Neanderthal

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Behemoth
Leviathan
Mammoth
Neanderthal
Sabertooth
Woolly Beast

Neanderthal Bone Caster

Neanderthal Deathface

Neanderthal Spearhunter

Neanderthal Spearhunter Level 4 Skirmisher
Medium natural humanoid XP 175
Initiative: +8 Senses: Perception +6
HP: 56 Bloodied: 28
AC: 18 Fort: 17 Reflex: 18 Will: 15
Resist cold 5
Speed: 6
Meleebasic.png Spear (standard; at-will)
Reach 1; +9 vs. AC; 1d10 + 4 damage.
Rangedbasic.png Spear (standard; at-will)
Ranged 5/10; +9 vs. AC; 1d10 + 4 damage.
Melee.png Feint (minor; at-will)
Reach 1; +7 vs. Reflex; the target is pushed 1 square.
Tribesman
The spearhunter gains a +2 bonus to AC when adjacent to another Neanderthal.
Alignment: Unaligned Languages: Giant
Skills: Acrobatics +5, Athletics +4, Endurance +4, Stealth +4
STR: 12 (+3) DEX: 18 (+6) WIS: 14 (+4)  
CON: 16 (+5) INT: 8 (+1) CHA: 12 (+3)  
Equipment: hide armor, 3 spears

Neanderthal Spirit Tracker

Neanderthal Spirit Tracker Level 4 Lurker
Medium natural humanoid XP 175
Initiative: +7 Senses: Perception +8
HP: 45 Bloodied: 22
AC: 17 Fort: 16 Reflex: 17 Will: 17
Resist cold 5
Speed: 7
Meleebasic.png Handaxe (standard; at-will)
+9 vs. AC; 2d8 + 4
Rangedbasic.png Handaxe (standard; at-will)
Ranged 5/10; +9 vs. AC; 2d8 + 4
Close.png Spirit Powder (minor; at-will) ✦ Zone
Close blast 3; the power creates a zone that lasts until the start of the spirit hunter's next turn. Enemies within the zone lose concealment.
Shadowwalk (move, usable only while bloodied; at-will) ✦ Teleportation
The spirit hunter can teleport 6 squares.
Alignment: Unaligned Languages: Abyssal, Giant
Skills: Acrobatics +4, Athletics +4, Insight +6, Stealth +6
STR: 10 (+2) DEX: 15 (+4) WIS: 15 (+4)  
CON: 13 (+3) INT: 16 (+5) CHA: 15 (+4)  
Equipment: cloth armor, 3 handaxes

Neanderthal Wardrummer

Neanderthal Wardrummer Level 4 Soldier (Leader)
Medium natural humanoid XP 175
Initiative: +5 Senses: Perception +4
HP: 55 Bloodied: 27
AC: 19 Fort: 17 Reflex: 15 Will: 17
Resist cold 5
Speed: 6
Meleebasic.png Drum Beat (standard; at-will)
+9 vs. AC; 1d6 + 4 damage.
Close.png War Cry (standard; at-will)
Close burst 3; targets allies; target gains a +2 bonus to their attack rolls until the start of the wardrummer's next turn.
Close.png Death Chant (standard, usable only while the wardrummer is bloodied; recharge D5.png D6.png) ✦ Fear, Psychic
Close burst 3; targets enemies; +5 vs. Will; 3d6 + 4 psychic damage.
Ranged.png Warrior Call (minor, at-will)
Ranged 5; targets one allied neanderthal; the target makes a basic melee attack.
Battlefield Presence
All allies adjacent to the wardrummer gain a +2 bonus to damage rolls.
Alignment: Unaligned Languages: Giant
Skills: Athletics +6, Endurance +4, Intimidate +4
STR: 13 (+3) DEX: 12 (+3) WIS: 14 (+4)  
CON: 15 (+4) INT: 13 (+3) CHA: 17 (+5)  
Equipment: drum, hide armor