From Traditional Games Wiki
Wealth
|
|
Copper penny
|
Silver coin
|
Gold coin
|
Small gem
|
Large gem
|
| Copper penny
|
1
|
10
|
100
|
10,000
|
100,000
|
|
|
| Silver coin
|
1/10th
|
1
|
10
|
1,000
|
10,000
|
| Gold coin
|
1/100th
|
1/10th
|
1
|
100
|
1,000
|
|
|
| Small gem
|
1/10,000th
|
1/1,000th
|
1/100
|
1
|
10
|
| Large gem
|
1/100,000th
|
1/10,000th
|
1/1,000th
|
1/10th
|
1
|
|
|
Armor
| Light Armors
|
Armor Bonus
|
Check
|
Speed
|
Price
|
Weight
|
| Cloth
|
-
|
-
|
-
|
1 sc
|
4 lb.
|
|
|
| Leather
|
+2
|
-
|
-
|
25 sc
|
15 lb.
|
|
|
| Hide
|
+3
|
-1
|
-
|
30 sc
|
25 lb.
|
| Heavy Armors
|
Armor Bonus
|
Check
|
Speed
|
Price
|
Weight
|
| Mail
|
+6
|
-1
|
-1
|
40 sc
|
40 lb.
|
|
|
| Scale
|
+7
|
-
|
-1
|
45 sc
|
45 lb.
|
|
|
| Plate
|
+8
|
-2
|
-1
|
50 sc
|
50 lb.
|
| Shields
|
Shield Bonus
|
Check
|
Speed
|
Price
|
Weight
|
| Light
|
+1
|
-
|
-
|
5 sc
|
6 lb.
|
|
|
| Heavy
|
+2
|
-2
|
-
|
10 sc
|
15 lb.
|
Weapons
Melee
One-Handed
| Weapon
|
Prof.
|
Damage
|
Range
|
Price
|
Weight
|
Group
|
Properties
|
| Club
|
+2
|
1d6
|
-
|
1 sc
|
3 lb.
|
Bludgeon
|
Versatile (1d8)
|
|
|
| Dagger
|
+3
|
1d4
|
5/10
|
5 cp
|
1 lb.
|
Light Blade
|
Off-hand, thrown
|
|
|
| Flail
|
+2
|
1d10
|
-
|
10 sc
|
5 lb.
|
Bludgeon
|
Versatile (2d6)
|
|
|
| Longsword
|
+3
|
1d8
|
-
|
15 sc
|
4 lb.
|
Heavy Blade
|
Defensive
|
|
|
| Shortsword
|
+3
|
1d6
|
-
|
10 sc
|
2 lb.
|
Light Blade
|
Off-hand
|
|
|
| Spear
|
+2
|
1d8
|
10/20
|
5 sc
|
6 lb.
|
Polearm
|
Thrown, versatile (1d10)
|
|
|
| Warhammer
|
+2
|
1d6
|
5/10
|
15 sc
|
3 lb.
|
Bludgeon
|
Off-hand, thrown
|
|
|
Two-Handed
| Weapon
|
Prof.
|
Damage
|
Range
|
Price
|
Weight
|
Group
|
Properties
|
| Garrote
|
+3
|
1d4
|
-
|
1 sc
|
1 lb.
|
Assassin Weapon
|
-
|
|
|
| Battleaxe
|
+2
|
1d12
|
-
|
30 sc
|
12 lb.
|
Heavy Blade
|
Slicing
|
|
|
| Greatsword
|
+3
|
1d10
|
-
|
30 sc
|
8 lb.
|
Heavy Blade
|
Slicing
|
|
|
| Maul
|
+2
|
2d6
|
-
|
30 sc
|
12 lb.
|
Bludgeon
|
Crushing
|
|
|
| Staff
|
+2
|
1d8
|
-
|
2 sc
|
4 lb.
|
Polearm
|
Defensive
|
|
|
Ranged
One-Handed
| Weapon
|
Prof.
|
Damage
|
Range
|
Price
|
Weight
|
Group
|
Properties
|
| Bola
|
+3
|
1d4
|
5/10
|
2 sc
|
2 lb.
|
Bludgeon
|
Entangling, thrown
|
|
|
| Boomerang
|
+3
|
1d6
|
10/20
|
5 sc
|
3 lb.
|
Light Blade
|
Thrown
|
|
|
| Hand crossbow
|
+2
|
1d6
|
10/20
|
25 sc
|
2 lb.
|
Light Ranged
|
-
|
|
|
| Sling
|
+2
|
1d6
|
10/20
|
5 cp
|
0 lb.
|
Light Ranged
|
-
|
|
|
Two-Handed
| Weapon
|
Prof.
|
Damage
|
Range
|
Price
|
Weight
|
Group
|
Properties
|
| Blowgun
|
+3
|
1d4
|
5/10
|
10 sc
|
4 lb.
|
Assassin Weapon
|
-
|
|
|
| Crossbow
|
+2
|
1d8
|
15/30
|
25 sc
|
4 lb.
|
Heavy Ranged
|
-
|
|
|
| Longbow
|
+2
|
1d12
|
25/50
|
45 sc
|
0 lb.
|
Heavy Ranged
|
-
|
|
|
| Shortbow
|
+2
|
1d8
|
15/30
|
25 sc
|
0 lb.
|
Light Ranged
|
-
|
|
|
Properties
- Crushing: Enhances certain attack powers.
