Rust Monster
| Average Height: 4' 8" - 5' 6" Average Weight: 160 - 210lb. Ability Scores: +2 Dexterity, +2 Wisdom or +2 Constitution Languages: Common, Deep Speech Encumbered Speed: You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally. Magic Consumption: You master the ritual Disenchant Magic Item and can perform it without a ritual book. In addition, you can ignore the component cost when disenchanting a magic item of your level or lower a number of times per day equal to one-half your level. Rusting Bite: You can use rusting bite as an encounter power. |
| Rusting Bite | Rust Monster Racial Power | ||
| You snap at your foe's armor, and watch the rust bloom across its surface. | |||
| Encounter | |||
| Standard Action | Melee touch | ||
| Target: One creature | |||
| Attack: Dexterity + 2 vs. Reflex | |||
| Hit: If the target is wearing metal armor or has a metallic body, the target takes a penalty to AC equal to your Wisdom modifier or your Constitution modifier (minimum 1) until the end of the encounter. | |||
| Special: This attack can be used against inanimate metal objects, such as locks and iron bars. When used against an inanimate object, the object is destroyed or otherwise rendered useless. | |||
Racial Feats
Heroic Tier
Iron Rations
Prerequisite: Rust Monster
Benefit: When you use your rusting bite racial power, you may spend a healing surge.
Rust Fund
Prerequisite: Rust Monster
Benefit: Once per day, you can perform a ritual that you know of your level or lower at the cost of one healing surge.
Sensitive Antennae
Prerequisite: Rust Monster
Benefit: You gain blindsight 1. This increases to blindsight 2 at 11th level, and blindsight 3 at 21st level.
Stalwart Digestion
Prerequisite: Rust Monster
Benefit: You gain a +5 bonus to Endurance checks against disease.
Paragon Tier
Improved Rusting Bite
Prerequisite: 11th level, rust monster
Benefit: When you use your rusting bite racial power, you gain combat advantage over the target until the end of your next turn.
Epic Tier
Hindering Rust
Prerequisite: 21st level, rust monster, any defender class
Benefit: Any enemy marked by you is also slowed until the mark ends.
Weapon Bite
Prerequisite: 21st level, rust monster
Benefit: You gain a +2 bonus to all defenses against any creature currently affected by your rusting bite racial power.
Racial Backgrounds
Abandoned Mine Escapee
You grew up in a mine, where you ate the metal ores and dodged the angry miners. Why did you leave? Did the mine collapse? Was it just mined out? Maybe the miners finally had enough of you eating all the good stuff. Or perhaps something bigger and meaner moved in.
Associated Skills: Athletics, Dungeoneering, Nature
Outcast Monster
You were never really accepted by your fellow rust monsters. Why was that? Maybe you were the runt of the litter. Did you have to steal food to survive? Did you get into fights? Maybe you left of your own accord when you were old enough. Or were you driven out?
Associated Skills: Stealth, Thievery
Rustsmith
You put your natural skills to use creating things. Do you prefer creation over destruction? Do you see them as being equal? What kinds of things do you make with the residuum you make? Are you off adventuring to provide your companions with support? Or are you a capable warrior by yourself?
Associated Skills: Endurance, Perception
Racial Paragon Path: Dweomer Eater
"Rust both defiles and consumes, gnawing and creeping, and at last eats out the very heart and substance of the metal."
- Prerequisite: Rust Monster
Dweomer Eater Path Features
Rusting Action (11th level): When you spend an action point to take an extra action, all adjacent enemies take a -2 penalty to attack rolls and AC until the start of your next turn.
Weapon Degradation (11th level): When you score a critical hit, the target takes a penalty to damage rolls equal to your Wisdom modifier that lasts until the end of the encounter.
Repulsion (16th level): Enemies treat all squares adjacent to you as difficult terrain.
Dweomer Eater Powers
| All-Consuming Rust | Dweomer Eater Attack 11 | ||
| Rust blooms across metal, cloth and skin alike, covering your foe in a restricting red coat. | |||
| Encounter | |||
| Standard Action | Melee touch | ||
| Target: One creature | |||
| Attack: Dexterity +4 vs. Reflex | |||
| Hit: The target is slowed (save ends), and takes a penalty to damage rolls equal to one-half your level until the end of the encounter. | |||
| Lodestone Assault | Dweomer Eater Utility 12 | ||
| You use your affinity for magnetism to pick up an ally by the metal they wear, dragging them bodily across the battlefield. | |||
| Encounter | |||
| Minor Action | Ranged 10 | ||
| Target: One ally | |||
| Effect: You slide the target 5 squares, ignoring difficult terrain. | |||
| Rust Bloom | Dweomer Eater Attack 20 | ||
| Rust and corrosion spreads across the floor, creeping up the legs of your foes and strangling their movement. | |||
| Daily ✦ Zone | |||
| Standard Action | Close burst 3 | ||
| Target: Each enemy in burst | |||
| Attack: Dexterity +4 vs. Reflex | |||
| Hit: The target is slowed (save ends). | |||
| Effect: The blast creates a zone of difficult terrain that lasts until the end of the encounter. | |||
