Hybrid race

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Average Height: Varied.

Average Weight: Varied.

Ability Scores: +2 From 'Father' Race and +2 From 'Mother' Race
Size: Average Size between the two combined races.
Speed: Average Speed between the two combined races.
Vision: Choose one from one 'Parent' Race.

Languages: Common, Varied

Skill Bonuses: +2 From 'Father' Race, +2 from 'Mother' Race

Hybrid Trait 1: You Choose one Trait from your 'Father' Race.

Hybrid Trait 2: You Choose one Trait from your 'Mother' Race.

Hybrid Power: You may choose one Racial power from either of your Races.

HybridPicture.png

Perhaps you are the result of forbidden love, or maybe a joining of two clans or kingdoms and a symbol of peace between them, or maybe you were 'fortunate' enough to adventure along with the 'legendary' wizard 'Raetec the Inept' when he teleported you and a fellow adventurer in to the same location. Whatever the conditions of your origins, you are here now, and now its your time to show the world what your made of, and what you can do when two races combine!

Play a Hybrid if you want...

  • to to be a completely new race.
  • to have multiple lineages.
  • to be efficient in any class you choose.


LOOKING FOR NEW PICTURE!!!!

Hello Dungeon Dwellers!

You read right! I'm Looking for a new picture to replace the current one for this article! If your interested send me a scan of it and I'll post it up here with full credit! So warm up those pencils and iron out those papers, and get to drawing!

Keep on Dungeon Crawling!

-LoganN64

Hybrid Race Build Options

When I was going around some D&D forums, a fellow Adventurer (His name is Kais if your interested) had posed an interesting idea about his own for a Hybrid Race. He called his idea the Dual-Race. Which got me thinking "Why don't we give the Player the option of how they want their character to be?" so after some thought I came up with 4 extra options for the Hybrid Race:

Magical Origin

You were created by a wayward spell that combined both of your original races, be it via teleportation, or a really angry wizard that decided to meld both bodies, minds and souls in to one being.

Magical Origin Traits: Always a Hybrid Class. You gain the Primary Stats of each race, If both races share the same primary Ability Stat, you get a +4 bonus to that Ability stat instead of the standard +2.

Breeding Origin

You were the product of a union between two races, a symbol of peace between two warring tribes. Perhaps you are the result of a raid but your mother didn't have the heart to get rid of you. Maybe you were an unexpected result of some bizarre breeding program that was trying to breed a creature with the perfect balance of traits. Whatever the case may be, you are here now, and its up to you to find your destiny!

Breeding Origin Traits: You may choose one Ability score from your "Father" Race and One from your "Mother" Race. You may also choose two additional languages from either of your parent races.

Spell-Stitched Origin

A madman robbed some graves and began to experiment to create the perfect being: Strong, Fast, Smart... mixing and matching different body parts and organs with alchemical mixtures and magical spells, he stitched you up and now your alive again!

Spell-Stitched Origin Traits: Considered to be Undead. Physically and mentally unstable (minus 1 surge/day, and you know Common and one additional language). The various pieces that have been used randomly allow the use of any of your "Parent" Races traits, skills and powers, to be determined by a random dice roll(or coin flip) at the end of EVERY short rest. Always a Hybrid Class, Bonus Multi-class feat when creating this type of character. +2 bonus to any one Skill to be chosen at the creation of this character. At Paragon you automatically gain the Unexpected Development Feat.

Standard Hybrid Origin

You have Free Reign over the creation of your own Hybrid Race, you may choose any two Ability bonuses, any two traits and any two skill bonuses from your parent races (But only one from each, unless you take a feat that allows you to have more)

Standard Hybrid Origin Traits: You choose one Ability stat bonus from your "Father" Race and one from your "Mother" Race, but not that same stat from both. You may choose One Trait from each of your "Parent" races. You may Choose One Racial Power from one of your "Parent" Races. You may choose one Skill bonus from each of your "Parent" Races.

Hybrid Races

Dragonborn

Average Height: 6'2"-6'8".
Average Weight: 220-320 lb.

