From Traditional Games Wiki
| Wrestling Match
|
Level 1
|
| Skill Challenge
|
XP 0
|
| You face off against a professional wrestler in an attempt to win the prize.
|
| One or more PCs must beat wrestling opponents in an official match, paying attention to the rules.
|
| Complexity
|
| Challenge ends when one side is reduced to 0 hit points.
|
| Primary Skills
|
| Acrobatics, Athletics, Endurance
|
| Other Skills
|
| Bluff, Diplomacy, Insight, Intimidate, Stealth
|
| Victory
|
| The PC beats their opponent and claims the winner's prize; a sum of money, fame, or perhaps a magic item.
|
| Defeat
|
| The PC is trounced by their opponent and is rendered unconscious. When they wake up, they lose 2 healing surges.
|
| Arkhosian Suplex
|
Acrobatics DC 15, and Athletics DC 15. If both checks are successful, the opponent takes 8 + Strength modifier damage, and takes a -3 penalty to all skill checks on his next turn.
If one or more of the checks fails, the opponent instead gains a +2 bonus to all skill checks on his next turn.
|
|
|
| Bloodspike Sweep
|
| Acrobatics DC 14. If the check is successful, the opponent takes 4 + Dexterity modifier damage, and takes a -1 penalty to all skill checks on his next turn.
|
|
|
| Crocodile Hold
|
| Athletics DC 10. If the check is successful, the opponent takes a -2 penalty to all skill checks on his next turn.
|
|
|
| Dire Bulldog
|
| Athletics DC 13. If the check is successful, the opponent takes 7 + Strength modifier damage.
|
|
|
| Dwarven Armbreaker
|
| Athletics DC 10, and Endurance DC 12. If both are successful, the opponent takes 3 + Strength modifier damage. If the opponent fails his move on his next turn, he takes extra 5 damage.
|
|
|
| Gargoyle Press
|
| Endurance DC 10. If the check is successful, the opponent takes 4 + Constitution modifier damage.
|
|
|
| Hobgoblin Headlock
|
| Athletics DC 12. If the check is successful, the opponent takes 4 + Strength modifier damage, and takes a -1 penalty to all skill checks on his next turn.
|
|
|
| Owlbear Driver
|
| Acrobatics DC 12, and Athletics DC 10. If both checks are successful, the opponent takes 6 + Strength modifier damage, and the PC gains a +1 bonus to all skill checks on his next turn.
|
|
|
| Troll Slammer
|
| Athletics DC 15. If the check is successful, the opponent takes 10 + Strength modifier damage.
|
|
|
| Warhammer Drop
|
| Acrobatics DC 10. If the check is successful, the opponent takes 6 + Dexterity modifier damage.
|
|
|
| Special: Cheat
|
| Stealth DC 20. If the check is successful, the opponent takes 13 + Dexterity modifier damage. If the check fails, the skill challenge is lost.
|
|
|
| Special: Determination
|
| Endurance DC 15. If the check is successful, the PC spends a healing surge.
|
|
|
| Special: Fake Out
|
| Insight DC 10. If the check is successful, the opponent takes a -2 penalty to all skill checks on his next turn.
|
|
|
| Special: Grandstand
|
| Diplomacy DC 12. If the check is successful, the PC gains a +3 bonus to all skill checks on his next turn. If the check fails, the opponent gains a +3 bonus to all skill checks on his next turn.
|
|
|
| Special: Taunt
|
| Bluff DC 10. If the check is successful, the opponent takes a -2 penalty to all skill checks on his next turn.
|
|
|
| Special: Threaten
|
| Intimidate DC 14. If the check is successful, the opponent takes a -1 penalty to all skill checks on his next turn, and the PC gains a +2 bonus to all skill checks on his next turn.
|
|
|