Harrier

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Harrier
Role: Controller. Your skill with firearms allows you to divide and conquer your enemies with speed.

Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination.

Key Abilities: Dexterity, Wisdom

Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Flintlock, hand mortar, jezail, musket
Bonus to Defense: +1 Fortitude, +1 Reflex

Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier

Trained Skills: Perception. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Endurance (Con), History (Int), Intimidate (Cha), Stealth (Dex)

Class Features: Harrier Gunmastery, Practiced Student, Speed Loader

Class Features

Harrier Gunmastery

Harriers are masters of hounding their targets with expert gunplay, and each one has their own particular style and choice of weapon.

Choose one of the following options. The choice you make gives you the benefit described below.

Musketeer: You use a musket or other two-handed firearm to give you greater range and accuracy. You gain the crippling shot power. In addition, you gain a bonus to damage rolls against targets who have not moved since your last turn equal to your Wisdom modifier.
Pistoleer: You use two pistols to great effect, providing your with versatility and speed. You gain the twin shot power. In addition, once per encounter as a free action, you can increase the size of a blast or burst from one of your martial powers by 1 square. This bonus increases to 2 squares at 11th level, and 3 squares at 21st level.

Practiced Student

You gain the Practiced Study feat as a bonus feat, and have mastered two extra martial practices of your level or lower.

Speed Loader

You gain the Speed Loader feat as a bonus feat.

Harrier Powers

Level 1 At-Will Exploits

Controlling Fire Harrier Attack 1
With quick shots you herd your enemies into a waiting trap.
At-Will   ✦   Martial, Weapon
Requirement: You must be wielding two firearms
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. Reflex (main weapon)
Hit: Dexterity modifier damage, and you push the target 3 squares.
Special: You can use this power as a ranged basic attack.

 

Crippling Shot Harrier Attack 1
You take careful aim at your enemy, seeking to give it a deep and painful wound in one of its limbs.
At-Will   ✦   Martial, Weapon
Requirement: You must be wielding a two-handed firearm
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. If the target moves before the start of your next turn, it takes extra damage equal to your Wisdom modifier.
21st level: Increase to 2[W] + Dexterity modifier damage.

 

Head Shot Harrier Attack 1
You take aim at the biggest, most obvious target you can see.
At-Will   ✦   Martial, Weapon
Requirement: You must be wielding a two-handed firearm
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1[W] + Dexterity modifier damage, and you score a critical hit on a roll of 18-20.
21st level: Increase to 2[W] + Dexterity modifier damage.
Special: You can use this power as a ranged basic attack.

 

Hot Foot Shot Harrier Attack 1
You make your enemies dance with dangerously close shots.
At-Will   ✦   Martial, Weapon
Requirement: You must be wielding two firearms
Standard Action Close blast 3
Target: Each creature in blast
Attack: Dexterity vs. Reflex (main weapon)
Hit: Dexterity modifier damage.
Effect: The target is slowed until the start of your next turn.

 

Overwatch Shot Harrier Attack 1
You wing your target, giving an ally a vital chance to deal some serious damage.
At-Will   ✦   Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] damage, and then choose one ally adjacent to either you or the target. This ally gains combat advantage over the target until the start of your next turn.
21st level: Increase to 2[W] damage.

 

Twin Shot Harrier Attack 1
You take aim and fire your pistols with lethal accuracy and speed.
At-Will   ✦   Martial, Weapon
Requirement: You must be wielding two firearms
Standard Action Ranged weapon
Target: Two creatures
Attack: Dexterity vs. AC (main weapon and off-hand weapon), one attack per target
Hit: 1[W] damage.
21st level: Increase to 2[W] damage.

Level 1 Encounter Exploits

Heavy Shot Harrier Attack 1
Your gunfire impacts into the enemy with violent force.
Encounter   ✦   Martial, Weapon
Requirement: You must be wielding a two-handed firearm
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1[W] + 1d8 + Dexterity modifier damage, and the target is knocked prone. If the target is within 5 squares of you, slide the target 1 square.
 
