James Tennant

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James Tennant
James Tennant
Rank SQD.gifSquaddie
Nationality CANmini.png
Attributes
Agility d6
Smarts d8
Spirit d8
Strength d6
Vigor d6
Derived Stats
Pace 6
Parry 5
Toughness 7/9 (2/4 Armor)
Charisma +2 HQ / -2 Enlisted
Combat Stats
Wounds 2
Bennies 2+1
Wild Die 1d4
Kills 1

Edges

Academy Graduate +2 Charisma to HQ, -2 to Enlisted [1].

Command +1 to Spirit rolls of people under his command to recover from being Shaken.

Command Presence Command radius of 10" instead of 5."

Luck One extra benny each game.

Hindrances

Overconfident (Major): As a young officer, James know that he can take on the world along with his troops and will come out on top. At least, that is what he thinks.

Curious (Major): James has always wanted to get to the bottom of things, even now. But sometimes some things are not meant to be looked in to.

Cautious (Minor): Tennant still prefers to go over his notes before he makes a move then to make any rash decisions.

Loyal (Minor): James' further training increased his loyalty to his men - he can't bear himself to ever write 'one of those letters' to a family member. Leaves no man behind.

Information

Before X-Com

James Tennant graduated from the Royal Military College of Canada with honours in 2020, just days after the famous CNN broadcast. On the day of the broadcast James was present at one of his final exams when all of a sudden all Officer Cadets were commanded to the main auditorium where a live feed of the CNN broadcast was running. Watching the screen in horror as he saw the images of the US Marines getting slaughtered in that dusty village, the images burned into his mind and he, along with his fellow graduates, joined in the Canadian Pledge of Resistance of 2020 (a spontaneous happening on the College' grounds) where he and his fellow Officer Cadets vowed to defend our planet against any extraterrestrial aggression.

After his graduation he showed increased interest in fighting the aliens and started lobbying to get a commission with an active field unit. However, he was given a lieutenants commission in the far north of Canada, commanding a small listening post part of the North Warning System. Here he spent 4 years monitoring alien activity and filling in the paperwork necessary for re-applying for yet another failed transfer to a combat unit. Disillusioned after 4 years of failed transfer requests he left the armed forces in 2024 when his contract ended and was subsequently enlisted by X-Com who had closely watched Tennant's progress ever since he started requesting more and more for a transfer to a unit fighting alien insurgents.

On June 14, 2025, he joined the Fighting Cocks on his first mission: Operation SCARY BLUES. The mission was a success and for James a dip into the reality of the Alien War, seeing even experienced members of the squad perish.

Leave of Absence

On the squad's return James was approached by executives of X-Com International who offered him a spot as a student to trial the company's brand new 'Operative Advancement Academy' (OAA). James enrolled immediately and spent the next 6 months following leadership courses and trialled the Academy's new Xeno-Warfare Studies course.

Return to Active Duty

James returned to Active Duty in November of 2025 while the Fighting Cocks were away in Africa.

Skills

Fighting Agility d6
Shooting Agility d6
Notice Smarts d6
Knowledge: Battle Smarts d6
Knowledge: Communication Smarts d6
Knowledge: Cryptography Smarts d6
Xeno-Warfare Studies Smarts d4

Gear

Type Armor Weight Cost Notes
X-Com Service Utilities +2/+4 8 250 Covers torso, +2 Armor vs bullets, -1 to enemy Notice rolls in natural environments.
Radio and Headset - 1 - -
Type Range Damage RoF Cost Weight Shots Min Str. Notes
M4 (SOPMOD Blk 3) 24/48/96 2d8 3 400 5 30 - AP 2, 3RB, Auto (5.56)
Mk 4 Scope - - - 150 1.5 - - +2 to shooting rolls longer then short range as long as you don't move the same round as you fire it. (Used with: M4, SCAR-H, M82)
2x M4 Magazine - - - 60 3 60 - 2x 30 rounds of 5.56
P220 12/24/48 2d6+1 1 200 2 7 - AP 1, Semi-Auto, CQB (.45)
3x P220 Magazine - - - 36 1.5 21 - 3x 7 rounds of .45

Encumbrance: 14 / 30 lbs

Money left: $0.-

Kills

During his time with the Fighting Cocks, James Tennant has managed to snuff the following:

1

Experience

Earned 10 XP for first mission (2 advances). Spent on: 1d4 for Xeno-Warfare Studies (Smarts), advanced Spirit to d8.


EXPERIENCE: 10 (Novice), 0 Unspent

Notes

Had to edit James due to problems with his sheet. For example, I had Command as a skill, but it's an Edge. This gave me extra points left to spend with which I did the following: Got Command as an Edge and Luck as an Edge.

References

[1] see Weird War II p. 19