Goblin

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Average Height: 3' 2" - 3' 8"

Average Weight: 40 - 60lb.

Ability Scores: +2 Dexterity, +2 Charisma or +2 Intelligence
Size: Small
Speed: 6 squares
Vision: Low-light

Languages: Common, Goblin
Skill Bonuses: +2 Stealth, +2 Thievery

Foul Blood: You have a +5 racial bonus to saving throws against disease.

Goblin Reflexes: You gain a +1 racial bonus to your Reflex defense.

Goblin Power Selection: Choose an option for your goblin character.
Goblin Cunning: You have the goblin cunning power.
Goblin Malice: You have the goblin tactics power.

Goblin.jpg
Goblin Cunning Goblin Racial Power
You and your allies deviously slink past the enemy's defenses.
Encounter        
Minor Action Close burst 2
Target: You and all allies in burst
Effect: The target can shift up to 2 squares.
 
Goblin Malice Goblin Racial Power
You find the weak spot in your opponent's guard and get ready to strike viciously.
Encounter        
Minor Action Personal
Effect: You gain a bonus to your next attack roll this turn equal to your Intelligence modifier or Wisdom modifier or Charisma modifier.
 

Racial Feats

Heroic Tier

Annoying Target

Prerequisite: Goblin
Benefit: When you are adjacent to 3 or more enemies, you gain a +1 feat bonus to all defenses.

Arcane Malice

Prerequisite: Goblin, goblin malice racial power, any arcane class
Benefit: On your turn, you can use a free action to expend your goblin malice racial power to increase the size of the next blast or burst you create with an arcane power by 1 (from blast 3 to blast 4, for example).

Gonna Poke It With This Stick

Prerequisite: Goblin, any martial class
Benefit: When you are wielding a spear or a polearm, you gain a bonus to damage rolls equal to your Intelligence modifier.

Hurry Hurry

Prerequisite: Goblin
Benefit: When you use an encounter or daily power, you get a +2 bonus to speed until the end of your turn.

Malicious Healing

Prerequisite: Goblin, goblin malice racial power
Benefit: When you use your goblin malice power, you regain hit points equal to twice your Intelligence modifier.

Me First Me First

Prerequisite: Goblin
Benefit: Before you roll initiative, you can take a +4 bonus to your roll. If you do so, you grant combat advantage until the start of your next turn.

Me Who Dealt It

Prerequisite: Goblin
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the noxious rebuke attack power.

Noxious Rebuke Goblin Feat Power
Your odious personal habits and general lack of hygiene help save your miserable life once again.
Encounter   ✦   Zone
Immediate Reaction Close burst 1
Trigger: You are hit by an attack
Target: All creatures in burst
Attack: Charisma + 2 vs. Fortitude
Hit: 2d4 + Charisma modifier poison damage, and you push the target 1 square.
Effect: The burst creates a zone of noxious fumes that fills the area until the end of your next turn. Any creature that enters the zone or ends its turn there takes poison damage equal to your Charisma modifier.

Pointy Teeth

Prerequisite: Goblin
Benefit: You possess vicious teeth, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your teeth as a light blade. Your teeth are considered a one-handed weapon in your off-hand, even if your off-hand is already in use. You may enchant and disenchant your teeth. When you disenchant your teeth, they do not turn to dust.

Ruthless Wretch

Prerequisite: Goblin
Benefit: When you reduce a nonminion enemy to 0 hit points, you gain a +5 bonus to the next Intimidate check you make that turn.

Savage Teeth

Prerequisite: Goblin, Pointy Teeth
Benefit: Your teeth increase from 1d6 damage to 1d8 damage. In addition, for purpose of powers and feats, you can treat your teeth as a heavy blade, instead of a light blade.

Scavenger

Prerequisite: Goblin
Benefit: You gain a +1 bonus to attack and damage rolls against bloodied enemies.

Slippery Rascal

Prerequisite: Goblin
Benefit: When you are grabbed by an enemy, you can make an escape attempt against that grab as an instant reaction.

