Traps (Corgyn the Barbarian)
From Traditional Games Wiki
Treacherous Cliff Face
| Treacherous Cliff Face | Level 1 Warder | ||
| Hazard | XP 100 | ||
| This edge of the cliff is unstable, and too much movement causes it to slide and collapse, sending those nearby tumbling to the ground. | |||
| Hazard: A 5-by-3 section of the ground by a cliff edge reacts poorly to too much movement. | |||
| Perception | |||
| DC 20: The character notices the ground is unstable and liable to collapse. | |||
| Trigger | |||
| The hazard attacks when four move actions have ended within the hazard's fifteen squares. | |||
| Attack | |||
| Immediate Reaction | Melee | ||
| Target: All creatures in hazard squares | |||
| Attack: +5 vs. Reflex | |||
| Hit: The target falls over the edge of the cliff, takes 2d10 falling damage, and falls prone. | |||
| Miss: Target moves to the nearest square adjacent to the hazard area. | |||
| Effect: Any creature that starts its turn in a hazard square falls over the edge of the cliff, takes 2d10 falling damage, and falls prone. | |||
| Countermeasures | |||
| A character affected by the hazard can scramble for safety by making a DC 20 Athletics or Acrobatics check. With a successful check, a character moves to the nearest square adjacent to the hazard area. | |||