Fight (Skill Challenge)

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Wrestling Match Level 1
Skill Challenge XP 0
You face off against a professional wrestler in an attempt to win the prize.
One or more PCs must beat wrestling opponents in an official match, paying attention to the rules.
Complexity
Challenge ends when one side is reduced to 0 hit points.
Primary Skills
Acrobatics, Athletics, Endurance
Other Skills
Bluff, Diplomacy, Insight, Intimidate, Stealth
Victory
The PC beats their opponent and claims the winner's prize; a sum of money, fame, or perhaps a magic item.
Defeat
The PC is trounced by their opponent and is rendered unconscious. When they wake up, they lose 2 healing surges.
Arkhosian Suplex
Acrobatics DC 15, and Athletics DC 15. If both checks are successful, the opponent takes 8 + Strength modifier damage, and takes a -3 penalty to all skill checks on his next turn.

If one or more of the checks fails, the opponent instead gains a +2 bonus to all skill checks on his next turn.

Bloodspike Sweep
Acrobatics DC 14. If the check is successful, the opponent takes 4 + Dexterity modifier damage, and takes a -1 penalty to all skill checks on his next turn.
Crocodile Hold
Athletics DC 10. If the check is successful, the opponent takes a -2 penalty to all skill checks on his next turn.
Dire Bulldog
Athletics DC 13. If the check is successful, the opponent takes 7 + Strength modifier damage.
Dwarven Armbreaker
Athletics DC 10, and Endurance DC 12. If both are successful, the opponent takes 3 + Strength modifier damage. If the opponent fails his move on his next turn, he takes extra 5 damage.
Gargoyle Press
Endurance DC 10. If the check is successful, the opponent takes 4 + Constitution modifier damage.
Hobgoblin Headlock
Athletics DC 12. If the check is successful, the opponent takes 4 + Strength modifier damage, and takes a -1 penalty to all skill checks on his next turn.
Owlbear Driver
Acrobatics DC 12, and Athletics DC 10. If both checks are successful, the opponent takes 6 + Strength modifier damage, and the PC gains a +1 bonus to all skill checks on his next turn.
Troll Slammer
Athletics DC 15. If the check is successful, the opponent takes 10 + Strength modifier damage.
Warhammer Drop
Acrobatics DC 10. If the check is successful, the opponent takes 6 + Dexterity modifier damage.
Special: Cheat
Stealth DC 20. If the check is successful, the opponent takes 13 + Dexterity modifier damage. If the check fails, the skill challenge is lost.
Special: Determination
Endurance DC 15. If the check is successful, the PC spends a healing surge.
Special: Fake Out
Insight DC 10. If the check is successful, the opponent takes a -2 penalty to all skill checks on his next turn.
Special: Grandstand
Diplomacy DC 12. If the check is successful, the PC gains a +3 bonus to all skill checks on his next turn. If the check fails, the opponent gains a +3 bonus to all skill checks on his next turn.
Special: Taunt
Bluff DC 10. If the check is successful, the opponent takes a -2 penalty to all skill checks on his next turn.
Special: Threaten
Intimidate DC 14. If the check is successful, the opponent takes a -1 penalty to all skill checks on his next turn, and the PC gains a +2 bonus to all skill checks on his next turn.