Ability Scores: +2 Charisma or +2 Constitution or +2 Strength
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Draconic

Skill Bonuses: Choose either +2 History or Intimidate

Hybrid Dragonborn Traits: Choose either Draconic Heritage or Dragonborn Fury as a trait.

Hybrid Dragonborn Powers: You may choose either Dragon Breath or Dragon Fear as a Racial Power.

Dwarf

Average Height: 4'3"-4'9"
Average Weight: 160-220 lb.

Ability Scores: +2 Constitution or Strength or Wisdom
Size: Medium
Speed: 5 squares
Vision: Low-light

Languages: Common, Dwarven

Skill Bonuses: Choose either +2 Dungeoneering or Endurance

Hybrid Dwarf Traits: Cast-Iron Stomach and you may Choose either Dwarven Weapon Proficiency, Encumbered Speed or Stand Your Ground as a trait.

Hybrid Dwarf Powers: You may choose Dwarven Resilience as a Racial power.

Eladrin

Average Height: 5'5"-6'1"
Average Weight: 130-180 lb.

Ability Scores: +2 Intelligence or Charisma or Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Elven

Skill Bonuses: Choose either +2 Arcana or History

Hybrid Eladrin Traits: Fey Origin and Choose either Eladrin Weapon Proficiency, or Eladrin Will as a trait.

Hybrid Eladrin Powers: You May choose Fey Step as a Racial power.

Elf

Average Height: 5'4"-6'0".
Average Weight: 130-170 lb.

Ability Scores: +2 Dexterity or Intelligence or Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light

Languages: Common, Elven

Skill Bonuses: Choose either +2 Nature or Perception

Hybrid Elf Traits: Fey Origin and you may choose either Elven Weapon Proficiency, Group Awareness, or Wild Step as a trait.

Hybrid Elf Powers: You may choose Elven Accuracy as a Racial Power.

Half-Elf

Average Height: 5'5"-6'2".
Average Weight: 130-190 lb.

Ability Scores: +2 Charisma or Wisdom or Constitution
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Elven, Choice of one other

Skill Bonuses: Choose either +2 Diplomacy or Insight

Hybrid Half-Elf Traits: Dual Heritage and you may Choose wither Group Diplomacy or Dilettante as a trait.

Hybrid Half-Elf Powers: You may choose Knack For Success as a Racial Power.

Halfling

Average Height: 3'10"-4'2".
Average Weight: 75-85 lb.

Ability Scores: +2 Dexterity or Charisma or Constitution
Size: Small
Speed: 6 squares
Vision: Normal

Languages: Common, Choice of one other

Skill Bonuses: Choose either +2 Acrobatics or Thievery

Hybrid Halfling Traits: Choose either Bold or Nimble Reaction as a trait.

Hybrid Halfling Powers: You may choose Second Chance as a Racial Power.

Human

Average Height: 5'6"-6'2".
Average Weight: 135-220 lb.

Ability Scores: +2 to one ability score of your choice
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, choice of one other

Skill Bonuses: Gain training in one additional skill from your class skill list.

Hybrid Human Traits: Choose either Human Defense Bonus or Human Power Selection as a trait.

Hybrid Human Powers: You may choose Heroic Effort as a Racial Power.

Tiefling

Average Height: 5'6"-6'2".
Average Weight: 140-230 lb.

Ability Scores: +2 Charisma or Constitution or Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Choice of one other

Skill Bonuses: Choose either +2 Bluff or Stealth

Hybrid Tiefling Traits: Choose either Blood Hunt or Fire Resistance as a trait.

Hybrid Tiefling Powers: You may choose Infernal Wrath as a Racial Power.

Deva

Average Height: 6'1"-6'6".
Average Weight: 175-280 lb.

Ability Scores: +2 Intelligence or Charisma or Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, choice of two other

Skill Bonuses: +2 History or Religion.

Hybrid Deva Traits: Immortal Origin Choose either Astral Resistance or Astral Majesty as a trait.

