MD:History
Once upon a time, the Anunnakku enslaved mankind. They reshaped the human consciousness to leave initiative, creativity, and inspiration under their control, in a seperate part of the mind. By redesigning our language, and perhaps even the linguistic-perceptual centers of the human brain, they placed everything we could say or see under their control. They reinforced their controls with memes: belief structures (analogous to genes) that spread and reproduce throughout human societies. Theri agents, the inhuman (or superhuman) Sedu, became the overseers of mankind, a mankind programmed by word and faith to believe the Sedu, and to believe the Anunnakku codes in our "subconscious".
Somehow, a small groups of humans rebelled. Perhaps a Sedu went rogue, and used 'his' humans to rebel against the Anunnakku, accidentally aborting their programming. Perhaps one of the Sedu took pity on us and freed us. Or perhaps even the Anunnakku weren't perfect, and their ability to control us broke down as the memes mutated unpredictably and as humanity scattered across the globe and built thousands of different languages and cultures. At any rate, the rebels suceeded, somehow, in triggering a reality quake that overturned history itself, leaving a new past in its wake.
In the new history (called "History A" by Project Sandman, and "The Dream" by its agents) this cataclysm happened in 535 A.D. Everything efore that date never really happened; it is a screen memory, a delusion, a scrim created by the global human subconscious. The century after that date was almost a global Dark Age: the Byzantine Empire lost a thing of its population in the Plague of Justinian, Rome lay in ruins, China and India descnded into chaos and civil war, and even the Teotihuacan and Maya states collapsed. Famines and storms swept over the world. These events were aftershocks fromthe reality quake, the result of a global population maniacally searching for direction and order after the eclipse of their subconscious 'gods,' the Anunnakku.
Project Sandman
In 1888, a small coterie of scholars in the British Museum launched an expedition to the banks of the Tigris River to settle some major discrepancies in the archaeological record. Theri shovels unleashed some horrible creatures, which only the fortuitous use of the expedition's dynamite supply defeated. The Duncorne Foundation (named for the expedition's sponsor, whose fortune and government connections drove this first incarnation of Project Sandman) compared other reports from around the globe with bizarre evidence brought back from the Tigris. Slowly, after many more encounters with creatures irrupting into our present from a vanished history, they pieced together the truth.
Much as an earthquake leaves fractures in the geological strata along its fault line, the reality quake left many discrepancies in the archaeological record, from the age of the Sphinx (hydrologically dated to 6,000 years before the earliest possible culture could have carved it) to the 250-year gap in the strata above the Greek city of Tiryns. All of these fault lines pointed to the year 535 A.D. as the 'epicenter' of the grat cataclysm that thrust our own history (The Dream) onto the surface of reality, and buried the history of the Anunnakku and Sedu ("History B") deep below. But just as the earthquake sometimes flings up material from deep in the earth onto the surface, the reality quake cast up anomalous shards of the previous reality into our past. Among these reality shards are various odd and legendary artifacts (perhaps including the Holy Grail, which various medieval authors claimed was lost afterthe 'Dolorous Blow') and the surviving Sedu and their minions, the irruptors, from History B.
Lord Duncorne's government connections eventually transformed the Duncorne Foundation into the British government's Project Sandman, named for its mission: to keep the Anunnakku-and the rest of the world-asleep. Sandman became a joint Anglo-American operation in 1943 following a string of irruptor outbreaks in North Africa and Italy. Project Sandman was the real motive force behind the mind-controllers of the British Tavistock Institute and the CIA's MKULTRA experiments, and it continues their work today in its covert headquarters in Cambridge, England and its operational base near the Dugway Proving Grounds in Utah. Most Project Sandman agents go under deep cover as CIA or MI6, but answer only to the Project's directors.