GURPS Halo Sample Characters

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Sample/Basic NPCs and Characters

Covenant

Orange/Minor Grunt

0 points

  • Attributes: [10]

ST 10 [10], DX 11 [0], IQ 9 [0], HT 10 [0]

HP 10/10 [0], Will 9 [0], Per 11 [0], SM -1, Basic Speed 5.25, Basic Move 5

Dodge 8, Parry N/A, Block N/A

  • Advantages: [0]

Damage Resistance (thick skinned: +1 DR) [0], Enhanced Vision (3 levels) [0], Filter Lungs [0]

  • Disadvantages: [-29]

Grunt Racial Template [-29], Increased Life Support (Methane rebreather) [0], Duty(Always, Involuntary, Extremely Hazardous: Covenant Underclass) [0], Cowardice [0], Social Stigma: Second Class Citizen [0]

  • Skills: [19]

13 Beam Weapons (Plasma Pistol) [4], 13 Guns (Needler) [4], 10 Soldier [4], 12 Throwing [4], 12 Gunner (Shade turrets) [2], 9 Crewman (Covenant Ships) [1]

  • Equipment: EITHER a Plasma Pistol or a Needler, Light Covenant Uniform, Methane Rebreather, 1 or 2 plasma grenades, water and food nipples

Red/Major Grunt

35 Points

  • Attributes [30]

ST 10 [10], DX 11 [0], IQ 10 [20], HT 10 [0]

HP 10/10 [0], Will 10 [0], Per 12 [0], SM -1, Basic Speed 5.25, Basic Move 5

Dodge 8, Parry N/A, Block N/A

  • Advantages: [10]

Damage Resistance (thick skinned: +1 DR) [0], Enhanced Vision (3 levels) [0], Filter Lungs [0], Bought off racial disadvantage: Cowardice [10]

  • Disadvantages: [-29]

Grunt Racial Template [-29], Increased Life Support (Methane rebreather) [0], Duty(Always, Involuntary, Extremely Hazardous: Covenant Underclass) [0], Social Stigma: Second Class Citizen [0]

  • Skills: [24]

13 Beam Weapons (Plasma Pistol) [4], 13 Guns (Needler) [4], 10 Soldier [2], 12 Throwing [4], 12 Gunner (Shade turrets) [2], 11 Gunner (Fuel Rod Cannon) [1], 10 Crewman (Covenant Ships) [1], 10 Tactics [4], 10 First Aid [1], 9 Leadership [1]

  • Equipment:

EITHER a Plasma Pistol or a Needler, Light Covenant Uniform, Methane Rebreather, 1 or 2 plasma grenades, water and food nipples

Typical Jackal

65 points

  • Attributes [27]

ST 9 [0], DX 12 [20], IQ 10 [0], HT 10 [0]

HP 10/10 [2], Will 10 [0], Per 14 [5], FP 10 [0] Basic Speed 5.5, Basic Move 5

Dodge 9, Parry N/A, Block 10

  • Advantages [16]

Jackal Racial Template [16], Acute Sense: Vision(+2) [0], Acute Sense: Smell/Taste(+2) [0], Damage Resistance (thick skin: +1 DR) [9], Enhanced Dodge (+1) [0], Teeth (Beak: Thrust-1 large piercing damage) [0], Peripheral Vision (Eyes easy to hit) [0]

  • Disadvantages [0]

Bloodlust [0], Bully [0], Duty(Always, Extremely Hazardous) [0], Social Stigma: Second Class Citizen [0]

  • Skills [22]

15 Beam Weapons (Plasma Pistol) [8], 14 Shield [4], 10 Soldier [2], 10 Crewman (Covenant) [1], 10 First Aid [1], 11 Acrobatics [2], 13 Throwing [4]

  • Equipment

Covenant Light uniform, Jackal Energy shield, Plasma Pistol, 2 plasma grenades, rations.

Blue/Minor Elite

Points: 350

  • Attributes [47]

ST 17 [0], 15 DX [20], IQ 12 [0], HT 16 [10]

HP 18 [2], Will 12 [0], Per 13 [5], FP 16 [0] Base Speed 8.00 [5], Base Move 8 [0], SM 1

Dodge 11, Parry N/A, Dodge N/A

  • Advantages [252]

Elite Racial Template [234], Hard to Subdue (2 levels) [0], Hard to Kill (2 levels) [0], Combat Reflexes [0], Damage Resistance (Thick hide, +2 DR) [0], Fearlessness (4 levels) [2], Status (+2, Covenant) [0], Indomitable [15], Penetrating Voice [1]

  • Disadvantages [-10]

Callous [0], Duty (Always, Extremely Hazardous, Covenant Ruling Class) [0], Extreme Fanaticism (Covenant) [0], Sense of Duty (Prophets) [0], Total Intolerance (other species) [-10]

  • Skills [61]