Hybrid Deva Powers: You may choose Memory of a Thousand Lifetimes.

Gnome

Average Height: 3'4"-3'8".
Average Weight: 50-75 lb.

Ability Scores: +2 Charisma or Dexterity or Intelligence
Size: Small
Speed: 5 squares
Vision: Low-light

Languages: Common, Elven

Skill Bonuses: +2 Arcana or Stealth

Hybrid Gnome Traits: Fey Origin Choose either Reactive Stealth or Trickster's Cunning as a trait.

Hybrid Gnome Powers: You may choose Fade Away or Master Trickster as a Racial Power.

Goliath

Average Height: 7'2"-7'8".
Average Weight: 280-340 lb.

Ability Scores: +2 Constitution or Wisdom or Strength
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Either Dwarven or Giant

Skill Bonuses: +2 Athletics or Nature

Hybrid Goliath Traits: Choose either Powerful Athelete or Mountain's Tenacity as a trait.

Hybrid Goliath Powers: You may choose Stones Endurance as a Racial power.

Half-Orc

Average Height: 5'9"-6'4".
Average Weight: 155-225 lb.

Ability Scores: +2 Dexterity or Strength or Constitution
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Giant

Skill Bonuses: +2 Endurance or Intimidate

Hybrid Half-Orc Traits: Choose either Half-Orc Resiliance or Swift Charge as a trait.

Hybrid Half-Orc Powers: You may choose Furious Assault as a Racial power.

Longtooth Shifter

Average Height: 5'7"-6'0".
Average Weight: 130-180 lb.

Ability Scores: +2 Strength or Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Choice of one other

Skill Bonuses: +2 Athletics or Endurance

Hybrid Longtooth Shifter Traits: You may choose Longtooth Shifting as a trait (Except if you have chosen it as your Racial Power) or another trait from your other parent race.

Hybrid Longtooth Shifter Powers: You may choose Longtooth Shifting as a Racial power.

Razorclaw Shifter

Average Height: 5'7"-6'0".
Average Weight: 130-180 lb.

Ability Scores: +2 Dexterity or Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Choice of one other

Skill Bonuses: +2 Acrobatics or Stealth

Hybrid Razorclaw Shifter Traits: You may choose Razorclaw Shifting as a trait (Except if you have chosen it as your Racial Power) or another trait from your other parent race.

Hybrid Razorclaw Shifter Powers: You may choose Razorclaw Shifting as a Racial power.

Githzerai

Average Height: 6'0"-6'5".
Average Weight: 160-190 lb.

Ability Scores: +2 Wisdom or Dexterity or Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Deep Speech

Skill Bonuses: +2 Acrobatics or Athletics

Hybrid Githzerai Traits: Choose either Danger Sense or Defended Mind or Shifting Fortunes as a trait.

Hybrid Githzerai Powers: You may choose Iron Mind as a Racial power.

Minotaur

Average Height: 7'1"-7'5".
Average Weight: 320-350 lb.

Ability Scores: +2 Stength or Constitution or Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Choice of one other

Skill Bonuses: +2 Nature or Perception

Hybrid Minotaur Traits: Choose either Ferocity or Heedless Charge or Vitality as a trait.

Hybrid Minotaur Powers: You may choose Goring Charge as a Racial power.

Shardmind

Average Height: 5'9"-6'2".
Average Weight: 180-230 lb.

Ability Scores: +2 Intelligence or Charisma or Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Deep Speech, choice of one other

Skill Bonuses: +2 Arcana or Endurance or choice of one other

Hybrid Shardmind Traits: Living Construct, Immortal Origin and you may choose either Telepathy or Crystalline Mind as a trait.

Hybrid Shardmind Powers: You may choose Shard Swarm as a Racial power.

Wilden

Average Height: 5'6"-5'9".
Average Weight: 140-170 lb.

Ability Scores: +2 Wisdom or Constitution or Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Elven

Skill Bonuses: +2 Nature or Stealth

Hybrid Wilden Traits: Fey Origin And you may Choose Hardy Form as a trait.

