From Traditional Games Wiki
Atlantean
| Atlantean
|
PL4
|
| STR
|
STA
|
AGL
|
DEX
|
FGT
|
INT
|
AWE
|
PRE
|
| 2
|
1
|
0 (3)
|
1
|
1
|
0
|
1
|
0
|
| Powers
|
| Aquatic: Immunity 3 (Cold, Drowning, Pressure; Innate), Movement 1 (Environmental Adaptation - Aquatic; Innate), Senses 1 (Low-Light Vision; Innate) +9 points
|
| Waterquick: Swimming 6 (30 mph) +6 points
|
| Equipment
|
| Advantages
|
| Favored Environment (Underwater), Languages (Atlantean)
|
| Skills
|
| Acrobatics +3 (+6), Athletics +8 (+10), Close Combat (Unarmed) +1 (+2)
|
| Offense
|
| INITIATIVE: +0/+3*
|
| Unarmed +2
|
Close, damage 2
|
|
| Defense
|
| DODGE
|
0/3*
|
FORTITUDE
|
3
|
| PARRY
|
3
|
TOUGHNESS
|
1
|
| WILL
|
1
|
* when underwater
|
|
| Power Points
|
| Abilities
|
12
|
Advantages
|
2
|
Defenses
|
4
|
| Powers
|
15
|
Skills
|
4
|
Total
|
37
|
| Complications
|
| Weakness: Atlanteans dehydrate when away from water for an extended time, becoming impaired, disabled and finally incapacitated before their condition becomes dying. Immersion in water immediately removes all accumulated conditions.
|
Martian
| Martian
|
PL4
|
| STR
|
STA
|
AGL
|
DEX
|
FGT
|
INT
|
AWE
|
PRE
|
| 1
|
1
|
0
|
0
|
3
|
0
|
0
|
2
|
| Powers
|
| Inhumanity: Regeneration 5, Senses 1 (Infravision) +6 points
|
| Equipment
|
| Advantages
|
| Languages (Martian), Startle
|
| Skills
|
| Close Combat (Unarmed) 6 (+9) Intimidation 4 (+6)
|
| Offense
|
| INITIATIVE: +0
|
| Unarmed +9
|
Close, damage 1
|
|
| Defense
|
| DODGE
|
2
|
FORTITUDE
|
2
|
| PARRY
|
3
|
TOUGHNESS
|
1
|
| WILL
|
2
|
|
|
| Power Points
|
| Abilities
|
14
|
Advantages
|
2
|
Defenses
|
5
|
| Powers
|
6
|
Skills
|
5
|
Total
|
32
|
| Complications
|
| Prejudice: Other species find martians to be unsettling because of their ferocious appearance.
|
Mecha
| Mecha
|
PL4
|
| STR
|
STA
|
AGL
|
DEX
|
FGT
|
INT
|
AWE
|
PRE
|
| 3
|
2
|
0
|
0
|
0
|
0
|
0
|
1
|
| Powers
|
| Iron Man: Comprehend 2 (Machines), Immunity 10 (Life Support), Protection 5 +17 points
|
| Equipment
|
| Advantages
|
| Diehard, Eidetic Memory
|
| Skills
|
| Technology +8
|
| Offense
|
| INITIATIVE:
|
| Unarmed +0
|
Close, damage 3
|
|
| Defense
|
| DODGE
|
0
|
FORTITUDE
|
2
|
| PARRY
|
0
|
TOUGHNESS
|
7
|
| WILL
|
0
|
|
|
| Power Points
|
| Abilities
|
12
|
Advantages
|
2
|
Defenses
|
0
|
| Powers
|
17
|
Skills
|
4
|
Total
|
35
|
| Complications
|
| Prejudice: Mecha are dismissed as not being "real people" by the majority.
|
Venusian
| Venusian
|
PL4
|
| STR
|
STA
|
AGL
|
DEX
|
FGT
|
INT
|
AWE
|
PRE
|
| 0
|
0
|
3
|
2
|
0
|
0
|
0
|
1
|
| Powers
|
| Jungledweller: Leaping 2 (30 feet), Movement 2 (Swinging, Wall-Crawling), Speed 2 (8mph) +13 points
|
| Equipment
|
| Advantages
|
| Agile Feint, Animal Empathy, Attractive, Evasion, Languages 2 (Venusian, Martian), Move-by Action
|
| Skills
|
| Acrobatics 6 (+9), Athletics 6 (+6), Sleight of Hand 6 (+8)
|
| Offense
|
| INITIATIVE: +3
|
| Unarmed +0
|
Close, damage 0
|
|
| Defense
|
| DODGE
|
3
|
FORTITUDE
|
0
|
| PARRY
|
0
|
TOUGHNESS
|
0
|
| WILL
|
0
|
|
|
| Power Points
|
| Abilities
|
12
|
Advantages
|
6
|
Defenses
|
0
|
| Powers
|
8
|
Skills
|
9
|
Total
|
35
|
| Complications
|
| Prejudice: Venusians have a perhaps not-undeserved reputation as being narcissistic hooligans.
|