Ithym Darr

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Ithym Darr Level 2 Solo Controller (Leader)
Medium natural humanoid XP 750
Initiative: +3 Senses: Perception +8; low-light vision
HP: 156 Bloodied: 78
AC: 14 Fort: 16 Reflex: 16 Will: 17
Speed: 6, Fly 4
Rangedbasic.png Death Bolt (standard; at-will) ✦ Necrotic
Ranged 10; +7 vs Fortitude; 1d10 + 3 necrotic damage.
Ranged.png Call of the Grave (standard; recharge D4.png D5.png D6.png; only usable when not bloodied)
Ranged 10; four undead minions of Ithym Darr's level or lower appear in any unoccupied space within range. These undead minions take their turns immediately after the necromancer
Ranged.png Death Channel (minor; at-will; only usable when not bloodied)
Ranged 10; an undead minion within range gains a +2 bonus to all defenses until the start of Ithym Darr's next turn.
Close Escape (move; encounter; only usable when not bloodied)
Ithym Darr can teleport 10 squares.
Embracing Death (free; when first bloodied in an encounter)
Ithym Darr gains the undead keyword, gains a +2 bonus to AC, takes a -2 penalty to Will and Reflex.
Meleebasic.png Blighting Touch (standard, at-will; only usable when bloodied) ✦ Necrotic
+7 vs Fortitude; 1d8 + 5 necrotic damage.
Melee.png Wither (standard; recharge D5.png D6.png; only usable when bloodied) ✦ Necrotic
+5 vs Fortitude; the target takes ongoing 5 necrotic damage (save ends).
Close.png Raise the Dead Earth (standard; encounter; only usable when bloodied)
Close burst 2; the area of the burst becomes gravesoil, lasting until Ithym Darr is reduced to 0 hit points.
Alignment: Evil Languages: Abyssal, Common, Goblin
Skills: Arcana +11, History +11, Insight +9, Intimidate +5, Religion +11 Stealth +7
STR: 8 (+0) DEX: 13 (+2) WIS: 16 (+4)  
CON: 14 (+3) INT: 20 (+6) CHA: 8 (+0)  
Equipment: Cloth armor, dagger, orb implement