Hybrid Wilden Powers: You may choose Nature's Aspect as a Racial power.

Bladeling

Average Height: 5'8"-6'4".
Average Weight: 210-310 lb.

Ability Scores: +2 Dexterity or Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common

Skill Bonuses: +2 Intimidate

Hybrid Bladeling Traits: You may Choose Acid Resistance as a trait.

Hybrid Bladeling Powers: You may choose Razor Storm as a Racial power.

Bugbear

Average Height: 6'10"-7'2".
Average Weight: 250-300 lb.

Ability Scores: +2 Dexterity or Stength
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Goblin

Skill Bonuses: +2 Intimidate or Stealth

Hybrid Bugbear Traits: You may Choose Oversized as a trait.

Hybrid Bugbear Powers: You may choose Predatory Eye as a Racial power.

Bullywug

Average Height: 5'4"-6'0".
Average Weight: 150-240 lb.

Ability Scores: +2 Constitution or Dexterity
Size: Medium
Speed: 6 squares(Swamp walk)
Vision: Normal

Languages: Common, Primordial

Skill Bonuses: +2 Athletics

Hybrid Bullywug Traits: You may choose Rancid Air as a trait.

Hybrid Bullywug Powers: You may choose Rancid Air as a Racial Power or you may choose an additional racial power or trait from your other parent race.

Changeling

Average Height: 5'7"-6'0".
Average Weight: 120-160 lb.

Ability Scores: +2 Charisma or Dexterity or Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common

Skill Bonuses: +2 Bluff or Insight

Hybrid Changeling Traits: Shapechanger you may Choose Mental Defense as a trait.

Hybrid Changeling Powers: You may choose Change Shape or Changeling Trick as a Racial power.

Drow

Average Height: 5'4"-6'0".
Average Weight: 130-170 lb.

Ability Scores: +2 Charisma or Dexterity or Wisdom
Size: Medium
Speed: 6 squares
Vision: Darkvision

Languages: Common, Elven

Skill Bonuses: +2 Intimidate or Stealth

Hybrid Drow Traits: Fey Origin and you may Choose Trance as a trait.

Hybrid Drow Powers: You may choose Cloud of Darkness or Darkfire as a Racial power.

Duegar

Average Height: 4'2-4'8".
Average Weight: 160-220 lb.

Ability Scores: +2 Constitution or Wisdom
Size: Medium
Speed: 6 squares
Vision: Darkvision

Languages: Common, Deep Speech, Dwarven

Skill Bonuses: +2 Dungeoneering

Hybrid Duegar Traits: You may choose Infernal Quills as a trait.

Hybrid Duegar Powers: You may choose Infernal Quills as a Racial power.

Genasi

Average Height: 5'7"-6'2".
Average Weight: 130-225 lb.

Ability Scores: +2 Intelligence or Strength or Contitution
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Primordial

Skill Bonuses: +2 Endurance or Nature

Hybrid Genasi Traits: Elemental Origin Choose Elemental Manifestation as a trait.

Hybrid Genasi Powers: You may choose a Racial power from your Elemental Manifestation.

Githyanki

Average Height: 6'0"-6'5".
Average Weight: 160-190 lb.

Ability Scores: +2 Constitution or Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Deep Speech

Skill Bonuses: +2 history

Hybrid Githyanki Traits: Choose either Danger Sense or Githyanki Willpower as a trait.

Hybrid Githyanki Powers: You may choose Telekinetic Leap as a Racial power.

Gnoll

Average Height: 7'0"-7'6".
Average Weight: 280-320 lb.

Ability Scores: +2 Constitution or Dexterity
Size: Medium
Speed: 7 squares
Vision: Low-light

Languages: Common, Abissal

Skill Bonuses: +2 Perception or Intimidate

Hybrid Gnollc Traits: Choose either Blood Fury or Pack Attack as trait.

Hybrid Gnoll Powers: You may choose Furious Charge as a Racial power.

Goblin

Average Height: 3'4"-3'8".
Average Weight: 40-55 lb.

