Whisperer Jiacobo
Contents
Whisperer Jiacobo
Race: Human
Culture: Zenith
Description: Of slight build, with a firm, serious face, and shaved head; wears white robes.
Whisperer Jiacobo is a young initiate of the Order of the Speakers to the Sick, a Pater Dios monastic order of healers that does not simply treat disease and sickness as a spot of dirt on a windowpane, but as possession. As such, their techniques go beyond bandages and ointments, and include familiarity with the spirits that manifest and seep into the bodies of the faithful. A Speaker hospital is filled with the diseased and injured, where monks clean wounds, administer treatments, and whisper constantly, urging the spirits to leave.
Jiacobo is among those in the Order who are Lightblooded and blessed enough to be able to speak to these spirits directly. In addition to training in the healing arts and spells, his order taught him the ways of words, for dealing with spirits, though he applies this to his dealings with men, as well.
As he has finished his initiation, he is allowed to wander the world, seeking out spirits and healing the sick, as is his vow. He neither expects nor gives evil spirits any allowance. He is thin, careful, and diligent. He wears the white robes of his order and keeps his head shaved, and travels with a well-dried cactus spine for a simple staff.
Summary
Stats [15] Ads [56] Disads [-28] Quirks [-5] Skills [40] Spells [22] = Total [100]
Attributes [15]
ST 9 [-10]
DX 10
IQ 11 [20]
HT 10
Damage 1d-2/1d-1
Basic Speed 5
Basic Move 5
Basic Lift 16
Bite 0
Broad Jump 7
Carry on Back 240
Fright Check 12
Ground Move 5
Hearing 11
High Jump 20
Kick 0
One Arm ST 9
One-Handed Lift 32
Perception 11
Punch 0
Shift Slightly 800
Shove/Knock Over 192
Size Modifier 0
Taste/Smell 11
Tech Level 3
Touch 11
Two Arm ST 9
Two-Handed Lift 130
Vision 11
Water Move 1
Will 12 [5]
Advantages [56]
Clerical Investment (Pater Dios: Dominions) [5]
Common (Native) (Native Language) [0]
Power Investiture (1) [10]
Religious Rank (2) [10]
Spirit Empathy [10]
Wild Talent ((Magic Domains: Food, Gate, Healing, Illusion and Creation, Knowledge, Light/Darkness, Movement, Protection/Warning)) (1) (Focused; Retention) [21]
Disadvantages [-28]
Magic Susceptibility (-1) [-3]
Phobia (Giant insects) (-1) (12 or less) [-5]
Vow (Heal the sick, if I cannot, speak with the sickness's spirit) (Minor) [-5]
Wealth (Poor) [-15]
Quirks [-5]
Distinctive Feature (shaved head) [-1]
Obsession (Wearing white) [-1]
Responsive [-1]
Vow (Never drink) [-1]
Vow (Tithe to my Monastery) [-1]
Skills [40]
Detect Lies Per/H - Per+0 11 [4]
Diagnosis/TL3 IQ/H - IQ+0 11 [4]
Diplomacy IQ/H - IQ+0 11 [4]
Exorcism Will/H - Will-2 10 [1]
First Aid/TL3 IQ/E - IQ+2 13 [4]
Hidden Lore (Spirit Lore) IQ/A - IQ+0 11 [2]
Intimidation Will/A - Will+0 12 [2]
Knife DX/E - DX+0 10 [1]
Naturalist (Zenith) IQ/H - IQ-1 10 [2]
Pharmacy/TL3 (Herbal) IQ/H - IQ+0 11 [4]
Religious Ritual (Pater Dios) IQ/H - IQ-1 10 [2]
Sling DX/H - DX+0 10 [4]
Staff DX/A - DX+1 11 [4]
Survival (Savannah) Per/A - Per+0 11 [2]
Spells [22]
Awaken IQ/H - IQ-1 10 [1]
Deflect Energy IQ/H - IQ-1 10 [1]
Extinguish Fire IQ/H - IQ-1 10 [1]
Fireball IQ/H - IQ-1 10 [1]
Ignite Fire IQ/H - IQ-1 10 [1]
Lend Energy IQ/H - IQ+0 11 [2]
Lend Vitality IQ/H - IQ+1 12 [4]
Light IQ/H - IQ+0 11 [2]
Major Healing IQ/VH - IQ-1 10 [2]
Minor Healing IQ/H - IQ+1 12 [4]
Recover Energy IQ/H - IQ+0 11 [2]
Shield IQ/H - IQ-1 10 [1]
Equipment ($200)
Hand Weapons
1 Dagger LC:4 $20 Wgt:.25
Dam:1d-3 imp Reach:C Parry:-1 ST:5 Skill:Knife Notes:[1]
- 1 Quarterstaff LC:4 $10 Wgt:4
staff swing Dam:1d+1 cr Reach:1,2 Parry:+2 ST:7† Skill:Staff staff thrust Dam:1d cr Reach:1,2 Parry:+2 ST:7† Skill:Staff sword swing Dam:1d+1 cr Reach:1,2 Parry:0 ST:9† Skill:Two-Handed Sword sword thrust Dam:1d-1 cr Reach:2 Parry:0 ST:9† Skill:Two-Handed Sword
Ranged Weapons
- 1 Dagger LC:4 Dam:1d-3 imp Acc:0 Range:4.5 / 9
RoF:1 Shots: ST:5 Bulk:-1 Rcl: $20 Wgt:.25
- 1 Sling LC:4 Dam:1d-1 pi Acc:0 Range:54 / 90
RoF:1 Shots:1(2) ST:6 Bulk:-4 Rcl: $20 Wgt:.5 Notes:[2,3,7]
Armor & Possessions
1 Bandages $10 Wgt:2 Location:
1 Blanket $20 Wgt:4 Location:
1 First Aid Kit $50 Wgt:2 Location:
1 Herbal Treatment Supplies ((10 uses)) $50 Wgt:2 Location:
1 Ordinary Clothes $10 Wgt:2 Location:
1 Waterskin $10 Wgt:.25 Location:
Combat statline
Skills:
Staff: 11
Knife: 10
Weapons:
Quarterstaff, swing: Dam:1d+1, cr, Reach:1,2
Dagger: Dam:1d-3 imp Reach:C
Active Defenses:
Dodge: 8 (Basic Speed 5, +3)
Parry:
10 with Staff: (Skill: 11/2 = 5.5 => 5, +2 for Parrying purposes, +3)
7 with Dagger (Skill:10/2 = 5, -1 for Parrying purposes, +3)