Edward Tuttle
Edges
Demo Man: +2 to all rolls involving explosives
Mechanically Inclined: +2 to Knowledge or Repair rolls
Combat Reflexes: +2 to Spirit rolls to recover from being Shaken
AB: Psionics: Allows the Psionics skill
Hindrances
Slow (Major): Draw two initiative cards, take the lower of the two
Hard of Hearing (Minor): -2 to Notice sounds
Habit: Nail Biter (Minor): Charisma -1
Skills
| Shooting | Agility | d8 |
| Fighting | Agility | d6 |
| Repair | Smarts | d8+2 (Mechanically Inclined Edge) |
| Notice | Smarts | d6 |
| Driving | Agility | d4 |
| Stealth | Agility | d4 |
| Knowledge: Demolitions | Smarts | d6+2 (Demo Man Edge) |
| Knowledge: Engineering | Smarts | d6+2 (Mechanically Inclined Edge) |
| Guts | Spirit | d6 |
| Gambling | Smarts | d4 |
| Throwing | Agility | d4 |
| Psionics | Smarts | d6 |
Powers
Boost / Lower Trait: Boost or lower one of the target's skills by 1 die size for 3 rounds
Gear
| Type | Armor | Weight | Cost | Notes |
| