User:Fuego Fish/OITC
From Traditional Games Wiki
Contents
Good Stuff
Boons
Magic Items
| Barrel of Liquid Recovery (heroic tier) | Level 7 | ||
| This tiny barrel contains a never-ending supply of potent liquor, which you can drink for health. | |||
| Wondrous Item | 2,600 gp | ||
| Property: This barrel contains one serving of liquor. | |||
| Power (At-Will ✦ Healing): Minor Action. When you use this power, one serving of liquor is drained from the barrel. One adjacent ally regains hit points as if they had spent a healing surge. If there are no servings of liquor left in the barrel, you can't use this power. After an extended rest, each serving drained by this power is restored. | |||
| Barrel of Liquid Recovery (paragon tier) | Level 17 | ||
| This tiny barrel contains a never-ending supply of potent liquor, which you can drink for health. | |||
| Wondrous Item | 65,000 gp | ||
| Property: This barrel contains two servings of liquor. | |||
| Power (At-Will ✦ Healing): Minor Action. When you use this power, one serving of liquor is drained from the barrel. One adjacent ally regains hit points as if they had spent a healing surge. If there are no servings of liquor left in the barrel, you can't use this power. After an extended rest, each serving drained by this power is restored. | |||
| Barrel of Liquid Recovery (epic tier) | Level 27 | ||
| This tiny barrel contains a never-ending supply of potent liquor, which you can drink for health. | |||
| Wondrous Item | 1,625,000 gp | ||
| Property: This barrel contains three servings of liquor. | |||
| Power (At-Will ✦ Healing): Minor Action. When you use this power, one serving of liquor is drained from the barrel. One adjacent ally regains hit points as if they had spent a healing surge. If there are no servings of liquor left in the barrel, you can't use this power. After an extended rest, each serving drained by this power is restored. | |||
Meat
| Owlbear Haunch | Level 8 | ||
| The hindquarters of an owlbear. | |||
| Regular Meat | |||
| Benefit: +1 Fortitude bonus until next extended rest. | |||
| Displacer Beast Tentacle | Level 9 | ||
| The long, sinewy appendage of a displacer beast. | |||
| Regular Meat | |||
| Benefit: +1 speed bonus until next extended rest. | |||
| Unicorn Heart | Level 9 | ||
| The still-beating heart of a unicorn. | |||
| Regular Meat | |||
| Benefit: +1 Will bonus until next extended rest. | |||
| Beholder Eye | Level 13 | ||
| The quivering mass of jelly that is a beholder's central eye. | |||
| Wondrous Meat | |||
| Benefit: Permanent +2 bonus to Arcana, Insight, or Perception. | |||
| Mind Flayer Brain | Level 18 | ||
| The grey matter of a mind flayer mastermind. | |||
| Wondrous Meat | |||
| Benefit: Permanent +3 bonus to Arcana, Bluff, History, or Insight. | |||
| Ancient Dragon's Heart | Level 26 | ||
| The still-beating heart of an ancient dragon. | |||
| Legendary Meat | |||
| Benefit: Permanent +1 bonus to Constitution, or permanently gain 2 healing surges. | |||
Bad Stuff
Monsters
Traps
| Charnel Oven | Level 4 Blaster | ||
| Trap | XP 175 | ||
| The oven door flies open and grasping hands reach out. | |||
| Trap: An oven full of undead flesh opens up and its contents attack blindly. | |||
| Perception | |||
| DC 17: The character senses that something is off about the oven. DC 22: The character is certain the oven has something within it. | |||
| Trigger | |||
| The trap activates when prompted by the carrion chef. It will attack when a creature enters one of the trigger squares or starts its turn on a trigger square. | |||
| Attack | |||
| Standard Action | Melee 1 | ||
| Target: Creature standing by oven | |||
| Attack: +9 vs. Reflex | |||
| Hit: 1d6 damage, and the target is grabbed. | |||
| Miss: The target shifts one square. | |||
| Effect: The oven opens and the undead body parts within are no longer hidden. | |||
| Countermeasures | |||
| A character can attack the undead body parts (AC 16, other defenses 14; hp 10). Destroying the undead body parts disables the trap. | |||
| Malignant Stewpot | Level 4 Blaster | ||
| Trap | XP 175 | ||
| The bubbling stewpot atop the stove contains a horrific secret. | |||
| Trap: A skeleton leaps out of the stewpot, splashing boiling hot corpse soup over its victims. | |||
| Perception | |||
| DC 15: The character sees fingers sticking out of the stewpot. DC 20: The character sees the fingers moving every now and again. | |||
| Trigger | |||
| The trap attacks when prompted by the carrion chef. Once it is triggered, it does not attack again. | |||
| Attack | |||
| Standard Action | Close blast 3 | ||
| Target: Creatures in burst | |||
| Attack: +7 vs. Reflex | |||
| Hit: 2d8 + 5 fire damage, and the target is surprised until the start of their next turn. | |||
| Miss: No damage. | |||
| Effect: None. | |||
| Countermeasures | |||
| Acrobatics DC 18: A character in the blast can minimize the danger of the boiling water with a successful check made as an immediate interrupt before the stewpot's attack. With a successful check, a character takes half damage if the stewpot hits and no damage if it misses. Acrobatics DC 22: A character in the blast can minimize the danger of the boiling water with a successful check made as an immediate interrupt before the stewpot's attack. With a successful check, a character takes no damage. | |||
| Vicious Cabinets | Level 4 Lurker | ||
| Trap | XP 175 | ||
| Severed bodies and detached limbs spring out of the kitchen cabinets, raining down on unwary interlopers | |||
| Trap: Two rows of kitchen cabinets contain undead body parts and will open up to unleash their contents at nearby victims. | |||
| Perception | |||
| DC 17: The character smells the smell of rotting flesh from the cabinents. DC 22: The character can hear the undead body parts moving. | |||
| Trigger | |||
| The trap, ten squares arranged in two rows, activates when prompted by the carrion chef. It will attack when a creature enters one of the trigger squares or starts its turn on a trigger square. Once a square has acted as a trigger, it does not attack again. | |||
| Attack | |||
| Standard Action | Melee 1 | ||
| Target: Creature on triggering square | |||
| Attack: +9 vs. Reflex | |||
| Hit: 1d8 + 3 damage. | |||
| Miss: No damage. | |||
| Effect: None. | |||
| Countermeasures | |||
| Acrobatics DC 15: The character deftly avoids the rain of undead body parts. | |||