From Traditional Games Wiki
Special Rooms
| Vault
|
Level 2
|
| This room is secure enough to trust with the most vast of riches
|
| Stronghold Component
|
520 gp
|
| Property: This room holds up to 1,000,000 gp worth of coins, astral diamonds, or art objects per square.
|
| War Room
|
Level 11
|
| This room is secure enough to trust with the most vast of riches
|
| Stronghold Component
|
9,000 gp
|
| Requirement: This room must contain 12 or more squares.
|
| Property: You gain a +2 bonus to warfare rolls.
|
Defenses
| Garrison
|
Level 4
|
| An encampment for your army that lies outside the walls of your stronghold
|
| Stronghold Component
|
840 gp
|
| Property: A garrison can hold up to 3 companies of soldiers.
|
| Secret Door
|
Level 2
|
| A hidden exit - or entrance?
|
| Stronghold Component
|
520 gp
|
| Property: You can enter or exit the stronghold without suffering a penalty to Stealth checks to remain hidden.
|