Goblin
| Average Height: 3' 2" - 3' 8" Average Weight: 40 - 60lb. Ability Scores: +2 Dexterity, +2 Charisma or +2 Intelligence Languages: Common, Goblin Foul Blood: You have a +5 racial bonus to saving throws against disease. Goblin Reflexes: You gain a +1 racial bonus to your Reflex defense. Goblin Power Selection: Choose an option for your goblin character. |
| Goblin Cunning | Goblin Racial Power | ||
| You and your allies deviously slink past the enemy's defenses. | |||
| Encounter | |||
| Minor Action | Close burst 2 | ||
| Target: You and all allies in burst | |||
| Effect: The target can shift up to 2 squares. | |||
| Goblin Malice | Goblin Racial Power | ||
| You find the weak spot in your opponent's guard and get ready to strike viciously. | |||
| Encounter | |||
| Minor Action | Personal | ||
| Effect: You gain a bonus to your next attack roll this turn equal to your Intelligence modifier or Wisdom modifier or Charisma modifier. | |||
Contents
- 1 Racial Feats
- 1.1 Heroic Tier
- 1.1.1 Annoying Target
- 1.1.2 Arcane Malice
- 1.1.3 Gonna Poke It With This Stick
- 1.1.4 Hurry Hurry
- 1.1.5 Malicious Healing
- 1.1.6 Me First Me First
- 1.1.7 Me Who Dealt It
- 1.1.8 Pointy Teeth
- 1.1.9 Ruthless Wretch
- 1.1.10 Savage Teeth
- 1.1.11 Scavenger
- 1.1.12 Slippery Rascal
- 1.1.13 Underhanded Cunning
- 1.1.14 Vicious Opportunist
- 1.1.15 What's He Got On Him
- 1.2 Paragon Tier
- 1.3 Epic Tier
- 1.1 Heroic Tier
- 2 Racial Backgrounds
- 3 Racial Paragon Path: Wolfrider
Racial Feats
Heroic Tier
Annoying Target
Prerequisite: Goblin
Benefit: When you are adjacent to 3 or more enemies, you gain a +1 feat bonus to all defenses.
Arcane Malice
Prerequisite: Goblin, goblin malice racial power, any arcane class
Benefit: On your turn, you can use a free action to expend your goblin malice racial power to increase the size of the next blast or burst you create with an arcane power by 1 (from blast 3 to blast 4, for example).
Gonna Poke It With This Stick
Prerequisite: Goblin, any martial class
Benefit: When you are wielding a spear or a polearm, you gain a bonus to damage rolls equal to your Intelligence modifier.
Hurry Hurry
Prerequisite: Goblin
Benefit: When you use an encounter or daily power, you get a +2 bonus to speed until the end of your turn.
Malicious Healing
Prerequisite: Goblin, goblin malice racial power
Benefit: When you use your goblin malice power, you regain hit points equal to twice your Intelligence modifier.
Me First Me First
Prerequisite: Goblin
Benefit: Before you roll initiative, you can take a +4 bonus to your roll. If you do so, you grant combat advantage until the start of your next turn.
Me Who Dealt It
Prerequisite: Goblin
Benefit: You can swap one 3rd-level or higher encounter attack power you know for the noxious rebuke attack power.
| Noxious Rebuke | Goblin Feat Power | ||
| Your odious personal habits and general lack of hygiene help save your miserable life once again. | |||
| Encounter ✦ Zone | |||
| Immediate Reaction | Close burst 1 | ||
| Trigger: You are hit by an attack | |||
| Target: All creatures in burst | |||
| Attack: Charisma + 2 vs. Fortitude | |||
| Hit: 2d4 + Charisma modifier poison damage, and you push the target 1 square. | |||
| Effect: The burst creates a zone of noxious fumes that fills the area until the end of your next turn. Any creature that enters the zone or ends its turn there takes poison damage equal to your Charisma modifier. | |||
Pointy Teeth
Prerequisite: Goblin
Benefit: You possess vicious teeth, which you can use as weapons with a +3 proficiency bonus and 1d6 damage. For purpose of powers and feats, you can treat your teeth as a light blade. Your teeth are considered a one-handed weapon in your off-hand, even if your off-hand is already in use. You may enchant and disenchant your teeth. When you disenchant your teeth, they do not turn to dust.
Ruthless Wretch
Prerequisite: Goblin
Benefit: When you reduce a nonminion enemy to 0 hit points, you gain a +5 bonus to the next Intimidate check you make that turn.
Savage Teeth
Prerequisite: Goblin, Pointy Teeth
Benefit: Your teeth increase from 1d6 damage to 1d8 damage. In addition, for purpose of powers and feats, you can treat your teeth as a heavy blade, instead of a light blade.