13 Acrobatics [1], 11 Armoury (Beam Weapons) [1], 13 Artillery [4], 17 Beam Weapons (Rifle) [4], 17 Beam Weapons (Pistol) [4], 16 Brawling [2], 14 Energy Sword [1], 13 Camouflage [2], 14 Climbing [1], 11 Computer Operation (Covenant) [2], 12 Crewman (Covenant) [1], 11 Diplomacy [2], 15 Driving (Hovercraft) [2], 11 Electronics Operation (Security) [1], 16 Fast-Draw [2], 13 First Aid [2], 15 Freefall [2], 15 Gunner [1], 15 Guns(Needler) [1], 12 Interrogation [2], 13 Intimidation [4], 11 Leadership [1], 11 Navigation(Land) [1], 13 Observation [2], 15 Piloting(Contragravity) [2], 14 Piloting(Aerospace) [1], 12 Savoir-Faire (Covenant) [1], 13 Soldier(Covenant) [4], 14 Stealth [1], 10 Tactics [1], 12 Tracking [1], 15 Throwing [2], 15 Vacuum Suit [2]

  • Equipment;

Full Elite Armor including Energy Shield, field rations for a few days, plasma rifle , plasma pistol, 4 plasma grenades.

Red/Major Elite

Points: 450

  • Attributes [100]

ST 18 [10], 15 DX [20], IQ 14 [40], HT 17 [20]

HP 18 [0], Will 14 [0], Per 15 [5], FP 17 [0] Base Speed 8.00 [0], Base Move 8 [0], SM 1

Dodge 11, Parry N/A, Dodge N/A

  • Advantages [275]

Elite Racial Template [234], Hard to Subdue (3 levels) [2], Hard to Kill (3 levels) [2], Combat Reflexes [0], Damage Resistance (Thick hide, +2 DR) [0], Fearlessness (4 levels) [2], Status (+3, Covenant Veteran) [5], Indomitable [15], Voice [10], Single-Minded [5]

  • Disadvantages [-5]

Callous [0], Duty (Always, Extremely Hazardous, Covenant Ruling Class) [0], Extreme Fanaticism (Covenant) [0], Sense of Duty (Prophets) [0], Intolerance (non-Covenant) [-5]

  • Skills [80]

14 Acrobatics [2], 13 Armoury (Beam Weapons) [1], 15 Artillery [4], 19 Beam Weapons (Rifle) [12], 17 Beam Weapons (Pistol) [4], 16 Brawling [2], 15 Energy Sword [2], 15 Camouflage [2], 14 Climbing [1], 11 Computer Operation (Covenant) [2], 12 Crewman (Covenant) [1], 16 Diplomacy [4] (+2 Voice), 16 Driving (Hovercraft) [4], 13 Electronics Operation (Security) [1], 16 Fast-Draw [2], 15 First Aid [2], 15 Freefall [2], 15 Gunner [1], 15 Guns(Needler) [1], 14 Interrogation [2], 15 Intimidation [4], 15 Leadership [4], 13 Navigation(Land) [1], 14 Observation [1], 16 Piloting(Contragravity) [4], 14 Piloting(Aerospace) [1], 14 Savoir-Faire (Covenant) [1], 15 Soldier(Covenant) [4], 14 Stealth [1], 13 Tactics [2], 14 Tracking [1], 15 Throwing [2], 15 Vacuum Suit [2], 14 Survival (Plains) [1]

  • Equipment;

Full Elite Armor (painted red by some poor grunt) including Energy Shield, field rations for a few days, plasma rifle , plasma pistol, 4 plasma grenades.

Gold/Commander Elite

You're going to fucking die.

Hunter

Coming

Human

Marine

100 Points

  • Attributes [70]

ST 11 [10], DX 12 [40], IQ 10 [0], HT 11 [10]

HP 11/11 [0], Per 11 [5], Will 10 [0], FP 11/11 [0], Basic Speed 6.00 [5], Basic Move 6 [0]

Dodge 9, Parry x, Block x

  • Advantages [11]

Rank (UNSC Private/PFC) [0], Hard to Subdue (2 levels) [4], Fit [5], Fearlesness (1 level) [2]

  • Disadvantages [-25]

Duty (UNSC: Always, Extremely Hazardous) [-20], Intolerance (Covenant) [-5]

  • Skills [44]

11 Armoury (Rifles) [4], 12 Brawling [1], 11 Carousing [1], 10 Computer Operation [1], 10 Crewman (UNSC Spacecraft) [1], 11 Driving (Wheeled Vehicles?) [1], 12 Environment Suit (Vacuum Suit) [2], 10 Fast Talk [2], 11 First Aid [2], 11 Freefall [1], 14 Guns (Rifle) [4], 13 Guns (Pistol) [2], 13 Guns (Shotgun) [2], 12 Gunner (Heavy MG/Warthog Turret) [1], 10 Hiking [1], 11 Soldier [4], 13 Throwing [4], 10 points Assorted Social/Mental skills

  • Equipment

Some type of Marine armor, including helmet; Either a assault rifle or a shotgun, sometimes a pistol as well; A few spare mags for all weapons; Field rations; 2 frag grenades.