Ability Scores: +2 Dexterity, Wisdom or Charisma
Size: Small
Speed: 6 squares
Vision: Low-light

Languages: Common, Goblin

Skill Bonuses: +2 Stealth or Bluff

Hybrid Goblin Traits: You may choose Goblin Reflexes as a trait.

Hybrid Goblin Powers: You may choose Goblin Tactics as a Racial power.

Hamadryad

Average Height: 5'6"-6'2".
Average Weight: 130-180lb.

Ability Scores: +2 Wisdom or Intelligence or Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Elven

Skill Bonuses: +2 Diplomacy or Nature

Hybrid Hamadryad Traits: Fey Origin, and You may choose Forest Walk(Hamadryad), Oaken Vitality or Tree Mind as a trait.

Hybrid Hamadryad Powers: You may choose Hamadryad Aspect as a Racial power.

Hengeyokai

Average Height: 4'10"-5'6".
Average Weight: 100-140 lb.

Ability Scores: +2 Dexterity or Wisdom or Charisma
Size: Medium (human or hybrid form)
Speed: 7 squares
Vision: Low-light

Languages: Common, Choice of one other

Skill Bonuses: Choose either +2 Bluff One determined by your animal form.

Hybrid Hengeyokai Traits: Fey Origin, Animal Form, Shape Changer and you may choose Choose either Elusive or Language of Beasts as a trait.

Hybrid Hengeyokai Powers: You may choose Natures Mask as a Racial Power.


Hobgoblin

Average Height: 6'1"-6'5".
Average Weight: 190-240 lb.

Ability Scores: +2 Charisma or Constitution
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Goblin

Skill Bonuses: +2 Athletics or History

Hybrid Hobgoblin Traits: You may choose Battle Ready as a trait.

Hybrid Hobgoblin Powers: You may choose Hobgoblin Resilience as a Racial power.

Kalashtar

Average Height: 5'8"-6'3".
Average Weight: 130-220 lb.

Ability Scores: +2 Charisma or Wisdom or Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common

Skill Bonuses: Choose either +2 Insight or choice of one other

Hybrid Kalashtar Traits: Choose either Dual Soul or Telepathy as a trait.

Hybrid Kalashtar Powers: You may choose Bastion of Mental Clarity as a Racial power.

Kenku

Average Height: 5'0"-5'6".
Average Weight: 110-150 lb.

Ability Scores: +2 Charisma, Intelligence or Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common

Skill Bonuses: Choose either +2 Bluff or Stealth

Hybrid Kenku Traits: Choose either Flock Effect or Mimicry as a trait.

Hybrid Kenku Powers: You may choose Flock Tactics as a Racial Power.

Kobold

Average Height: 3'6"-4'0".
Average Weight: 60-75 lb.

Ability Scores: +2 Constitution, Charisma or Dexterity
Size: Small
Speed: 6 squares
Vision: Darkvision

Languages: Common, Draconic

Skill Bonuses: Choose either +2 Dungeoneering or Thievery

Hybrid Kobold Traits: Reptile Origin, You may choose Trap Sense as a trait.

Hybrid Kobold Powers: You may choose Shifty as a Racial power.


Mul

Average Height: 5'8"-6'4".
Average Weight: 200-300 lb.

Ability Scores: +2 Constitution or Strength or Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common, Dwarven

Skill Bonuses: Choose either +2 Endurance or Streetwise

Hybrid Mul Traits: Born of two races and you may Choose either Mul Vitality or Tireless as a trait.

Hybrid Mul Powers: You may choose Incredible Toughness as a Racial power.


Orc

Average Height: 6'0"-6'5".
Average Weight: 200-230 lb.

Ability Scores: +2 Constitution or Strength
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Giant

Skill Bonuses: None

Hybrid Orc Traits:You may Choose Running Charge as a trait.

Hybrid Orc Powers: You may choose Warrior's Surge as a Racial power.


Pixie

Average Height: 0'6"-1'.
Average Weight: 1-4 lb.

