Spells (MARS)
Contents
Elements
There are seven fundamental arcane elements that are used in magic:
- Aether, the element of mystery, which embodies emptiness and the ethereal.
- Dust, the element of decay, which embodies death and erosion.
- Iron, the element of strength, which embodies protection and substance.
- Lightning, the element of energy, which embodies speed and precision.
- Mercury, the element of change, which embodies fluidity and adaptation.
- Panacea, the element of life, which embodies health and vigor.
- Sulphur, the element of combustion, which embodies power and flame.
Each of the spells can be bolstered and changed in strange ways by the introduction of these elements.
Spells
Aura
- Cost: 5 silver
- Range: Close
- Duration: Indefinite
An aura spell surrounds a single target and clings to them, keeping them under the effects of the spell until it is dismissed. It must be passed by the caster's touch. Each individual aura spell can only be cast once at a time - casting it on another target ends the aura on the original target.
Features
| Aether | 12 silver coins | ||
| While the aura is active, the body is weightless. Target has no body weight. | |||
| Dust | 10 silver coins | ||
| While the aura is active, the body has the semblance of death. Target appears to be physically dead to all senses. | |||
| Iron | 12 silver coins | ||
| While the aura is active, the body hardens. Target gets +5 Protection. | |||
| Lightning | 17 silver coins | ||
| While the aura is active, the body is energized. Target's base movement speed doubles. | |||
| Mercury | 15 silver coins | ||
| While the aura is active, the body becomes fluid. Target of aura can shapeshift to anything of the same size and weight, but does not gain any special abilities from their new form. | |||
| Panacea | 20 silver coins | ||
| While the aura is active, the body heals and revitalizes. Target's wounds heal in one tenth the time. | |||
| Sulphur | 18 silver coins | ||
| While the aura is active, the body bursts with power. Target gets +5 to physical movement and attacks. | |||
Cloud
- Cost: 10 silver
- Range: Near
- Duration: Ten minutes
A cloud spell creates a large area of effect that can envelop multiple targets, and can be moved at-will by the caster. If not dismissed, it naturally disperses after ten minutes.
Features
| Aether | 5 silver coins | ||
| Dust | 5 silver coins | ||
| Iron | 5 silver coins | ||
| Lightning | 5 silver coins | ||
| Mercury | 5 silver coins | ||
| Panacea | 5 silver coins | ||
| Sulphur | 5 silver coins | ||
Missile
- Cost: 8 silver
- Range: Far
- Duration: Instant
A missile spell is a small globe of power that is thrown or fired like a projectile at a single target.
Features
| Aether | 5 silver coins | ||
| Dust | 5 silver coins | ||
| Iron | 5 silver coins | ||
| Lightning | 5 silver coins | ||
| Mercury | 5 silver coins | ||
| Panacea | 5 silver coins | ||
| Sulphur | 5 silver coins | ||
Ray
- Cost: 6 silver
- Range: Near
- Duration: Instant
A ray spell is a wide beam of power that is projected from the caster's body, and able to hit multiple targets.
Features
| Aether | 5 silver coins | ||
| Dust | 5 silver coins | ||
| Iron | 5 silver coins | ||
| Lightning | 5 silver coins | ||
| Mercury | 5 silver coins | ||
| Panacea | 5 silver coins | ||
| Sulphur | 5 silver coins | ||
Summoning
- Cost: 12 silver
- Range: Close
- Duration: Indefinite
A summoning spell creates a creature, device or other conjuration that serves the caster's will until it is dismissed or banished. Each individual summoning spell can only be cast once at a time - casting it a second time dismisses the original summoning.
Features
| Aether | 5 silver coins | ||
| Dust | 5 silver coins | ||
| Iron | 5 silver coins | ||
| Lightning | 5 silver coins | ||
| Mercury | 5 silver coins | ||
| Panacea | 5 silver coins | ||
| Sulphur | 5 silver coins | ||
Wall
- Cost: 10 silver
- Range: Near
- Duration: Five minutes
A wall spell creates a wall that can block or hamper movement, or possibly even allow it. If not dismissed, it naturally disperses after five minutes.
Features
| Aether | 5 silver coins | ||
| Dust | 5 silver coins | ||
| Iron | 5 silver coins | ||
| Lightning | 5 silver coins | ||
| Mercury | 5 silver coins | ||
| Panacea | 5 silver coins | ||
| Sulphur | 5 silver coins | ||