Rapid Fire Harrier Attack 1
Your bullets tear through your enemies in quick succession.
Encounter   ✦   Martial, Weapon
Requirement: You must be wielding two firearms
Standard Action Ranged weapon
Target: Two creatures
Attack: Dexterity vs. AC (main weapon and off-hand weapon), one attack per target
Hit: 1[W] damage.
Effect: You make a secondary attack.
      Secondary Target: Two creatures other than the primary target
      Secondary Attack: Dexterity vs. AC (main weapon and off-hand weapon), one attack per target
      Hit: 1[W] damage.

 

Trigger Fingers Harrier Attack 1
You're quick on your guns because you have to be.
Encounter   ✦   Martial, Weapon
Immediate Interrupt Ranged 5
Trigger: A ranged or a melee attack hits one ally in range.
Target: The triggering enemy.
Effect: You can make a basic ranged attack against the attacker.
 
Warning Shot Harrier Attack 1
You let your enemy know just how inadvisable it is to get any closer with a terrifying near-miss.
Encounter   ✦   Fear, Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. Will
Hit: The target is restrained until the start of your next turn.
 

Level 1 Daily Exploits

Incapacitating Shot Harrier Attack 1
With a weakened enemy in your sights, you aim to put them out of their misery.
Daily   ✦   Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target grants combat advantage (save ends). If the target is bloodied, you deal 1[W] + Wisdom modifier extra damage.
Miss: Half damage.

 

Terrifying Shot Harrier Attack 1
You fire off a shot with such brutal force and accuracy it intimidates other foes.
Daily   ✦   Martial, Weapon
Requirement: You must be wielding a two-handed firearm
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Miss: Half damage.
Effect: You make a secondary attack with the fear keyword that is area burst 2 centered on the primary target.
      Secondary Target: Each enemy in burst
      Secondary Attack: Wisdom vs. Will
      Hit: You push the target 2 squares.

 

Vicious Assault Harrier Attack 1
Your ferocious gunfire scorches the earth and marks any enemy foolish enough to approach with death.
Daily   ✦   Martial, Weapon
Requirement: You must be wielding two firearms
Standard Action Area burst 1 within 10
Target: Each enemy in burst
Attack: Dexterity vs. AC (main weapon)
Hit: 1[W] + Dexterity modifier damage, and the target grants combat advantage until the end of your next turn.
Miss: Half damage.
Effect: You make a secondary attack that is an area burst 1 within 10. This burst can occupy the same squares as the primary attack.
      Secondary Target: Each enemy in burst
      Secondary Attack: Dexterity vs. AC (off-hand weapon)
      Hit: 1[W] + Dexterity modifier damage, and the target grants combat advantage until the end of your next turn.
      Miss: Half damage.

Level 2 Utility Exploits

Marksman's Eyes Harrier Utility 2
You need good vision to hit
Encounter   ✦   Martial
Immediate Reaction Personal
Trigger: You fail a Perception check
Effect: You can reroll the skill check, with a power bonus equal to your Wisdom modifier.
 
Projectile Dodge Harrier Utility 2
You narrowly sidestep an attack, causing your enemy to try and move into a better position to hit you.
Encounter   ✦   Martial
Immediate Reaction Ranged 15
Trigger: An enemy within range misses you with a ranged attack
Effect: Pull the enemy 2 squares.
 

Level 3 Encounter Exploits

Double Dual Fire Harrier Attack 3
You discharge both your guns at close range, reload, and then fire again.
Encounter   ✦   Martial, Weapon
Requirement: You must be wielding two firearms
Standard Action Close blast 3
Primary Target: Two creatures in blast
Attack: Dexterity vs. AC (main weapon and off-hand weapon), one attack per target
Hit: 1[W] + Dexterity modifier damage, and the target is pushed 2 squares.
Effect: Make a secondary attack that is a close blast 3. This blast can occupy the same squares as the primary attack.
      Secondary Target: Two creatures in blast
      Secondary Attack: Dexterity vs. AC (main weapon and off-hand weapon), one attack per target
      Hit: 1[W] + Dexterity modifier damage, and the target is pushed 2 squares.

