Martial Practices

From Traditional Games Wiki
Jump to: navigation, search

Craft Ammunition

Level: 1 Component Cost: 1 healing surge
Category: Martial Practice Market Price: 20 gp
Time: 1 hour Key Skill: Dungeoneering or Nature
Duration: Permanent

By spending a while foraging the surrounding area for materials and then carefully crafting them into the right shape, you create ammunition for a ranged weapon. You can craft arrows, bolts or bullets using this practice. The exact amount of ammunition created depends on the result of your check.

Check Result Amount
14 or lower 10
15–17 20
18 or higher 30

Tame Animal

Level: 5 Component Cost: Special, plus a focus
Category: Martial Practice Market Price: 250 gp
Time: Special Key Skill: Nature
Duration: Permanent

You domesticate a beast through a regimen of persuasion, understanding and outright aggression. The time and cost it takes to perform this practice depends upon the check result.

Check Result Duration Cost
19 or lower 24 hours 4 healing surges
20–29 12 hours 3 healing surges
39-30 6 hours 3 healing surges
40–49 4 hours 2 healing surges
50 or higher 2 hours 2 healing surges

Once the practice is complete, the animal is considered your ally. If it has the mount keyword, it will act as a mount. If it does not, it will still act under your direction on your initiative.

Focus: A single nonhostile creature of your level or lower.