Joshua Banks
From Traditional Games Wiki
Contents
Edges
Alertness +2 Notice
Fleet Footed +2 Pace, Run d10
Hindrances
Curious (Major): Banks has an intense curiosity regarding alien technology, and hopes to be able to try some out in the field.
Stubborn (Minor): Joshua has a bit of a one track mind, and will try to indulge his curiosity as long as it doesn't directly conflict with his orders.
Quirk (Minor): Bank's desire to use alien technology prompts him to prefer attempting to use weapons he finds in battle over his issued equipment.
Information
Skills
| UAV Piloting | Smarts | d6 |
| Shooting | Agility | d8 |
| Notice | Smarts | d8+2 (Alertness) |
| Technical Intuition | Smarts | d6 |
| Stealth | Agility | d8+2 (Equipment Bonus) |
| Guts | Spirit | d6 |
Gear
| Type | Armor | Weight | Cost | Notes |
| X-Com Combat Gear | +2/+4 | 8 | 250 | Covers torso, Negates 4 AP from bullets, +2 to Stealth rolls is whole outfit is worn. |
| Radio and Headset | - | 1 | - | - |
| TUUVC | - | 2 | - | - |
| Type | Range | Damage | RoF | Cost | Weight | Shots | Min Str. | Notes |
| LM2 Laser Rifle | 30/60/120 | 3d6+1 | 3 | 800 | 10 | - | - | AP 1, Laser, Auto |
| M26 Taser | 3/6/12 | 2d6 | 1 | 100 | 2.5 | 1 | - | Ignores Armor, Non-Lethal, Biological targets only, CQB (Taser Pack) |
| M26 Taser Pack | - | - | - | 5 | 0.5 | 1 | - | 5 Rounds of M26 Taser Ammunition |
| AN/PVS 28 NVG’s | - | - | - | 900 | 2 | - | - | Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but may be detectable. |
ENCUMBRANCE: 26 / 30 lbs
Kills
Banks is a little bitch, and has no kills yet. Make fun of him.
EXPERIENCE: 0 (Novice), 0 Unspent