Corgyn

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Corgyn.jpg
Corgyn played by Fuego Fish
Level 1 Good Corgi Barbarian XP 792
STR: 16 (+3) DEX: 12 (+1) WIS: 14 (+2) Hit Points: 27
CON: 12 (+1) INT: 9 (-1) CHA: 16 (+3) Bloodied: 13
Surges: 9 Surge Value: 6 HP
Initiative: +1 Speed: 6 Deity: Kord
AC: 14 Fort: 15 Reflex: 12 Will: 13
Barbarian Class Features: Barbarian Agility: +1 to AC and Reflex when not wearing heavy armor. Thaneborn Triumph: you gain the roar of triumph power, and whenever you bloody an enemy the next attack against that enemy gains a +3 bonus to the attack roll. Rampage: Once per round when you score a critical hit, you can immediately make a melee basic attack as a free action.
Racial Features:
Good Dog: Once per encounter, you can use either the puppy eyes or valiant bark power.
Guard Dog: You gain a +5 racial bonus to saving throws against fear.
Occasional Quadruped: You can carry 25% more weight for your Strength, just like a quadruped.
Feats:
Claw Fighter: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage.
Languages: Canine, Common
Skills: Athletics +8, Diplomacy +8, Perception +5
Background: Failed Thane; Diplomacy class skill.
Equipment: Adventurer's kit, everburning torch, flute, leather armor, trail rations (10).
Combat:
Claws: +6 vs. AC; 1d6 + 3 damage.

Backstory

Corgyn was once the thane of the corgis, but has lost his position for reasons as-of-yet-unknown. His coat of white and imperial purple denoted him from birth as the heir to his father, and he has worked to become a worthy thane to honour his ancestry. In accordance with the traditions of his people, he eschews weaponry and relies on his natural claws.

Powers

At-Will

Howl of Fury Barbarian Attack 1
You strike a hearty blow, then unleash an ear-splitting battle cry.
At-Will   ✦   Primal, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +6 vs. AC
Hit: 1d6 + 3 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes 1 thunder damage. If you are raging, the thunder damage equals 4.
Level 21: 2d6 + 3 damage, and add 5 to the thunder damage.

 

Whirling Rend Barbarian Attack 1
You strike out in two directions, drawing blood from different enemies.
At-Will   ✦   Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +6 vs. AC
Hit: 1d6 + 3 damage, and an enemy adjacent to you other than the target takes 1d6 damage (off-hand weapon). If you are raging, add +1 to both damage rolls.
Level 21: 2d6 + 3 damage, and 2d6 damage (off-hand weapon).

Encounter

Puppy Eyes Corgi Racial Power
You are just too adorable to hit.
Encounter        
Immediate Interrupt Personal
Trigger: You are hit by a close attack or a melee attack
Target: The attacking creature
Attack: +5 vs. Will
Hit: The target's attack fails without expending their power.
Miss: The target's attack hits you.

 

Valiant Bark Corgi Racial Power
Your bark is worse than your bite.
Encounter   ✦   Fear
Minor Action Close burst 3
Target: Each enemy in burst
Attack: + 4 vs. Will
Hit: The target takes a -1 penalty to attack rolls until the end of your next turn.
  Increase to +2 bonus and -2 penalty at 11th level, and to +3 bonus and -3 penalty at 21st level.

 

Vault the Fallen Barbarian Attack 1
You leap from one foe to the next, leaving blood in your wake.
Encounter   ✦   Primal, Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: +6 vs. AC
Hit: 2d6 + 3 damage.
Effect: If you target two creatures, you can shift 3 squares after the first attack.

Daily

Swift Corgi Rage Barbarian Attack 1
You slash your foe with fury as the spirit of the swift corgi grants you its speed and agility.
Daily   ✦   Primal, Rage, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +6 vs. AC
Hit: 3d6 + 3 damage.
Miss: Half damage.
Effect: You enter the rage of the swift corgi. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action.