User:Fuego Fish/OITC

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Good Stuff

Boons

Magic Items

Barrel of Liquid Recovery (heroic tier) Level 7
This tiny barrel contains a never-ending supply of potent liquor, which you can drink for health.
Wondrous Item 2,600 gp
Property: This barrel contains one serving of liquor.
Power (At-Will ✦ Healing): Minor Action. When you use this power, one serving of liquor is drained from the barrel. One adjacent ally regains hit points as if they had spent a healing surge. If there are no servings of liquor left in the barrel, you can't use this power. After an extended rest, each serving drained by this power is restored.

 

Barrel of Liquid Recovery (paragon tier) Level 17
This tiny barrel contains a never-ending supply of potent liquor, which you can drink for health.
Wondrous Item 65,000 gp
Property: This barrel contains two servings of liquor.
Power (At-Will ✦ Healing): Minor Action. When you use this power, one serving of liquor is drained from the barrel. One adjacent ally regains hit points as if they had spent a healing surge. If there are no servings of liquor left in the barrel, you can't use this power. After an extended rest, each serving drained by this power is restored.

 

Barrel of Liquid Recovery (epic tier) Level 27
This tiny barrel contains a never-ending supply of potent liquor, which you can drink for health.
Wondrous Item 1,625,000 gp
Property: This barrel contains three servings of liquor.
Power (At-Will ✦ Healing): Minor Action. When you use this power, one serving of liquor is drained from the barrel. One adjacent ally regains hit points as if they had spent a healing surge. If there are no servings of liquor left in the barrel, you can't use this power. After an extended rest, each serving drained by this power is restored.

 

Meat

Owlbear Haunch Level 8
The hindquarters of an owlbear.
Regular Meat
Benefit: +1 Fortitude bonus until next extended rest.

 

Displacer Beast Tentacle Level 9
The long, sinewy appendage of a displacer beast.
Regular Meat
Benefit: +1 speed bonus until next extended rest.

 

Unicorn Heart Level 9
The still-beating heart of a unicorn.
Regular Meat
Benefit: +1 Will bonus until next extended rest.

 

Beholder Eye Level 13
The quivering mass of jelly that is a beholder's central eye.
Wondrous Meat
Benefit: Permanent +2 bonus to Arcana, Insight, or Perception.

 

Mind Flayer Brain Level 18
The grey matter of a mind flayer mastermind.
Wondrous Meat
Benefit: Permanent +3 bonus to Arcana, Bluff, History, or Insight.

 

Ancient Dragon's Heart Level 26
The still-beating heart of an ancient dragon.
Legendary Meat
Benefit: Permanent +1 bonus to Constitution, or permanently gain 2 healing surges.

Bad Stuff

Monsters

Carrion Chef Level 4 Solo Controller
Large natural animate (undead) XP 875
Initiative: +1 Senses: Perception +4
HP: 200 Bloodied: 100
AC: 18 Fort: 17 Reflex: 16 Will: 16
Death Stench (Necrotic) Aura 1; any creature that spends a healing surge within the aura gains only half the surge value.
Action Points 2
Speed: 5
Meleebasic.png Cleaver Hack (standard; at-will)
Reach 1; +9 vs. AC; 1d12 + 4 damage.
Close.png Cleaver Swing (standard; at-will)
Close blast 2; +8 vs. AC; 1d12 + 4 damage.
Melee.png Belly Bump (minor; at-will)
+8 vs. Fortitude; 1d6 damage, and the target is pushed 2 squares.
Melee.png Headlock (minor; at-will)
Reach 1; +8 vs. Reflex; the target is grabbed.
Melee.png Pummel (minor; at-will)
Targets a creature grabbed by the carrion chef; no attack roll; 1d6 + 2 damage. The carrion chef can use this power only once per round.
Ranged.png Trap Trigger (minor; at-will)
Ranged 15; the carrion chef causes a trap to activate.
Area.png Cutlery Hurl (standard; only usable while bloodied; recharges when damaged)
Area burst 1 within 6; +8 vs. Reflex; 2d6 + 4 damage, and ongoing 5 damage (save ends).
Ranged.png Meet the Meat (standard; only usable while bloodied; at-will)
Ranged 5; the carrion chef summons a zombie meal in an empty square.
Melee.png Guts Grab (standard; only usable while bloodied; recharges when damaged)
Reach 1; +8 vs. Reflex; the target is dragged inside the carrion chef's space and restrained (save ends). The carrion chef can use this power only against one creature at a time. When the target is no longer restrained, or when the carrion chef chooses to end its guts grab (a free action), the target reappears in a square adjacent to the carrion chef.
Close.png To Arms, Legs and Innards (immediate reaction; when bloodied for the first time during an encounter)
Close burst 5; the carrion chef summons 8 zombie meals in empty squares.
Melee.png Eat the Meat (minor; only usable while bloodied; at-will)
Reach 1; the carrion chef consumes a zombie meal and regains 10 hit points.
Alignment: Evil Languages: Common
Skills: Intimidate +7
STR: 18 (+6) DEX: 8 (+1) WIS: 11 (+2)  
CON: 18 (+6) INT: 6 (+0) CHA: 12 (+3)  
Equipment: execution axe

