Species Templates (Sovereign City)

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Atlantean

Atlantean PL4
STR STA AGL DEX FGT INT AWE PRE
2 1 0 (3) 1 1 0 1 0
Powers
Aquatic: Immunity 3 (Cold, Drowning, Pressure; Innate), Movement 1 (Environmental Adaptation - Aquatic; Innate), Senses 1 (Low-Light Vision; Innate) +9 points
Waterquick: Swimming 6 (30 mph) +6 points
Equipment
Advantages
Favored Environment (Underwater), Languages (Atlantean)
Skills
Acrobatics +3 (+6), Athletics +8 (+10), Close Combat (Unarmed) +1 (+2)
Offense
INITIATIVE: +0/+3*
Unarmed +2 Close, damage 2
Defense
DODGE 0/3* FORTITUDE 3
PARRY 3 TOUGHNESS 1
WILL 1 * when underwater
Power Points
Abilities 12 Advantages 2 Defenses 4
Powers 15 Skills 4 Total 37
Complications
Weakness: Atlanteans dehydrate when away from water for an extended time, becoming impaired, disabled and finally incapacitated before their condition becomes dying. Immersion in water immediately removes all accumulated conditions.

Martian

Martian PL4
STR STA AGL DEX FGT INT AWE PRE
1 1 0 0 3 0 0 2
Powers
Inhumanity: Regeneration 5, Senses 1 (Infravision) +6 points
Equipment
Advantages
Languages (Martian), Startle
Skills
Close Combat (Unarmed) 6 (+9) Intimidation 4 (+6)
Offense
INITIATIVE: +0
Unarmed +9 Close, damage 1
Defense
DODGE 2 FORTITUDE 2
PARRY 3 TOUGHNESS 1
WILL 2
Power Points
Abilities 14 Advantages 2 Defenses 5
Powers 6 Skills 5 Total 32
Complications
Prejudice: Other species find martians to be unsettling because of their ferocious appearance.

Mecha

Mecha PL4
STR STA AGL DEX FGT INT AWE PRE
3 2 0 0 0 0 0 1
Powers
Iron Man: Comprehend 2 (Machines), Immunity 10 (Life Support), Protection 5 +17 points
Equipment
Advantages
Diehard, Eidetic Memory
Skills
Technology +8
Offense
INITIATIVE:
Unarmed +0 Close, damage 3
Defense
DODGE 0 FORTITUDE 2
PARRY 0 TOUGHNESS 7
WILL 0
Power Points
Abilities 12 Advantages 2 Defenses 0
Powers 17 Skills 4 Total 35
Complications
Prejudice: Mecha are dismissed as not being "real people" by the majority.

Venusian

Venusian PL4
STR STA AGL DEX FGT INT AWE PRE
0 0 3 2 0 0 0 1
Powers
Jungledweller: Leaping 2 (30 feet), Movement 2 (Swinging, Wall-Crawling), Speed 2 (8mph) +13 points
Equipment
Advantages
Agile Feint, Animal Empathy, Attractive, Evasion, Languages 2 (Venusian, Martian), Move-by Action
Skills
Acrobatics 6 (+9), Athletics 6 (+6), Sleight of Hand 6 (+8)
Offense
INITIATIVE: +3
Unarmed +0 Close, damage 0
Defense
DODGE 3 FORTITUDE 0
PARRY 0 TOUGHNESS 0
WILL 0
Power Points
Abilities 12 Advantages 6 Defenses 0
Powers 8 Skills 9 Total 35
Complications
Prejudice: Venusians have a perhaps not-undeserved reputation as being narcissistic hooligans.