
| Corgyn
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played by Fuego Fish
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| Level 1 Good Corgi Barbarian
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XP 792
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| STR: 16 (+3)
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DEX: 12 (+1)
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WIS: 14 (+2)
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Hit Points: 27
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| CON: 12 (+1)
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INT: 9 (-1)
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CHA: 16 (+3)
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Bloodied: 13
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| Surges: 9
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Surge Value: 6 HP
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| Initiative: +1
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Speed: 6
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Deity: Kord
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| AC: 14
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Fort: 15
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Reflex: 12
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Will: 13
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| Barbarian Class Features: Barbarian Agility: +1 to AC and Reflex when not wearing heavy armor. Thaneborn Triumph: you gain the roar of triumph power, and whenever you bloody an enemy the next attack against that enemy gains a +3 bonus to the attack roll. Rampage: Once per round when you score a critical hit, you can immediately make a melee basic attack as a free action.
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| Racial Features:
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| Good Dog: Once per encounter, you can use either the puppy eyes or valiant bark power.
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| Guard Dog: You gain a +5 racial bonus to saving throws against fear.
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| Occasional Quadruped: You can carry 25% more weight for your Strength, just like a quadruped.
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| Feats:
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| Claw Fighter: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus and 1d6 damage.
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| Languages:
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Canine, Common
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| Skills:
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Athletics +8, Diplomacy +8, Perception +5
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| Background:
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Failed Thane; Diplomacy class skill.
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| Equipment:
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Adventurer's kit, everburning torch, flute, leather armor, trail rations (10).
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| Combat:
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| Claws: +6 vs. AC; 1d6 + 3 damage.
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Backstory
Corgyn was once the thane of the corgis, but has lost his position for reasons as-of-yet-unknown. His coat of white and imperial purple denoted him from birth as the heir to his father, and he has worked to become a worthy thane to honour his ancestry. In accordance with the traditions of his people, he eschews weaponry and relies on his natural claws.
Powers
At-Will
| Howl of Fury
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Barbarian Attack 1
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| You strike a hearty blow, then unleash an ear-splitting battle cry.
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| At-Will ✦ Primal, Thunder, Weapon
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| Standard Action
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Melee weapon
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| Target: One creature
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| Attack: +6 vs. AC
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| Hit: 1d6 + 3 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes 1 thunder damage. If you are raging, the thunder damage equals 4.
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| Level 21: 2d6 + 3 damage, and add 5 to the thunder damage.
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| Whirling Rend
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Barbarian Attack 1
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| You strike out in two directions, drawing blood from different enemies.
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| At-Will ✦ Primal, Weapon
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| Standard Action
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Melee weapon
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| Target: One creature
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| Attack: +6 vs. AC
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| Hit: 1d6 + 3 damage, and an enemy adjacent to you other than the target takes 1d6 damage (off-hand weapon). If you are raging, add +1 to both damage rolls.
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| Level 21: 2d6 + 3 damage, and 2d6 damage (off-hand weapon).
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Encounter
| Puppy Eyes
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Corgi Racial Power
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| You are just too adorable to hit.
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| Encounter
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| Immediate Interrupt
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Personal
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| Trigger: You are hit by a close attack or a melee attack
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| Target: The attacking creature
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| Attack: +5 vs. Will
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| Hit: The target's attack fails without expending their power.
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| Miss: The target's attack hits you.
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| Valiant Bark
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Corgi Racial Power
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| Your bark is worse than your bite.
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| Encounter ✦ Fear
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| Minor Action
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Close burst 3
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| Target: Each enemy in burst
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| Attack: + 4 vs. Will
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| Hit: The target takes a -1 penalty to attack rolls until the end of your next turn.
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| Increase to +2 bonus and -2 penalty at 11th level, and to +3 bonus and -3 penalty at 21st level.
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| Vault the Fallen
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Barbarian Attack 1
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| You leap from one foe to the next, leaving blood in your wake.
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| Encounter ✦ Primal, Weapon
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| Standard Action
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Melee weapon
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| Target: One or two creatures
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| Attack: +6 vs. AC
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| Hit: 2d6 + 3 damage.
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| Effect: If you target two creatures, you can shift 3 squares after the first attack.
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Daily
| Swift Corgi Rage
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Barbarian Attack 1
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| You slash your foe with fury as the spirit of the swift corgi grants you its speed and agility.
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| Daily ✦ Primal, Rage, Weapon
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| Standard Action
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Melee weapon
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| Target: One creature
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| Attack: +6 vs. AC
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| Hit: 3d6 + 3 damage.
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| Miss: Half damage.
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| Effect: You enter the rage of the swift corgi. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action.
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