| Ludmilla
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played by Android Blues
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| Level 5 Unaligned Corgi Druid
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XP 5839
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| STR: 10 (+2)
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DEX: 16 (+5)
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WIS: 19 (+6)
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Hit Points: 42
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| CON: 10 (+2)
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INT: 10 (+2)
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CHA: 13 (+3)
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Bloodied: 21
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| Surges: 7
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Surge Value: 10 HP
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| Initiative: +5
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Speed: 7
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Deity:
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| AC: 18
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Fort: 12
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Reflex: 16
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Will: 17
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| Druid Class Features: Primal Predator: When not wearing heavy armour, +1 speed. Ritual Caster: Once per day you can use Animal Messenger without expending components. Wild Shape: You assume the form of a beast and can use beast form keyword powers.
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| Racial Features:
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| Good Dog: Once per encounter, you can use either the puppy eyes or valiant bark power.
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| Guard Dog: You gain a +5 racial bonus to saving throws against fear.
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| Occasional Quadruped: You can carry 25% more weight for your Strength, just like a quadruped.
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| Feats:
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| Ritual Caster: Once per day, you can use Animal Messenger without expending components.
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| Agile Form: When shifting from humanoid to beast form, you may shift one square
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| Wolf Lineage: You gain a +2 feat bonus to attack rolls against bloodied enemies
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| Ferocious Tiger Form: You gain a +2 bonus to damage rolls when you have combat advantage
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| Implement Expertise (Collar): You gain a +1 bonus to attack rolls with any implement power you use through this type of implement.
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| Languages:
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Canine, Common
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| Skills:
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Insight +11, Nature +13, Perception +11, Streetwise +8
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| Background:
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Stray Dog (Streetwise as class skill)
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| Equipment:
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Adventurer's kit, snow shoes (2 sets), tiny barrel full of cheap liquor.
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| Combat:
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| Unarmed: +6 vs. Reflex; 1d8+4 damage and the target is slowed.
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Powers
At-Will
| Grasping Claws
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Druid Attack 1
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| You rend and tear your foe with your claws, leaving it unable to escape your next assault.
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| At-Will ✦ Beast Form, Implement, Primal
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| Standard Action
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Melee touch
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| Target: One creature
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| Attack: +6 vs. Reflex
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| Hit: 1d8 + 4 damage, and the target is slowed until the end of your next turn.
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| Special: This power can be used as a melee basic attack.
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| Pounce
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Druid Attack 1
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| You leap at your foe, catching it off guard.
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| At-Will ✦ Beast Form, Implement, Primal
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| Standard Action
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Melee touch
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| Target: One creature
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| Attack: +7 vs. Reflex
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| Hit: 1d8 + 4 damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.
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| Special: When charging, you can use this power in place of a melee basic attack.
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| Call of the Beast
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Druid Attack 1
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| You draw forth the savagery that dwells in every creature, compelling your enemies to fight without forethought or plan.
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| At-Will ✦ Charm, Implement, Primal, Psychic
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| Standard Action
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Area burst 1 within 10 squares
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| Target: Each enemy in burst
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| Attack: +7 vs. Will
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| Hit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes 9 psychic damage when it makes any attack that doesn't include your ally nearest to it as a target.
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Encounter
| Puppy Eyes
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Corgi Racial Power
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| You are just too adorable to hit.
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| Encounter
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| Immediate Interrupt
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Personal
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| Trigger: You are hit by a close attack or a melee attack
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| Target: The attacking creature
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| Attack: +6 vs. Will
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| Hit: The target's attack fails without expending their power.
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| Miss: The target's attack hits you.
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| Valiant Bark
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Corgi Racial Power
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| Your bark is worse than your bite.
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| Encounter ✦ Fear
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| Minor Action
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Close burst 3
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| Target: Each enemy in burst
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| Attack: +8 vs. Will
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| Hit: The target takes a -1 penalty to attack rolls until the end of your next turn.
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| Cull the Herd
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Druid Attack 1
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| Your feral glare rends your foe's mind with a sense of doom and drags that foe toward your claws.