- Defensive: Enhances certain attack powers.
- Entangling: Enhances certain attack powers.
- Off-hand: Can be wielded in your off-hand without penalty.
- Slicing: Enhances certain attack powers.
- Thrown: Thrown weapons are hurled by hand, as opposed to ammunition-using ranged weapons. some thrown weapons can also be used as melee weapons.
- Versatile: Wielding a versatile weapon in both hands increases the size of its damage die.
Other Equipment
Adventuring Gear
| Item
|
Price
|
Weight
|
| Alchemical materials
|
1 sc
|
-
|
|
|
| Apothecary's kit
|
5 sc
|
2 lb.
|
|
|
| Bedroll
|
1 sc
|
3 lb.
|
|
|
| Candle
|
1 cp
|
-
|
|
|
| Day's rations
|
3 cp
|
2 lb.
|
|
|
| Flask (empty)
|
5 cp
|
1 lb.
|
|
|
| Hooded cloak
|
7 cp
|
2 lb.
|
|
|
| Journal
|
6 cp
|
2 lb.
|
|
|
| Instrument
|
4 cp
|
2 lb.
|
|
|
| Lockpicks
|
10 sc
|
1 lb.
|
|
|
| Oil (1 pint)
|
1 sc
|
1 lb.
|
|
|
| Prybar
|
8 cp
|
6 lb.
|
|
|
| Rope (50 ft)
|
1 sc
|
10 lb.
|
|
|
| Tent
|
8 sc
|
20 lb.
|
|
|
| Toolkit
|
12 cp
|
4 lb.
|
|
|
| Torch
|
1 cp
|
1 lb.
|
|
|
- Alchemical materials: Alchemical creations require a cost measuring in alchemical materials. These can also be harvested from the land, or found in caches along with treasure.
- Apothecary's kit: Essential for distilling poisons or brewing certain alchemical creations.
- Bedroll: For sleeping on.
- Candle: Provides dim light out 5 squares.
- Day's rations: Enough food to subsist on comfortably for a single day.
- Flask: A container for carrying liquids.
- Hooded cloak: Grants a +2 bonus to Stealth in dim light or lower, but only when worn with cloth or leather armor.
- Journal: For recording down important things, such as recipes, spells, the day's events, and so forth.
- Instrument: A musical instrument.
- Lockpicks: These grant a +2 bonus to Thievery checks to open a lock or to disable a trap.
- Oil: A flammable liquid that can be used to ignite things, such as lamp, lanterns, braziers or people.
- Prybar: Also known as a crowbar, grants a +2 bonus for forcing open doors, chests and the like. Increases to +6 if used by two people.
- Rope: Fifty feet of strong rope. Additional purchases can either be separate lengths of rope, or can add an extra fifty feet to an existing length of rope.
- Tent: A small temporary shelter from the elements. Can be camouflaged for an extra 2 silver coins.
- Toolkit: Hammer, saw, nails and other tools for crafting or repairing items.
- Torch: Provides bright light out 5 squares, and dim light out 10 squares.
Services
| Item
|
Price
|
Weight
|
| Lodgings (squalid)
|
1 cp
|
-
|
|
|
| Lodgings (comfortable)
|
2 sc
|
-
|
|
|
| Lodgings (opulent)
|
2 gc
|
-
|
|
|
| Meal (common)
|
8 cp
|
-
|
|
|
| Meal (feast)
|
6 sc
|
-
|
|
|
| Passage (cramped)
|
6 cp
|
-
|
|
|
| Passage (comfortable)
|
3 sc
|
-
|
|
|
- Lodgings: The cost for a single person to stay at an inn for a single night. Cheaper inns are typically dens of disease and villainy.
- Meal: The cost of a single meal for five to six people, including drinks. Common meals are plain but filling, feasts are delicious and satisfying.
- Passage: The cost for a single person to travel on a ship from one port to another. Charting a ship to faraway ports, or to an uninhabited/hostile place, will increase the cost.
Mounts & Vehicles
| Item
|
Price
|
Weight
|
| Camel
|
2 sc
|
-
|
|
|
| Chariot
|
16 sc
|
-
|
|
|
| Elephant
|
5 gc
|
-
|
|
|
| Horse
|
18 cp
|
-
|
|
|
| Howdah
|
38 sp
|
-
|
|
|
| Mule
|
12 cp
|
-
|
|
|
| Ship
|
500 gc
|
-
|
|
|
| Wagon
|
4 sp
|
-
|
|
|
- Camel: A hardy, desert-going mount that can travel for long periods of time.
- Chariot: A small vehicle pulled by one or two creatures.
- Elephant: A very large mount capable of carrying many riders, or a howdah.
- Horse: A fleet-footed mount that is fast and agile.
- Howdah: A mounted fort that fits on the back of an elephant to provide cover to its riders.
- Mule: A stoic and cheap little mount that is used as a beast of burden.
- Ship: A sailing vessel large enough to carry passengers and cargo.
- Wagon: A cart used for carrying people or cargo.
Full details located on the Mounts & Vehicles page.