Kobold Army

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Companies

Kobold Crossbowmen Level 1 Artillery
Medium company of natural humanoids (kobolds) 360 gp
Initiative: +4 Senses: Perception +1; darkvision
HP: 27 Bloodied: 13
AC: 13 Fort: 12 Reflex: 12 Will: 12
Speed: 2
Traits
Hatred in Numbers
The kobold crossbowmen gain a +1 bonus to damage for every adjacent company of kobolds.
Standard Actions
Rangedbasic.png Crossbow (standard; at-will) ✦ Weapon
Ranged 3; +6 vs. AC; 2d4 + 5 damage.
Minor Actions
Subterfuge (minor; at-will)
The kobold crossbowmen gain concealment.
Alignment: Unaligned Languages: Common, Draconic

 

Kobold Pikemen Level 1 Infantry
Medium company of natural humanoids (kobolds) 360 gp
Initiative: +3 Senses: Perception +1; darkvision
HP: 32 Bloodied: 16
AC: 15 Fort: 12 Reflex: 12 Will: 12
Speed: 2
Traits
Hatred in Numbers
The kobold pikemen gain a +1 bonus to damage for every adjacent company of kobolds.
Pike Set
The kobold pikemen gain a +2 bonus to AC when attacked by a company with the cavalry keyword.
Standard Actions
Meleebasic.png Javelin (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 6 damage.
Minor Actions
Subterfuge (minor; at-will)
The kobold pikemen gain concealment.
Alignment: Unaligned Languages: Common, Draconic

 

Kobold Rhino-Riders Level 1 Cavalry
Medium company of natural beasts (kobolds) 360 gp
Initiative: +2 Senses: Perception +1; darkvision
HP: 36 Bloodied: 18
AC: 14 Fort: 12 Reflex: 12 Will: 12
Speed: 5
Traits
Hatred in Numbers
The kobold rhino-riders gain a +1 bonus to damage for every adjacent company of kobolds.
Dragonspurs
The kobold rhino-riders gain a +1 bonus to speed when charging.
Standard Actions
Meleebasic.png Lance (standard; at-will) ✦ Weapon
+6 vs. AC; 1d10 + 4 damage.
Melee.png Trample (standard; at-will)
+6 vs. AC; 1d8 + 3 damage, and the square occupied by the target becomes difficult terrain.
Alignment: Unaligned Languages: Common, Draconic

Mercenaries

Kobold Shaman Level 1 Mercenary
Perception +2
Ranged.png Bad Omens (minor; at-will)
Ranged 2; +6 vs. Will; 1d6 psychic damage.

 

Kobold Warchief Level 1 Mercenary
Initiative +2
For the Clan! (standard; at-will)
The company gains 1d6 + 3 temporary hit points.

Siege Equipment

Kobold Dragoncannon Level 1 Siege
Medium company of natural constructs (kobolds) 360 gp
Initiative: +3 Senses: Perception +1; darkvision
HP: 32 Bloodied: 16
AC: 17 Fort: 13 Reflex: 10 Will: 12
Speed: 1
Traits
Hatred in Numbers
The kobold dragoncannon gains a +1 bonus to damage for every adjacent company of kobolds.
Siege Engine
The kobold dragoncannon gains a +5 bonus to attack rolls against fortifications.
Standard Actions
Rangedbasic.png Flame Volley (standard; at-will) ✦ Weapon
Ranged 4; +6 vs. AC; 2d6 + 3 fire damage.
Alignment: Unaligned Languages: Common, Draconic