Martial Practices
From Traditional Games Wiki
Craft Ammunition
| Level: 1 | Component Cost: 1 healing surge |
| Category: Martial Practice | Market Price: 20 gp |
| Time: 1 hour | Key Skill: Dungeoneering or Nature |
| Duration: Permanent |
By spending a while foraging the surrounding area for materials and then carefully crafting them into the right shape, you create ammunition for a ranged weapon. You can craft arrows, bolts or bullets using this practice. The exact amount of ammunition created depends on the result of your check.
| Check Result | Amount |
| 14 or lower | 10 |
| 15–17 | 20 |
| 18 or higher | 30 |
Tame Animal
| Level: 5 | Component Cost: Special, plus a focus |
| Category: Martial Practice | Market Price: 250 gp |
| Time: Special | Key Skill: Nature |
| Duration: Permanent |
You domesticate a beast through a regimen of persuasion, understanding and outright aggression. The time and cost it takes to perform this practice depends upon the check result.
| Check Result | Duration | Cost |
| 19 or lower | 24 hours | 4 healing surges |
| 20–29 | 12 hours | 3 healing surges |
| 39-30 | 6 hours | 3 healing surges |
| 40–49 | 4 hours | 2 healing surges |
| 50 or higher | 2 hours | 2 healing surges |
Once the practice is complete, the animal is considered your ally. If it has the mount keyword, it will act as a mount. If it does not, it will still act under your direction on your initiative.
Focus: A single nonhostile creature of your level or lower.