toward your claws.
Encounter   ✦   Beast Form, Charm, Implement, Primal
Standard Action Ranged 5
Target: One creature
Attack: +7 vs. Will
Hit: 2d8 + 4 psychic damage, and you pull the target 3 squares.
 
Anticipate Maneuver Insight Utility 2
You read your opponent like an open book and outsmart it.
Encounter      
Minor Action Melee 1
Target: One creature
Effect: You make an Insight check opposed by a Bluff check that the target makes as a free action. If your check succeeds, the target grants combat advantage to you until the end of your next turn.

 

Predator's Flurry Druid Attack 3
You dart across the battlefield, attacking your foes as you slip through their ranks.
Encounter   ✦   Beast Form, Implement, Primal
Standard Action Melee touch
Primary Target: One creature
Primary Attack: +7 vs. Reflex
Hit: 1d6 + 4 damage, and the primary target is dazed until the end of your next turn.
Effect: You shift 2 squares and then make a secondary attack.
      Secondary Target: One creature other than the primary target
      Secondary Attack: +6 vs. Reflex
      Hit: 1d6 + 4 damage, and the secondary target is dazed until the end of your next turn.

Daily

Fog of Insects Druid Attack 1
A swarm of insects surges from you, stinging creatures all around before swirling about you protectively.
Daily   ✦   Implement, Primal
Standard Action Close burst 3
Target: Each creature in burst
Attack: +7 vs. Fortitude
Hit: 2d10 + 4 damage.
Miss: Half damage.
Effect: You gain a +2 power bonus to all defenses until the end of the encounter.

Items

Barrel of Liquid Recovery (heroic tier) Level 7
This tiny barrel contains a never-ending supply of potent liquor, which you can drink for health.
Wondrous Item 2,600 gp
Property: This barrel contains one serving of liquor.
Power (At-Will ✦ Healing): Minor Action. When you use this power, one serving of liquor is drained from the barrel. One adjacent ally regains hit points as if they had spent a healing surge. If there are no servings of liquor left in the barrel, you can't use this power. After an extended rest, each serving drained by this power is restored.

 

Brave Companion Level 3
You proved your worth as a friend both brave and true in the face of adversity.
Renown Boon 680 gp
Property: Gain a +1 item bonus to attack rolls.
Power (Encounter): Minor Action. Close burst 3. All allies within burst gain a +1 item bonus to all defenses until the end of the encounter.

Rituals

Animal Messenger

Level: 1 Component Cost: 10 gp
Category: Exploration Market Price: 50 gp
Time: 10 minutes Key Skill: Nature
Duration: Special

You target a nonhostile Tiny animal, such as a sparrow, a raven, a fox, or a carp. The animal must remain within 5 squares of you for the time necessary to perform the ritual. Once the ritual is complete, you whisper a message of up to 25 words to the animal and name a recipient and a location. The animal bounds off toward the location, in search of the recipient. The animal avoids danger along its path. Upon finding the recipient, the animal approaches until it is adjacent to the recipient, and then your whisper issues from the animal’s mouth, conveying the message. When the animal delivers its message or the ritual's duration ends, your influence ends and the animal reverts to its natural behavior.

Your Nature check determines how long the animal is affected by the ritual.

Check Result Duration
19 or lower 6 hours
20-29 12 hours
30-39 18 hours
40 or higher 24 hours

Once per day, you may perform this ritual without expending components.

Portend Weather

Level: 1 Component Cost: 10 gp
Category: Divination Market Price: 50 gp
Time: 5 minutes Key Skill: Nature (no check)
Duration: Instantaneous

You determine what the weather will be like for the next 24 hours within a 50-mile radius of you. You and any allies present for the ritual gain a +5 bonus to Endurance checks to endure extreme weather you have foreseen.

Once per day, you may perform this ritual without expending components.