Ability Scores: +2 Charisma or +2 Dexterity or Intelligence
Size: Tiny
Speed: 4 squares, fly 6 squares (altitude limit 1). You cannot use this fly speed if you are carrying more than a normal load.
Vision: Low-light

Languages: Common, Elven

Skill Bonuses: Choose either +2 Nature or Stealth

Hybrid Pixie Traits: Fey Origin and you may Choose Speak with Beasts or Wee Warrior as a trait.

Hybrid Pixie Powers: You may choose either Pixie Dust or Shrink as a Racial Power.


Revenant

Average Height: 5'5"-6'2".
Average Weight: 100-200 lb.

Ability Scores: +2 Constitution or Dexterity or Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Choice of one other

Skill Bonuses: Choose either +2 Endurance or Intimidate

Hybrid Revenant Traits: Undead and Past Life and you may Choose Unnatural Vitality as a trait.

Hybrid Revenant Powers: You may choose Dark Reaping as a Racial power.

Satyr

Average Height: 5'2"-5'10".
Average Weight:120-190 lb.

Ability Scores: +2 Charisma or Dexterity or Constitution
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Elven

Skill Bonuses: Choose either +2 Nature or Thievery

Hybrid Satyr Traits: Fey Origin and Sly Words and you may choose Light Of Heart or Pleasant Recovery as a racial trait.

Hybrid Satyr Powers: You may choose Lure of Enchantment as a Racial power.


Shadar-Kai

Average Height: 5'7"-6'0".
Average Weight: 110-170 lb.

Ability Scores: +2 Dexterity or Intelligence or Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, choice of one other

Skill Bonuses: Choose either +2 Acrobatics or Stealth

Hybrid Shadar-Kai Traits: Shadow Origin and you may Choose Winterkin as a trait.

Hybrid Shadar-Kai Powers: You may choose Shadow Jaunt as a Racial power.

Shade

Average Height: 5'6"-6'2".
Average Weight: 100-160 lb.

Ability Scores: +2 Dexterity or Intelligence or Charisma
Size: Medium
Speed: 6 squares
Vision: Darkvision

Languages: Common, choice of one other

Skill Bonuses: Choose either +2 Arcana or Stealth

Hybrid Shade Traits: Shadow Origin, Fragile Mortality and you may Choose Master of Shadows or Practiced Sneak as a trait.

Hybrid Shade Powers: You may choose One With Shadow as a Racial power.

Svirfneblin

Average Height: 3'2"-3'6".
Average Weight: 55-80 lb.

Ability Scores: +2 Wisdom, Strength or Constitution
Size: Small
Speed: 5 squares
Vision: Darkvision

Languages: Common, Deep speech, Elven

Skill Bonuses: Choose either +2 Dungeoneering or Perception

Hybrid Svirfneblin Traits: Fey Origin, You may choose, Earth Walk or Under-dweller as a trait.

Hybrid Svirfneblin Powers: You may choose Stone Camouflage as a Racial power.


Thri-Kreen

Average Height: 5'4"-6'6".
Average Weight: 180-240 lb.

Ability Scores: +2 Dexterity or Strength or Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light

Languages: Common, Thri-kreen

Skill Bonuses: Choose either +2 Athletics or Nature

Hybrid Thri-kreen Traits: You may Choose Torpor or Natural Jumper or Multiple Arms as a trait.

Hybrid Thri-kreen Powers: You may choose Thri-Kreen Claws as a Racial power.

Vryloka

Average Height: 5'4"-6'2".
Average Weight: 110-200 lb.

Ability Scores: +2 Dexterity or Strength or Charisma
Size: Medium
Speed: 7 squares
Vision: Low-light

Languages: Common, choice of one other

Skill Bonuses: Choose either +2 Perception or Stealth

Hybrid Vryloka Traits: Living Dead, Blood Dependency and you may Choose Vamperic Heritage or Human Heritage or Necrotic Resistance as a trait.

Hybrid Vryloka Powers: You may choose Lifeblood as a Racial power.

Warforged

Average Height: 6'0"-6'6".
Average Weight: 270-300 lb.

