
| Mortiver
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played by Fuego Fish
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| Level 1 Unaligned Kobold Fighter
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XP 567
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| STR: 16 (+3)
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DEX: 14 (+2)
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WIS: 12 (+1)
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Hit Points: 31
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| CON: 16 (+3)
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INT: 12 (+1)
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CHA: 10 (+0)
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Bloodied: 15
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| Surges: 12
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Surge Value: 7 HP
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| Initiative: +2
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Speed: 6
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Deity: Pelor
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| AC: 15
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Fort: 15
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Reflex: 12
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Will: 11
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| Fighter Class Features: Battlerager Vigor: Whenever you hit an enemy with a melee or close attack, you gain 3 temporary hit points; you gain a +2 bonus to damage rolls if you have temporary hit points. Combat Challenge: Enemies marked get -2 to attacks not including you, make basic melee attack against adjacent enemy making attack that does not include you, mark lasts until end of next turn or next mark. Combat Superiority: Add Wis mod to opportunity attacks, hit ends enemy movement.
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| Racial Features:
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| Shifty: You can use shifty as an at-will power.
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| Trap Sense: You gain a +2 bonus to defenses against traps.
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| Feats:
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| Zombie Veteran: You gain a +2 bonus to Athletics checks to escape grabs. In addition, you gain a bonus to your sure strike power.
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| Languages:
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Common, Draconic
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| Skills:
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Athletics +7, Endurance +7, Perception +6, Stealth +5
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| Background:
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Restless Dead; Perception class skill.
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| Equipment:
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Adventurer's kit, crossbow bolts (10), crowbar, footpads, hand crossbow, hide armour, lantern, net, oil (3 pints), torch (2), war shovel.
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| Combat:
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| War Shovel: +5 vs. AC; 1d8 + 3 damage.
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| Hand Crossbow: +4 vs. AC; 1d6 + 2 damage.
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Backstory
Mortiver Pazcar dan Stryskar, or "Mort" as he is more commonly known, is a grave digger. He has always been a grave digger, and he will probably always be a grave digger. He carries a reinforced shovel of his own design, in order to both dig graves and beat people until they need a grave. You could say he drums up his own business. He predominately specialises against the corporeal undead, who he sees as seeking to undo all his good work. To that end, he also carries a crossbow (for taking them out long-range) and a crowbar (for getting into crypts). While some might dismiss him as eccentric, he takes his job very seriously.
He met up with Corgyn and Kuori when they were in the small town he called home, and joined up with them when they offered to help him out with the severe undead problem the town seemed to be facing.
Powers
At-Will
| Combat Challenge
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Fighter Feature
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| In combat, it's dangerous to ignore a fighter.
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| At-Will ✦ Martial, Weapon
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| Immediate Interrupt
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Melee
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| Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
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| Knockdown Assault
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Fighter Attack 1
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| You smash your weapon into your foe so hard that the enemy loses its footing.
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| At-Will ✦ Martial, Weapon
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| Standard Action
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Melee weapon
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| Target: One creature
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| Attack: +5 vs. Fortitude
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| Hit: 3 damage, and you knock the target prone.
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| Special: When charging, you can use this power in place of a melee basic attack.
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| Shifty
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Kobold Racial Power
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| You skitter and scamper through the ranks of your enemies, much to their chagrin.
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| At-Will
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| Minor Action
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Personal
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| Effect: You shift 1 square.
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| Sure Strike
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Fighter Attack 1
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| You trade power for precision
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| At-Will ✦ Martial, Weapon
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| Standard Action
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Melee weapon
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| Target: One creature
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| Attack: +7 vs. AC
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| Hit: 1d8 damage.
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| Level 21: 2d8 damage.
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| Zombie Veteran: If you roll a natural 15 or higher when using this exploit against an undead enemy, your attack deals an extra 3 damage.
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Encounter
| Passing Attack
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Fighter Attack 1
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| You strike at one foe and allow momentum to carry you forward into a second strike against a second foe.
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| Encounter ✦ Martial, Weapon
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| Standard Action
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Melee weapon
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| Primary Target: One creature
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| Attack: +5 vs. AC
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| Hit: 1d8 + 3 damage, and you can shift one square. Make a secondary attack.
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| Secondary Target: One creature other than the primary target
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| Secondary Attack: +7 vs. AC
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| Hit: 1d8 + 3 damage.
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Daily
| Knee Breaker
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Fighter Attack 1
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| By smashing into your opponent's legs, you make even the thought of moving painful for him.
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| Daily ✦ Invigorating, Martial, Weapon
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| Standard Action
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Melee weapon
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| Target: One creature
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| Attack: +5 vs. AC
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| Hit: 2d8 + 3 damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (saved ends).
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| Miss: Half damage, and the target is not slowed or immobilized.
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