From Traditional Games Wiki
| Ragnr dan Skalscar
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played by Fuego Fish
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| Level 3 Unaligned Dragonborn Warlord
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XP
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| STR: 18 (+5)
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DEX: 12 (+2)
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WIS: 10 (+1)
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Hit Points: 33
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| CON: 11 (+2)
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INT: 13 (+3)
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CHA: 16 (+4)
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Bloodied: 16
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| Surges: 8
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Surge Value: 8 HP
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| Initiative: +4
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Speed: 5
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Deity: Crom
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| AC: 16
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Fort: 15
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Reflex: 11
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Will: 14
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| Warlord Class Features: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
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| Racial Features:
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| Dragon Breath: Use dragon breath as an encounter power.
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| Dragonborn Fury: +1 attack when Bloodied.
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| Dragonborn Frenzy: +2 damage when Bloodied.
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| Feats:
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| Power Attack: +2 damage, -2 attack.
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| Combat Leader: +2 Init within 10 squares.
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| Languages:
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Common, Draconic
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| Skills:
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Diplomacy +8 (trained), Endurance +5 (trained), History +3, Intimidate +10 (trained)
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| Background:
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| Equipment:
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Chainmail (40lb), Vicious Maul (12lb), Longsword (4lb), Shortsword (2lb), Adventurer's Kit (33lb), Journeybread x20 (2lb), Everburning Torch (1lb), Jarneza Cigars x60 (3lb) [Total: 98lb]
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| Combat:
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| Unarmed: +4 vs. AC; 1d4 + 5 damage.
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| Dragon Breath: +7 vs. Reflex; 1d6 + 2 fire damage.
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| Longsword: +8 vs. AC; 1d8 + 5 damage.
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| Shortsword: +8 vs. AC; 1d6 + 5 damage.
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| Vicious Maul: +7 vs. AC; 2d6 + 6 (+1d12 on crit) damage.
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Powers
At-Will
| Brash Assault
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Warlord Attack 1
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| Your bold lunge leaves you open to an enemy's counterattack, but that's just what you want.
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| At-Will ✦ Martial, Weapon
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| Standard Action
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Melee Weapon
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| Target: One creature
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| Attack: Strength vs. AC
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| Hit: 1[W] + Strength modifier damage
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| Effects: The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
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| Furious Smash
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Warlord Attack 1
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| You slam your shield into your enemy, bash him with your weapon’s haft, or drive your shoulder into his gut. Your attack doesn’t do much damage—but your anger inspires your ally to match your ferocity.
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| At-Will ✦ Martial, Weapon
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| Standard Action
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Melee Weapon
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| Target: One creature
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| Attack: Strength vs. Fortitude
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| Hit: Deal damage equal to your Strength modifier, and then choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
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Encounter
| Dicey Predicament
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Warlord Attack 3
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| Surrounded by enemies, you fake weakness and make them careless. Then you suddenly strike.
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| Encounter ✦ Martial, Weapon
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| Standard Action
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Melee Weapon
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| Requirement: You must be flanked.
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| Target: One creature
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| Attack: Strength vs. AC
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| Hit: 2[W] + Strength modifier damage, and all enemies adjacent to you grant combat advantage to all your allies within 5 squares of you until the end of your next turn.
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| Bravura Presence: The attack deals extra damage equal to your Charisma modifier.
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| Dragon Breath
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Dragonborn Racial Power
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| As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
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| Encounter ✦ Fire
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| Minor Action
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Close blast 3
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| Targets: All creatures in area
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| Attack: Strength +2 vs. Reflex
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| Hit: 1d6 + Constitution modifier damage.
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| Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
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| Hammer and Anvil
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Warlord Attack 1
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| You land a ringing blow against your foe, inspiring a nearby ally to strike a blow of his own.
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| Encounter ✦ Martial, Weapon
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| Standard Action
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Melee Weapon
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| Target: One creature
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| Attack: Strength vs. Fortitude
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| Hit: 1[W] + Strength modifier damage. One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds your Charisma modifier to the damage.
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| Inspiring Word
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Warlord Feature
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| You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal.
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| Encounter ✦ Martial, Healing
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| Minor Action
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Close burst 5
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| Target: You or one ally in burst
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| Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
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| The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
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Daily
| Heroic Effort
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Warlord Utility 2
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| On the brink of exhaustion, you still manage to rally your allies.
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| Daily ✦ Martial
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| Minor Action
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Close burst 10
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| Requirment: You must be bloodied.
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| Target: Each ally in burst
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| Effect: The target can add your Charisma modifier to damage rolls until you are no longer bloodied. Also, you gain temporary hit points equal to your level + your Charisma modifier.
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| Lead by Example
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Warlord Attack 1
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| You step forward to attack, showing your allies how it's done- and whom to hit next.
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| Daily ✦ Martial, Weapon
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| Standard Action
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Melee Weapon
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| Target: One creature
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| Attack: Strength vs. Fortitude
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| Hit: 2[W] + Strength modifier damage, and your allies gain combat advantage against the target until the start of your next turn. Before the attack, you can shift 1 square.
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| Miss: Two allies within 5 squares of you can each shift 1 square and make a basic attack as a free action.
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