Lucan

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Lucan.jpg
Lucan played by Fuego Fish
Level 1 Unaligned Elf Cleric XP 0
STR: 8 (-1) DEX: 17 (+3) WIS: 16 (+3) Hit Points: 26
CON: 14 (+2) INT: 14 (+2) CHA: 10 (+0) Bloodied: 13
Surges: 9 Surge Value: 6 HP
Initiative: +3 Speed: 6 Deity: Melora
AC: 15 Fort: 12 Reflex: 13 Will: 15
Cleric Class Features: Channel Divinity: Once per encounter you can invoke divine power, filling yourself with the might of your patron deity. Healer's Lore: When you grant healing with one of your cleric powers that has the healing keyword, add +3 hit points to the recipient. Healing Word: You gain the healing word power.
Racial Features:
Elven Accuracy: You can use elven accuracy as an encounter power.
Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
Fey Origin: You are considered a fey creature for the purpose of effects that relate to creature origin.
Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
Feats:
Ritual Caster: You can master and perform rituals of your level or lower.
Skill Training: You gain training in the Thievery skill.
Languages: Common, Elven
Skills: Heal +8, Insight +8, Religion +7, Stealth +8, Thievery +8
Background: Heretic; Stealth class skill.
Equipment: Adventurer's kit, arrows (60), leather armor, longbow, ritual book, thieves' tools.
Combat:
Longbow: +5 vs. AC; 1d10 + 3 damage.

Backstory

Powers

At-Will

Astral Seal Cleric Attack 1
You outline your enemy with the silver glow of the Astral Sea, and its healing light bathes your friend.
At-Will   ✦   Divine, Healing, Implement
Standard Action Ranged 5
Target: One creature
Attack: +5 vs. Reflex
Hit: Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains 2 hit points.
 
Gaze of Defiance Cleric Attack 1
With a fearless glare, you mark your foe as a target for allied attacks.
At-Will   ✦   Divine, Implement, Psychic
Standard Action Ranged 5
Target: One creature
Attack: +3 vs. Will
Hit: 1d8 + 3 psychic damage, and your allies gain a +1 power bonus to attack rolls against the target until the end of your next turn. If the target attacks you before the end of your next turn, the bonus increases to +3.
Level 21: 2d8 + 3 damage.

Encounter

Divine Fortune Cleric Feature
In the face of peril, you hold true to your faith and receive a special boon
Encounter   ✦   Divine
Free Action Personal
Channel Divinity: You can only use one channel divinity power per encounter.
Effect: You gain a +1 bonus to your next attack roll or saving roll before the end of your next turn.

 

Elven Accuracy Elf Racial Power
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Encounter      
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
 
Healer's Mercy Cleric Feature
Strength flows out from you to your injured comrades, rekindling their resolve to see the battle to its end.
Encounter   ✦   Divine, Healing
Standard Action Close burst 5
Target: Each bloodied ally in burst
Channel Divinity: You can only use one channel divinity power per encounter.
Effect: Each target can spend a healing surge and regain an additional 3 hit points. You are weakened until the end of your next turn.

 

Healing Word Cleric Feature
You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.
Encounter   ✦   Divine, Healing
Minor Action Close burst 5
Target: You or one ally in burst
Special: You can use this power twice per encounter, but only once per round.
Effect: The target can spend a healing surge and regain an additional 1d6 + 3 hit points.
 
Exacting Utterance Cleric Attack 1
The suffering of your enemy instils your comrades with righteous vigor.
Encounter   ✦   Divine, Implement
Standard Action Ranged 5
Target: One creature
Attack: +3 vs. Will
Hit: Until the end of your next turn, the target gains vulnerability 3 to all damage, and any ally who attacks the target gains 3 temporary hit points.
 

Daily

Moment of Glory Cleric Attack 1
You call down a brilliant column of light that drives your enemies to the ground and bolsters your allies against harm.
Daily   ✦   Divine, Fear, Implement
Standard Action Close blast 5
Target: Each enemy in blast
Attack: +3 vs. Will
Hit: You push the target 3 squares and knock it prone.
Effect: You and each ally in the blast gain resist 5 to all damage until the end of your next turn.
Sustain Minor: The effect persists.

Rituals

Create Holy Water

Level: 1 Component Cost: Special
Category: Creation Market Price: 50 gp
Time: 1 hour Key Skill: Religion (no check)
Duration: 24 hours

This ritual infuses astral radiance into a small quantity of ordinary water. The cost to do so depends on the level of the holy water you choose to create. You cannot create holy water of a level higher than your own. Aside from its effect on undead and demons, holy water acts as normal pure water in all ways. It can be distinguished from normal water with examination and a successful DC 15 Religion or Arcana check.

Gentle Repose

Level: 1 Component Cost: 10 gp
Category: Restoration Market Price: 50 gp
Time: 1 hour Key Skill: Heal (no check)
Duration: Special

This ritual is performed on an adjacent corpse. It quintuples the time the corpse can lie dead and still be affected by Raise Dead or a similar ritual. Gentle Repose also protects the corpse from being raised as an undead creature for 150 days.