Overview
Weapons can be anything, from one's own fists to a steel sword, black powder firearms or a boomerang. It is up to the player to describe the weapons that their character uses. Any new character can have up to two weapons, but can only use one at a time. Switching from one weapon to another is a minor action. Additional weapons can be collected or purchased later, if they so wish.
Dual weapons, such as a sword in each hand, count as one weapon, since they are used together.
Accurate
- Piercing: This weapon ignores 2 points of Armor on targets.
Heavy
- Unstoppable: When you make a hit with this weapon, you can sacrifice bonus damage to knock the target prone.
Light
- Defensive: You gain +1 Dodge against melee attacks.
Swift
- Functional: When you make an attack with this weapon, you can sacrifice bonus damage to gain a +2 bonus to attack.