Fevvos Folvyn
From Traditional Games Wiki
Name: Fevvos Folvyn
Race: Dunmer
Contents
Attributes [160]
ST 11 [10] DX 14 [60] (DX includes +1 from 'Dunmer DX Bonus') IQ 13 [80] (IQ includes -1 from 'Dunmer IQ Penalty') HT 11 [10]
HP 11 Will 13 Per 13 FP 11
Basic Lift 24 Damage 1d-1/1d+1 Basic Speed 6.25 Basic Move 6 Ground Move 6 Water Move 1.2
Social Background
TL: 3 [0]
Cultural Familiarities: Dunmer
Languages: Daedric (Broken) [2]
Dunmer (Native) [0]
Imperial (Accented) [4].
Advantages [79]
Ally (Ancestor Ghost) (100% of starting points) (9 or less; Summonable) [10] Claim to Hospitality (Thieves' Guild) (3) [5] Combat Reflexes [15] Contact (Old Man Soff, owner of August Curios, Seyda Neen (Merchant)) (Effective Skill 18) (12 or less; Usually Reliable) [12] Damage Resistance (3) (Limited Defense: Common (Fire)) [9] Damage Resistance (1) (Reflection; Limited Use (once per day)) [8] includes: nobase shots from 'Damage Resistance', RoF×1 shots from 'Damage Resistance' Dunmer DX Bonus [20] Magery 0 [0] Open Lock (12 or less) (Limited Use (once per day)) [14] includes: nobase shots from 'Open Lock (12 or less)', RoF×1 shots from 'Open Lock (12 or less)'
Disadvantages [-60]
Curious (12 or less) [-5] Dunmer IQ Penalty [-20] Enemy (House Dres) (medium-sized group, some formidable or super-human) (9 or less) [-30] Enemy (The Asp, Camonna Tong Master Thief) (Equal in power to the PC) (9 or less) [-10] Wealth (Poor) [-15]
Quirks [-4]
Careful [-1] Chauvinistic (towards Ashlanders) [-1] Distinctive Feature (Slave tattoo) [-1] Likes Sujamma [-1]
Packages [0]
Dunmer [19] Sign: The Tower [22]
Skills [75]
Acting IQ/A - IQ+0 13 [2] Area Knowledge (Mainland Morrowind) IQ/E - IQ+0 13 [1] Area Knowledge (Vivec) IQ/E - IQ+0 13 [1] Bow DX/A - DX+2 16 [8] Brawling DX/E - DX+1 15 [2] Fast-Draw (Knife) DX/E - DX+1 15 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ+1 14 [4] First Aid/TL3 (Human) IQ/E - IQ+0 13 [1] Gambling IQ/A - IQ-1 12 [1] Hiking HT/A - HT+0 11 [2] Holdout IQ/A - IQ+0 13 [2] Knife DX/E - DX+2 16 [4] Knife Sport DX/E - DX+0 14 [1] Lockpicking/TL3 IQ/A - IQ+1 14 [4] Main-Gauche DX/A - DX-1 13 [1] Merchant IQ/A - IQ-1 12 [1] Mimicry (Speech) IQ/H - IQ-1 12 [2] Pickpocket DX/H - DX-1 13 [2] Poisons/TL3 IQ/H - IQ-1 12 [2] Religious Ritual (Tribunal Temple) IQ/H - IQ-1 12 [2] Running HT/A - HT+1 12 [4] Scrounging Per/E - Per+1 14 [2] Shadowing IQ/A - IQ+0 13 [2] Shortsword DX/A - DX+1 15 [4] Sleight of Hand DX/H - DX-2 12 [1] Stealth DX/A - DX+1 15 [4] Streetwise IQ/A - IQ+0 13 [2] Swimming HT/E - HT+1 12 [2] Thrown Weapon (Knife) DX/E - DX+2 16 [4] Traps/TL3 IQ/A - IQ+0 13 [2] Urban Survival Per/A - Per+1 14 [4]
---
Stats [160] Ads [79] Disads [-60] Quirks [-4] Skills [75] = Total [250]
---
Hand Weapons
3 Dagger LC:4 $60 Wgt:.75 Dam:1d-2 imp Reach:C Parry:-1 ST:5 Skill:Sword!, Knife, DX-4, Force Sword-3, Maine-Gauche-3, Shortsword-3
Ranged Weapons
3 Dagger LC:4 Dam:1d-2 imp Accuracy:0 Range:5.5 / 11 RoF:1 Shots:T(1) ST:5 Bulk:-1 Rcl: $60 Wgt:.75 1 Short Bow LC:4 Dam:1d-1 imp Accuracy:1 Range:110 / 165 RoF:1 Shots:1(2) ST:7† Bulk:-6 Rcl: $50 Wgt:2
Armor & Possessions
1 Leather Jacket $50 Wgt:4 1 Lockpicks $50 Wgt:0