Scavenger
Prerequisite: Goblin
Benefit: You gain a +1 bonus to attack and damage rolls against bloodied enemies.
Slippery Rascal
Prerequisite: Goblin
Benefit: When you are grabbed by an enemy, you can make an escape attempt against that grab as an instant reaction.
Underhanded Cunning
Prerequisite: Goblin, goblin cunning racial power
Benefit: The burst of your goblin cunning increases to 4.
Vicious Opportunist
Prerequisite: Goblin
Benefit: You deal 1d6 extra damage when making opportunity attacks.
What's He Got On Him
Prerequisite: Goblin
Benefit: When you reduce an adjacent enemy to 0 hit points, you can shift into the space they vacated as a free action.
Paragon Tier
Doesn't Brush
Prerequisite: 11th level, goblin, Pointy Teeth
Benefit: While you are bloodied, any attack made with your teeth deals 1d6 extra poison damage.
Masterful Cunning
Prerequisite: 11th level, goblin, goblin cunning racial power
Benefit: The target of your goblin cunning racial power gains a +3 power bonus to damage until the start of your next turn.
Epic Tier
Racial Backgrounds
Chicken Thief
Not a day during your youth wasn't spent running furiously, two madly squawking balls of feathery goodness stuffed under each arm, angry farmers in pursuit. Were you ever caught? Maybe you have a wicked pitchfork scar to show off to the ladies. Perhaps you were the greatest chicken thief your clan ever knew. What is your record for chickens stolen? Can you eat a whole chicken in one go? Maybe you've put your chicken-stealing talents to better use. Or are you simply out to find bigger and better chickens to steal?
Associated Skills: Athletics, Stealth, Thievery
Foundling
You were abandoned, or possibly thrown away, by your natural goblin parents and were raised instead by those of another race. Do you still realise you're a goblin? Maybe you've never seen another goblin. Perhaps everyone was too polite to point it out to you. Were you raised by elves or dwarves? Did you spend long hours knitting yourself a false beard to better fit in? Have you had to resist the urge to gnaw on vermin your whole life? Maybe that's why you're off out into the world, less people to judge you for eating cockroaches and rats.
Associated Skills: Bluff, Diplomacy
Associated Languages: Dwarven, Elven
Inventor
Your naturally cunning nature has found an outlet in your attempts to create contraptions that do stuff. What sort of stuff, exactly, you're not all that sure about. Are you trying to make weapons? Maybe you're trying to make bombs. Are you cheered on in your endeavours? Or do you find people staying far away from you? Perhaps too many close calls with your homebrewed explosives has driven you away from your clan. Or are you out looking for new combustible ingredients? Have all those accidents in the name of progress made you more durable than most?
Associated Skills: Arcana, Endurance, Nature
Racial Paragon Path: Wolfrider
"They are effective, widespread, and vicious predators. Sometimes they ride wolves, too."
- Prerequisite: Goblin
Wolfrider Path Features
Partnership Action (11th level): When you spend an action point to make an attack, your mount can take a standard action or a move action before or after your attack.
Vicious Synergy (11th level): When you are mounted, both you and your mount deal 1d6 extra damage.
Goblin Spurs (16th level): When you are mounted, your mount gains a +1 bonus to speed and Reflex.
Wolfrider Powers
| Now Who Smallest? | Wolfrider Attack 11 | ||
| From atop your vicious mount, you rain down savage pokings and stabbings upon your filthy enemies. | |||
| Encounter ✦ Weapon | |||
| Standard Action | Close burst 1 | ||
| Targets: All enemies in burst | |||
| Requirement: You must be mounted on a willing creature. | |||
| Attack: Dexterity vs. AC | |||
| Hit: 2[W] + Dexterity modifier damage, and you push the target 2 squares. | |||
| Hiyah! | Wolfrider Utility 12 | ||
| You whip your mount into jinking and diving through the fray of battle. | |||
| Encounter | |||
| Move Action | Melee 1 | ||
| Target: Your mount that you are riding. | |||
| Effect: The target shifts up to its speed. | |||
| Go Wolf Go! | Wolfrider Attack 20 | ||
| You spur your mount into seizing the enemy in its powerful jaws while you start jabbing it right in its big stupid face. | |||
| Daily ✦ Weapon | |||
| Standard Action | Melee Weapon | ||
| Target: One creature | |||
| Requirement: You must be mounted on a willing creature. You must charge and use this power in place of the melee basic attack. | |||
| Effect: Your mount makes a melee basic attack against the target. On a hit, your mount knocks the target prone and grabs it. Until the grab ends, the target cannot stand up. | |||
| Attack: Dexterity vs. AC | |||
| Hit: 3[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn. | |||
| Miss: Half damage. | |||