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| Encounter ✦ Beast Form, Charm, Implement, Primal
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| Standard Action
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Ranged 5
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| Target: One creature
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| Attack: +7 vs. Will
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| Hit: 2d8 + 4 psychic damage, and you pull the target 3 squares.
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| Anticipate Maneuver
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Insight Utility 2
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| You read your opponent like an open book and outsmart it.
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| Encounter
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| Minor Action
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Melee 1
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| Target: One creature
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| Effect: You make an Insight check opposed by a Bluff check that the target makes as a free action. If your check succeeds, the target grants combat advantage to you until the end of your next turn.
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| Predator's Flurry
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Druid Attack 3
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| You dart across the battlefield, attacking your foes as you slip through their ranks.
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| Encounter ✦ Beast Form, Implement, Primal
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| Standard Action
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Melee touch
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| Primary Target: One creature
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| Primary Attack: +7 vs. Reflex
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| Hit: 1d6 + 4 damage, and the primary target is dazed until the end of your next turn.
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| Effect: You shift 2 squares and then make a secondary attack.
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| Secondary Target: One creature other than the primary target
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| Secondary Attack: +6 vs. Reflex
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| Hit: 1d6 + 4 damage, and the secondary target is dazed until the end of your next turn.
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Daily
| Fog of Insects
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Druid Attack 1
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| A swarm of insects surges from you, stinging creatures all around before swirling about you protectively.
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| Daily ✦ Implement, Primal
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| Standard Action
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Close burst 3
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| Target: Each creature in burst
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| Attack: +7 vs. Fortitude
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| Hit: 2d10 + 4 damage.
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| Miss: Half damage.
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| Effect: You gain a +2 power bonus to all defenses until the end of the encounter.
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Items
| Barrel of Liquid Recovery (heroic tier)
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Level 7
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| This tiny barrel contains a never-ending supply of potent liquor, which you can drink for health.
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| Wondrous Item
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2,600 gp
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| Property: This barrel contains one serving of liquor.
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| Power (At-Will ✦ Healing): Minor Action. When you use this power, one serving of liquor is drained from the barrel. One adjacent ally regains hit points as if they had spent a healing surge. If there are no servings of liquor left in the barrel, you can't use this power. After an extended rest, each serving drained by this power is restored.
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| Brave Companion
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Level 3
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| You proved your worth as a friend both brave and true in the face of adversity.
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| Renown Boon
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680 gp
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| Property: Gain a +1 item bonus to attack rolls.
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| Power (Encounter): Minor Action. Close burst 3. All allies within burst gain a +1 item bonus to all defenses until the end of the encounter.
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Rituals
Animal Messenger
| Level: 1
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Component Cost: 10 gp
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| Category: Exploration
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Market Price: 50 gp
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| Time: 10 minutes
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Key Skill: Nature
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| Duration: Special
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You target a nonhostile Tiny animal, such as a sparrow, a raven, a fox, or a carp. The animal must remain within 5 squares of you for the time necessary to perform the ritual. Once the ritual is complete, you whisper a message of up to 25 words to the animal and name a recipient and a location. The animal bounds off toward the location, in search of the recipient. The animal avoids danger along its path. Upon finding the recipient, the animal approaches until it is adjacent to the recipient, and then your whisper issues from the animal’s mouth, conveying the message. When the animal delivers its message or the ritual's duration ends, your influence ends and the animal reverts to its natural behavior.
Your Nature check determines how long the animal is affected by the ritual.
| Check Result
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Duration
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| 19 or lower
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6 hours
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| 20-29
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12 hours
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| 30-39
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18 hours
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| 40 or higher
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24 hours
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Once per day, you may perform this ritual without expending components.
Portend Weather
| Level: 1
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Component Cost: 10 gp
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| Category: Divination
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Market Price: 50 gp
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| Time: 5 minutes
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Key Skill: Nature (no check)
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| Duration: Instantaneous
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You determine what the weather will be like for the next 24 hours within a 50-mile radius of you. You and any allies present for the ritual gain a +5 bonus to Endurance checks to endure extreme weather you have foreseen.
Once per day, you may perform this ritual without expending components.