Underhanded Cunning

Prerequisite: Goblin, goblin cunning racial power
Benefit: The burst of your goblin cunning increases to 4.

Vicious Opportunist

Prerequisite: Goblin
Benefit: You deal 1d6 extra damage when making opportunity attacks.

What's He Got On Him

Prerequisite: Goblin
Benefit: When you reduce an adjacent enemy to 0 hit points, you can shift into the space they vacated as a free action.

Paragon Tier

Doesn't Brush

Prerequisite: 11th level, goblin, Pointy Teeth
Benefit: While you are bloodied, any attack made with your teeth deals 1d6 extra poison damage.

Masterful Cunning

Prerequisite: 11th level, goblin, goblin cunning racial power
Benefit: The target of your goblin cunning racial power gains a +3 power bonus to damage until the start of your next turn.

Epic Tier

Racial Backgrounds

Chicken Thief

Not a day during your youth wasn't spent running furiously, two madly squawking balls of feathery goodness stuffed under each arm, angry farmers in pursuit. Were you ever caught? Maybe you have a wicked pitchfork scar to show off to the ladies. Perhaps you were the greatest chicken thief your clan ever knew. What is your record for chickens stolen? Can you eat a whole chicken in one go? Maybe you've put your chicken-stealing talents to better use. Or are you simply out to find bigger and better chickens to steal?

Associated Skills: Athletics, Stealth, Thievery

Foundling

You were abandoned, or possibly thrown away, by your natural goblin parents and were raised instead by those of another race. Do you still realise you're a goblin? Maybe you've never seen another goblin. Perhaps everyone was too polite to point it out to you. Were you raised by elves or dwarves? Did you spend long hours knitting yourself a false beard to better fit in? Have you had to resist the urge to gnaw on vermin your whole life? Maybe that's why you're off out into the world, less people to judge you for eating cockroaches and rats.

Associated Skills: Bluff, Diplomacy
Associated Languages: Dwarven, Elven

Inventor

Your naturally cunning nature has found an outlet in your attempts to create contraptions that do stuff. What sort of stuff, exactly, you're not all that sure about. Are you trying to make weapons? Maybe you're trying to make bombs. Are you cheered on in your endeavours? Or do you find people staying far away from you? Perhaps too many close calls with your homebrewed explosives has driven you away from your clan. Or are you out looking for new combustible ingredients? Have all those accidents in the name of progress made you more durable than most?

Associated Skills: Arcana, Endurance, Nature

Racial Paragon Path: Wolfrider

"They are effective, widespread, and vicious predators. Sometimes they ride wolves, too."

Prerequisite: Goblin

Wolfrider Path Features

Partnership Action (11th level): When you spend an action point to make an attack, your mount can take a standard action or a move action before or after your attack.
Vicious Synergy (11th level): When you are mounted, both you and your mount deal 1d6 extra damage.
Goblin Spurs (16th level): When you are mounted, your mount gains a +1 bonus to speed and Reflex.

Wolfrider Powers

Now Who Smallest? Wolfrider Attack 11
From atop your vicious mount, you rain down savage pokings and stabbings upon your filthy enemies.
Encounter   ✦   Weapon
Standard Action Close burst 1
Targets: All enemies in burst
Requirement: You must be mounted on a willing creature.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and you push the target 2 squares.
 
Hiyah! Wolfrider Utility 12
You whip your mount into jinking and diving through the fray of battle.
Encounter        
Move Action Melee 1
Target: Your mount that you are riding.
Effect: The target shifts up to its speed.
 
Go Wolf Go! Wolfrider Attack 20
You spur your mount into seizing the enemy in its powerful jaws while you start jabbing it right in its big stupid face.
Daily   ✦   Weapon
Standard Action Melee Weapon
Target: One creature
Requirement: You must be mounted on a willing creature. You must charge and use this power in place of the melee basic attack.
Effect: Your mount makes a melee basic attack against the target. On a hit, your mount knocks the target prone and grabs it. Until the grab ends, the target cannot stand up.
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn.
Miss: Half damage.