Weapons (9e)

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Overview

Weapons can be anything, from one's own fists to a steel sword, black powder firearms or a boomerang. It is up to the player to describe the weapons that their character uses. Any new character can have up to two weapons, but can only use one at a time. Switching from one weapon to another is a minor action. Additional weapons can be collected or purchased later, if they so wish.

Dual weapons, such as a sword in each hand, count as one weapon, since they are used together.

Accurate

Range Ranged
Bonus +5
  • Piercing: This weapon ignores 2 points of Armor on targets.

Heavy

Range Melee
Bonus +5
  • Unstoppable: When you make a hit with this weapon, you can sacrifice bonus damage to knock the target prone.

Light

Range Melee
Bonus +5
  • Defensive: You gain +1 Dodge against melee attacks.

Swift

Range Ranged
Bonus +5
  • Functional: When you make an attack with this weapon, you can sacrifice bonus damage to gain a +2 bonus to attack.