Stains (Orpheus)

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Stains

Adder Scales

Advantage: +1 bonus to escape being grabbed. +1 Defense.
Disadvantage: Sensitive to extreme temperatures. -1 penalty to all actions in those conditions.

Bat’s Ears

Advantage: Can use echolocation to explore surroundings and can “see” in the dark.
Disadvantage: -2 penalty to rolls using other senses. Sensitive to loud noises.

Bristling Hide

Advantage: 1 Armor, and physical contact causes 1 Lethal damage.
Disadvantage: Nearby ghosts must roll Wits + Composure to avoid brushing up against the hide and taking 1 Lethal damage.

Carapace

Advantage: 1 Armor for attacks from behind. Can open carapace to reveal insect wings that allow the character to fly (Strength x 2) Yards.
Disadvantage: -1 penalty to all Dexterity dicepools.

Chameleon Skin

Advantage: +3 bonus to Stealth dicepools.
Disadvantage: All social dicepools are halved.

Claws

Advantage: Brawl attacks inflict Lethal damage. +2 bonus damage to brawl attacks.
Disadvantage: -2 penalty to all rolls involving precision movements.

Compound Eye

Advantage: 360º vision.
Disadvantage: -2 penalty to all attacks made at range.

Dagger Tongue

Advantage: Tongue extends 2 yards and can be used to make Brawl attacks.
Disadvantage: Can’t speak for a scene.

Hawk’s Beak

Advantage: Bite attacks deal lethal damage. +1 bonus damage to bites.
Disadvantage: Can’t speak for a scene.

Shark’s Appetite

Advantage: Can eat just about anything. Bites deal lethal damage. +2 bonus bite damage.
Disadvantage: Must use bite attack or roll Resolve + Composure. If failed must eat or bite something nearby.

Skeletal Form

Advantage: Can terrify observers by rolling Manipulation + Intimidation – Witnesses’ Resolve.
Disadvantage: – penalty to all social dicepools.

Spider’s Bristles

Advantage: Can climb walls and can bring a passenger.
Disadvantage: Dexterity dicepools for delicate tasks are halved.