From Traditional Games Wiki
Neanderthal Bone Caster
Neanderthal Deathface
Neanderthal Spearhunter
| Neanderthal Spearhunter
|
Level 4 Skirmisher
|
| Medium natural humanoid
|
XP 175
|
| Initiative: +8
|
Senses: Perception +6
|
| HP: 56
|
Bloodied: 28
|
| AC: 18
|
Fort: 17
|
Reflex: 18
|
Will: 15
|
| Resist cold 5
|
| Speed: 6
|
Spear (standard; at-will)
|
| Reach 1; +9 vs. AC; 1d10 + 4 damage.
|
Spear (standard; at-will)
|
| Ranged 5/10; +9 vs. AC; 1d10 + 4 damage.
|
Feint (minor; at-will)
|
| Reach 1; +7 vs. Reflex; the target is pushed 1 square.
|
| Tribesman
|
| The spearhunter gains a +2 bonus to AC when adjacent to another Neanderthal.
|
| Alignment: Unaligned
|
Languages: Giant
|
| Skills: Acrobatics +5, Athletics +4, Endurance +4, Stealth +4
|
| STR: 12 (+3)
|
DEX: 18 (+6)
|
WIS: 14 (+4)
|
|
| CON: 16 (+5)
|
INT: 8 (+1)
|
CHA: 12 (+3)
|
|
| Equipment: hide armor, 3 spears
|
Neanderthal Spirit Tracker
| Neanderthal Spirit Tracker
|
Level 4 Lurker
|
| Medium natural humanoid
|
XP 175
|
| Initiative: +7
|
Senses: Perception +8
|
| HP: 45
|
Bloodied: 22
|
| AC: 17
|
Fort: 16
|
Reflex: 17
|
Will: 17
|
| Resist cold 5
|
| Speed: 7
|
Handaxe (standard; at-will)
|
| +9 vs. AC; 2d8 + 4
|
Handaxe (standard; at-will)
|
| Ranged 5/10; +9 vs. AC; 2d8 + 4
|
Spirit Powder (minor; at-will) ✦ Zone
|
| Close blast 3; the power creates a zone that lasts until the start of the spirit hunter's next turn. Enemies within the zone lose concealment.
|
| Shadowwalk (move, usable only while bloodied; at-will) ✦ Teleportation
|
| The spirit hunter can teleport 6 squares.
|
| Alignment: Unaligned
|
Languages: Abyssal, Giant
|
| Skills: Acrobatics +4, Athletics +4, Insight +6, Stealth +6
|
| STR: 10 (+2)
|
DEX: 15 (+4)
|
WIS: 15 (+4)
|
|
| CON: 13 (+3)
|
INT: 16 (+5)
|
CHA: 15 (+4)
|
|
| Equipment: cloth armor, 3 handaxes
|
Neanderthal Wardrummer
| Neanderthal Wardrummer
|
Level 4 Soldier (Leader)
|
| Medium natural humanoid
|
XP 175
|
| Initiative: +5
|
Senses: Perception +4
|
| HP: 55
|
Bloodied: 27
|
| AC: 19
|
Fort: 17
|
Reflex: 15
|
Will: 17
|
| Resist cold 5
|
| Speed: 6
|
Drum Beat (standard; at-will)
|
| +9 vs. AC; 1d6 + 4 damage.
|
War Cry (standard; at-will)
|
| Close burst 3; targets allies; target gains a +2 bonus to their attack rolls until the start of the wardrummer's next turn.
|
Death Chant (standard, usable only while the wardrummer is bloodied; recharge ) ✦ Fear, Psychic
|
| Close burst 3; targets enemies; +5 vs. Will; 3d6 + 4 psychic damage.
|
Warrior Call (minor, at-will)
|
| Ranged 5; targets one allied neanderthal; the target makes a basic melee attack.
|
| Battlefield Presence
|
| All allies adjacent to the wardrummer gain a +2 bonus to damage rolls.
|
| Alignment: Unaligned
|
Languages: Giant
|
| Skills: Athletics +6, Endurance +4, Intimidate +4
|
| STR: 13 (+3)
|
DEX: 12 (+3)
|
WIS: 14 (+4)
|
|
| CON: 15 (+4)
|
INT: 13 (+3)
|
CHA: 17 (+5)
|
|
| Equipment: drum, hide armor
|