Marine Sergeant

140 Points

  • Attributes [110]

ST 13 [30], DX 12 [40], IQ 11 [20], HT 12 [20]

HP 13/13 [0], Per 11 [0], Will 11 [0], FP 12/12 [0], Basic Speed 6.00 [0], Basic Move 6 [0]

Dodge 9, Parry x, Block x

  • Advantages [17]

Rank (UNSC Sergeant) [5], Hard to Subdue (2 levels) [4], Fit [5], Fearlesness (1 level) [2], Penetrating Voice [1]

  • Disadvantages [-35]

Duty (UNSC: Always, Extremely Hazardous) [-20], Intolerance (Covenant) [-5], Overconfident [-5], Sense of Duty (Squad) [-5]

  • Skills [45]

12 Armoury (Rifles) [2], 12 Brawling [1], 12 Carousing [1], 11 Computer Operation [1], 12 Crewman (UNSC Spacecraft) [2], 11 Driving (Wheeled Vehicles?) [1], 12 Environment Suit (Vacuum Suit) [1], 11 Fast Talk [2], 12 First Aid [2], 11 Freefall [1], 14 Guns (Rifle) [4], 13 Guns (Pistol) [2], 13 Guns (Shotgun) [2], 12 Gunner (Heavy MG/Warthog Turret) [1], 11 Hiking [1], 12 Soldier [4], 13 Throwing [4], 13 Leadership [4], [12] Beam Weapons (Pistol) [1], 12 Beam Weapons (Rifle) [1], 10 points Assorted Social/Mental skills

  • Equipment

Some type of Marine armor, usually without helmet (baseball cap instead, DR 0); Either a assault rifle or a shotgun as well as a pistol; A few spare mags for all weapons; Field rations; 3 frag grenades.

Spartan II

550 points

  • Attributes [79]

ST 18 [9], DX 16 [40], IQ 13 [20], HT 18 [10]

HP 18 [0], Will 13 [0], Per 17 [0], FP 18 [0], Basic Speed 8.5 [0], Basic Move 9 [0], SM 1 [0]

Dodge 13, Parry and Block N/A

  • Advantages [375]

Spartan II racial template [360], Gigantism [0], Combat Reflexes [0], Damage Resistance (Spartan modifications- 2 levels) [0], Danger Sense [0], Enhanced Dodge (1 level) [0], Very Fit [0], Gunslinger [0], High Pain Threshold [0], Night Vision (5 levels) [0], Recovery [0], Indomitable [15]

  • Disadvantages [0]

Duty (Always, Extremely Hazardous) [0], Extreme Fanaticism (Humanity) [0], Sense of Duty (All Humanity) [0]

  • Skills [96]

15 Acrobatics [2], 13 Area Knowledge (Reach) [1], 12 Armoury (Beam Weapons) [1], 12 Armoury (MJOLNIR armor) [1], 13 Armoury (Guns) [2], 12 Artillery [1], 17 Battlesuit (MJOLNIR armor) [4], 16 Beam Weapons (Rifle) [1], 16 Beam Weapons (Pistol) [1], 16 Body Language [1], 15 Boxing [1], 17 Brawling [2], 13 Camouflage [1], 15 Climbing [2], 13 Computer Operation (UNSC) [1], 13 Computer Operation (Forerunner) [1], 13 Crewman (UNSC) [1], 14 Detect Lies [1], 11 Diplomacy [1], 15 Driving (Hovercraft), 16 Driving (Wheeled) [2], 15 Driving (Tracked) [1], 15 Energy Sword [1], 13 Explosives [2], 16 Fast Draw [1], 12 Fast Talk [1], 14 First Aid [2], 16 Freefall [2], 16 Gunner [1], 18 Guns (Rifle) [4], 17 Guns (Pistol) [2], 17 Guns (Shotgun) [2], 12 History (Military) [2], 12 Interrogation [1], 13 Intimidation [2], 15 Judo [2], 15 Karate [2], 12 Leadership [1], 13 Lockpicking [2], 13 Navigation (Land) [2], 16 Observation [1], 15 Piloting (Aerospace) [1], 17 Running [1], 16 Search [1], 15 Shield [1], 15 Soldier [8], 17 Stealth [4], 12 Strategy [2], 16 Survival(Woods) [1], 16 Survival(Plains) [1], 16 Survival(Desert) [1], 18 Swimming [1], 14 Tactics [8], 16 Throwing [2], 16 Tracking [1], 12 Traps [1]

  • Equipment

MJOLNIR Armor with shields. Two weapons of pretty much anything (Are YOU going to say no to him?), at least 4 grenades of different types.