Marcalo Navarr
Contents
Marcalo Navarr first discovered his love for exploring in the forbidden ruins near his home town of Craftown. The local priest warned of the “evil spirits” that lived there, but Marcalo didn’t listen. Later, he would learn that some ruins do have inhabitants that would not be pleased to see a young boy in their home, but, luckily, these ruin were not in that group.
It was in exploring these ruins that Marcalo discovered his gift. While climbing up a fallen pillar, he slipped on a patch of moss and fell. He was somehow able to twist his body like a cat when he fell, and landed on his feet with a small hop. He made sure to use this talent to its fullest, and soon began making small journeys to nearby ruins.
News of Marcalo’s gift, and his skill, made it to the ears of Vincent Vancuria, the leader of the Delvers, a ruin explorer company. He sent a group to observe Marcalo, and it was decided that they would offer membership to him. Marcalo accepted, and began his formal training.
Years later, on an expedition financed by a mid-level priest, Marcalo received emergency instructions that the team of Delvers were to trigger a trap in the ruins that would take out the majority of the priest’s workers. It turned out that an enemy of the priest was trying to shame him and hit him hard in the pocketbook at the same time, and Marcalo despised that. Yes, he did work for money, but you’re only as good as your reputation. The workers were warned about the trap by Marcalo, which was not looked upon with favor by the other Delvers. They tried to capture him, but Marcalo killed them and escaped.
He must always keep moving, as the Delvers will seek revenge.
Attributes
ST 10
DX 11 [20]
IQ 10
HT 10
Damage 1d-2/1d
Basic Speed 5.5 [5]
Basic Move 5
Basic Lift 20
Broad Jump 7
Carry on Back 300
Fright Check 11
Ground Move 5
Hearing 12
High Jump 20
One Arm ST 10
One-Handed Lift 40
Perception 12 [10]
Shift Slightly 1000
Shove/Knock Over 240
Size Modifier 0
Taste/Smell 12
Tech Level 3
Touch 12
Two Arm ST 10
Two-Handed Lift 160
Vision 12
Water Move 1
Will 11 [5]
Active Defenses:
Dodge 8
Block 0
Parry 9 (Brawling/Knife/Shortsword)
Advantages
Ambidexterity [5]
Catfall [10]
Wild Talent (Magic Domains: Communication/Empathy, Body Control, Gate, Illusion/Creation, Mind-Control, Necromantic, Movement, Knowledge) (1) (Retention; Focused (Magic only)) [21]
Perks
Alcohol Tolerance [1]
Disadvantages
Compulsive Gambling (12 or less) [-5]
Enemy (Delvers) (Small group (3-5 people)) (9 or less; Hunter) [-10]
Magic Susceptibility (-1) [-3]
Phobia (Spiders) (-1) (9 or less) [-7]
Quirks
Habit (Twirls throwing knife around fingers) [-1]
Likes Antique Weapons [-1]
Staid [-1]
Skills
Acrobatics DX/H - DX+0 11 [4]
Brawling DX/E - DX+1 13 [4]
Climbing DX/A - DX+1 12 [4]
First Aid/TL3 IQ/E - IQ+1 11 [2]
Gambling IQ/A - IQ+0 10 [2]
Knife DX/E - DX+3 14 [8]
Lockpicking/TL3 IQ/A - IQ+1 11 [4]
Shortsword DX/A - DX+1 12 [4]
Stealth DX/A - DX+1 12 [4]
Thrown Weapon (Knife) DX/E - DX+2 13 [4]
Traps/TL3 IQ/A - IQ+2 12 [8]
Summary
Stats [45] Ads [36] Disads [-25] Quirks [-3] Skills [46] = Total [100]
Rewards [3] Spent [2] = Unspent [1]
Equipment
Hand Weapons
1 Shortsword LC:4 $400 Wgt:2
swing Dam:1d cut Reach:1 Parry:0 ST:8 Skill:Shortsword
thrust Dam:1d-2 imp Reach:1 Parry:0 ST:8 Skill:Shortsword
5 Small Knife LC:4 $150 Wgt:2.5
swing Dam:1d-3 cut Reach:C,1 Parry:-1 ST:5 Skill:Knife
thrust Dam:1d-3 imp Reach:C Parry:-1 ST:5 Skill:Knife Notes:[1]
Ranged Weapons
1 Light Cloak LC:-- Dam:spcl. Acc:1 Range:2 / 2
RoF:1 Shots:T(1) ST:5 Bulk:-4 Rcl: $20 Wgt:2 Notes:[1]/[4]
5 Small Knife LC:4 Dam:1d-3 imp Acc:0 Range:5 / 10
RoF:1 Shots: ST:5 Bulk:-1 Rcl: $150 Wgt:2.5
Armor & Possessions
1 Backpack¸ Small $60 Wgt:3 Location:
1 Boots $80 Wgt:3 Location:feet
1 Lantern $20 Wgt:2 Location:
1 Leather Armor $100 Wgt:10 Location:torso, groin
1 Leather Pants $40 Wgt:3 Location:legs, groin
1 Lockpicks $50 Wgt:0 Location:
2 Oil (per pint) $4 Wgt:2 Location:
1 Ordinary Clothes $50 Wgt:2 Location:
1 Rope¸ 3/4 (per 10 yards) $25 Wgt:5 Location: