Stains (Orpheus)
Contents
Stains
Adder Scales
Advantage: +1 bonus to escape being grabbed. +1 Defense.
Disadvantage: Sensitive to extreme temperatures. -1 penalty to all actions in those conditions.
Bat’s Ears
Advantage: Can use echolocation to explore surroundings and can “see” in the dark.
Disadvantage: -2 penalty to rolls using other senses. Sensitive to loud noises.
Bristling Hide
Advantage: 1 Armor, and physical contact causes 1 Lethal damage.
Disadvantage: Nearby ghosts must roll Wits + Composure to avoid brushing up against the hide and taking 1 Lethal damage.
Carapace
Advantage: 1 Armor for attacks from behind. Can open carapace to reveal insect wings that allow the character to fly (Strength x 2) Yards.
Disadvantage: -1 penalty to all Dexterity dicepools.
Chameleon Skin
Advantage: +3 bonus to Stealth dicepools.
Disadvantage: All social dicepools are halved.
Claws
Advantage: Brawl attacks inflict Lethal damage. +2 bonus damage to brawl attacks.
Disadvantage: -2 penalty to all rolls involving precision movements.
Compound Eye
Advantage: 360º vision.
Disadvantage: -2 penalty to all attacks made at range.
Dagger Tongue
Advantage: Tongue extends 2 yards and can be used to make Brawl attacks.
Disadvantage: Can’t speak for a scene.
Hawk’s Beak
Advantage: Bite attacks deal lethal damage. +1 bonus damage to bites.
Disadvantage: Can’t speak for a scene.
Shark’s Appetite
Advantage: Can eat just about anything. Bites deal lethal damage. +2 bonus bite damage.
Disadvantage: Must use bite attack or roll Resolve + Composure. If failed must eat or bite something nearby.
Skeletal Form
Advantage: Can terrify observers by rolling Manipulation + Intimidation – Witnesses’ Resolve.
Disadvantage: – penalty to all social dicepools.
Spider’s Bristles
Advantage: Can climb walls and can bring a passenger.
Disadvantage: Dexterity dicepools for delicate tasks are halved.