 

Zombie Meal Level 4 Minion
Small natural animate (undead) XP 44
Initiative: +2 Senses: Perception +3
HP: 1 Bloodied:
AC: 16 Fort: 15 Reflex: 11 Will: 10
Speed: 4
Meleebasic.png Death Grip (standard; at-will)
+9 vs. AC; 5 damage.
Melee.png Ankle Grab (minor; encounter)
+7 vs. Reflex; the target is grabbed.
Full-Course Feast
The zombie meal gets a +1 bonus to attack and damage rolls for every additional zombie meal adjacent to the target
Alignment: Evil Languages: -
Skills: -
STR: 10 (+2) DEX: 6 (+0) WIS: 7 (+0)  
CON: 14 (+4) INT: 4 (-1) CHA: 6 (+0)  
Equipment:

Traps

Charnel Oven Level 4 Blaster
Trap XP 175
The oven door flies open and grasping hands reach out.
Trap: An oven full of undead flesh opens up and its contents attack blindly.
Perception
DC 17: The character senses that something is off about the oven.

DC 22: The character is certain the oven has something within it.

Trigger
The trap activates when prompted by the carrion chef. It will attack when a creature enters one of the trigger squares or starts its turn on a trigger square.
Attack
Standard Action Melee 1
Target: Creature standing by oven
Attack: +9 vs. Reflex
Hit: 1d6 damage, and the target is grabbed.
Miss: The target shifts one square.
Effect: The oven opens and the undead body parts within are no longer hidden.
Countermeasures
A character can attack the undead body parts (AC 16, other defenses 14; hp 10). Destroying the undead body parts disables the trap.

 

Malignant Stewpot Level 4 Blaster
Trap XP 175
The bubbling stewpot atop the stove contains a horrific secret.
Trap: A skeleton leaps out of the stewpot, splashing boiling hot corpse soup over its victims.
Perception
DC 15: The character sees fingers sticking out of the stewpot.

DC 20: The character sees the fingers moving every now and again.

Trigger
The trap attacks when prompted by the carrion chef. Once it is triggered, it does not attack again.
Attack
Standard Action Close blast 3
Target: Creatures in burst
Attack: +7 vs. Reflex
Hit: 2d8 + 5 fire damage, and the target is surprised until the start of their next turn.
Miss: No damage.
Effect: None.
Countermeasures
Acrobatics DC 18: A character in the blast can minimize the danger of the boiling water with a successful check made as an immediate interrupt before the stewpot's attack. With a successful check, a character takes half damage if the stewpot hits and no damage if it misses.

Acrobatics DC 22: A character in the blast can minimize the danger of the boiling water with a successful check made as an immediate interrupt before the stewpot's attack. With a successful check, a character takes no damage.
Endurance DC 18: A character in the blast can minimize the danger of the boiling water with a successful check made as an immediate interrupt before the stewpot's attack. With a successful check, a character takes half damage if the stewpot hits and no damage if it misses.

 

Vicious Cabinets Level 4 Lurker
Trap XP 175
Severed bodies and detached limbs spring out of the kitchen cabinets, raining down on unwary interlopers
Trap: Two rows of kitchen cabinets contain undead body parts and will open up to unleash their contents at nearby victims.
Perception
DC 17: The character smells the smell of rotting flesh from the cabinents.

DC 22: The character can hear the undead body parts moving.

Trigger
The trap, ten squares arranged in two rows, activates when prompted by the carrion chef. It will attack when a creature enters one of the trigger squares or starts its turn on a trigger square. Once a square has acted as a trigger, it does not attack again.
Attack
Standard Action Melee 1
Target: Creature on triggering square
Attack: +9 vs. Reflex
Hit: 1d8 + 3 damage.
Miss: No damage.
Effect: None.
Countermeasures
Acrobatics DC 15: The character deftly avoids the rain of undead body parts.

Environment Effects