 

Drilling Shot Harrier Attack 3
You shoot through one enemy and hit another.
Encounter   ✦   Martial, Weapon
Requirement: You must be wielding a two-handed firearm
Standard Action Ranged weapon
Primary Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Secondary Target: One creature adjacent to the primary target who has cover.
Secondary Attack: Dexterity vs. AC, ignoring cover
Hit: 1[W] + Dexterity modifier damage.

 

Gut Shot Harrier Attack 3
You hit your enemy in a critical location, causing a severe wound.
Encounter   ✦   Martial, Weapon
Requirement: You must be wielding a two-handed firearm
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1[W] + Dexterity modifier damage, ongoing 5 damage (save ends), and the target is dazed until the start of your next turn.
 
Spirited Shot Harrier Attack 3
You hit your foe with a powerful attack that leaves them open to attacks from your allies.
Encounter   ✦   Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 2[W] + Dexterity modifier damage, and the target grants combat advantage until the end of your next turn.
 

Level 5 Daily Exploits

Diving Fire Harrier Attack 5
You dive across the battlefield, making shots before you hit the ground.
Daily   ✦   Martial, Weapon
Requirement: You must be wielding two firearms
Standard Action Personal
Effect: You slide 3 squares and make 4 ranged basic attacks with a +2 power bonus to attack rolls. At the end of the movement you fall prone.
 
Hostage Threat Harrier Attack 5
Some think that closing the distance makes you more vulnerable. It just makes you more accurate.
Daily   ✦   Charm, Fear, Martial, Weapon
Standard Action Close 1
Target: One creature
Attack: Wisdom vs. Will
Hit: Target is dominated until the end of your next turn.
Miss: 2[W] + Wisdom modifier damage, and the target is dazed until the start of your next turn.
Special: After the domination ends, you slide 2 squares from the target.

Level 6 Utility Exploits

Bullseye Target Harrier Utility 6
You pick an enemy out of the crowd and mark them for death.
Encounter   ✦   Martial
Minor Action Personal
Effect: Choose one enemy you can see. Until the end of the encounter, you gain combat advantage over that enemy.
 
Sniper's Bearing Harrier Utility 6
You move down, make yourself less of a target, and prepare to open fire.
Daily   ✦   Martial, Stance
Standard Action Personal
Effect: Until the stance ends, when you would gain concealment, you gain total concealment instead.
 
Steady Hands Harrier Utility 6
You hold still and calmly exhale, focusing your sights on your enemy.
Daily   ✦   Martial
Minor Action Personal
Effect: You gain a power bonus to the next ranged attack roll you make before the end of your turn equal to your Wisdom modifier.
 

Level 7 Encounter Exploits

Ricochet Shot Harrier Attack 7
You listen to your allies to pinpoint the location of an unseen enemy, then fire.
Encounter   ✦   Martial, Weapon
Standard Action Ranged weapon
Target: One creature that you cannot see, but that an ally can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
 
Thundering Shot Harrier Attack 7
You fire with such force and power that it deafens everyone around you.
Encounter   ✦   Martial, Thunder, Weapon
Requirement: You must be wielding a two-handed firearm
Standard Action Ranged weapon
Primary Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + 1d8 + Dexterity modifier damage.
Secondary Target: All creatures adjacent to you.
Secondary Attack: Wisdom vs. Reflex
Hit: Wisdom modifier thunder damage, and the target is deafened until the end of your next turn.

Level 9 Daily Exploits

Level 10 Utility Exploits

Level 13 Encounter Exploits

Level 15 Daily Exploits

Level 16 Utility Exploits

Level 17 Encounter Exploits

Level 19 Daily Exploits

Level 22 Utility Exploits

Level 23 Encounter Exploits

Level 25 Daily Exploits

Level 27 Encounter Exploits

Level 29 Daily Exploits

Paragon Paths