Ability Scores: +2 Constitution or Stregnth
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common

Skill Bonuses: Choose either +2 Endurance or Intimidate

Hybrid Warforged Traits: Living Construct and you may Choose Unsleeping Watcher or Warforged Mind or Warforged Resilience as a trait.

Hybrid Warforged Powers: You may choose Warforged Resolve as a Racial power.

Racial Feats

Special

Dual Heritage: You may take Feats that have either of your 'Parent' races as prerequisites, as long as you meet any other requirements.

Heroic Tier

Orphaned at Birth

Your parents were unable to care for you, as a gesture of good faith you were left on the doorstep of a house in a distant village. You were born of two races, but raised by another race completely. Trained in their ways you focus your mind, body and skills and adapt to their way of living.

Prerequisite: Hybrid
Benefit: You choose a race and gain a +2 to Diplomacy when interacting with the chosen race, you also learn the language and training skill bonuses that are inherent of the race you have been raised by, in addition to the abilities you already have from your 'Parent' races.

Latent Powers

As you grow up you finally realize that the strange feelings you have been having were merely dormant powers that are only now awakening.

Prerequisite: Hybrid
Benefit: You gain the use of your other 'Parent' Racial Power.

Latent Traits

You are growing up and you notice that you are becoming more and more like your parents everyday, and in more ways than one.

Prerequisite: Hybrid
Benefit: You gain an additional Racial Trait from one of your 'Parent' Races.

Paragon Tier

Diplomatic Lineage

You are more confident now than ever, and you are determined to gain respect and recognition, but first, people of your own heritage must acknowledge you for the person you have become.

Prerequisite: Hybrid
Benefit: You gain a +2 to Diplomacy and +4 to Diplomacy checks when interacting with either of your 'Parent' Races.

Unexpected Development

You are sick and tired of being taunted and being called a freak of nature, you seek the help of a powerful Mage to rid you of one of your despised lineages, however something unexpected happens when the ritual ends; Something dormant within you awakens.

Prerequisite: Hybrid
Benefit: You Choose a race and you gain One Racial Trait or One Racial Power from the race you have selected.

Epic Tier

Unified Lineage

Your body is aching and you feel very ill, a fever takes hold, everyone fears for the worst, but, in the morning you feel stonger than ever, and that is when you realize that your body has finally changed and attained a balance of both your lineages, the perfect embodiment of your mother and father lives in you.

Prerequisite: Hybrid
Benefit: You gain the use of all racial traits and powers of both your 'Parent' races

Physical Qualities

A Hybrid Race, depending on its origin is either a near perfect homogeneous mix of the two parent races in terms of appearance, OR, a more heterogeneous mixture of the two races involved, possibly leaving clear contrasts between two sections of flesh, such as pointed ears, scales, tusks or various other traits that are distinctly inherent of each race. A Hybrid normally has an average height and weight that is a combination of both 'Parent' races. The hybrid may adopt traditions, hair and clothing styles of either both or only one of its parent races.

Playing a Hybrid Race

A hybrid combines some of the best and sometimes worst qualities from their parent races, making for an interesting combination of traits and even in some cases powers that would be inherent in the parent races. A hybrid often finds themselves at a cross road, sometimes torn between its two parent races or determined to show all those around them that they are just as strong as anyone else out there. Hybrids can be met with either disgust or acceptance by the populace, But no matter what; you are always determined to show everyone what your made of.

Author

Hello Dungeon Dwellers!

I hope you liked my idea of the Hybrid Race, and if you choose to try it out in a house-ruled game, or even play test it, I would like to hear some feed back, now this can be Questions, Comments or Suggestions about certain Hybrid Races being either Over-powered, Under-Powered, or anything else you may like to ask about feel free to write me (I know there will most likely be some Over-power issues, I just don't have the time to find them all), just click on my name at the bottom and send me a message with "Hybrid Race Suggestion/Question/Etc." in the title so I don't Delete it by accident, and I'll do my best to respond to you Email in a day or two,

Sincerely,

LoganN64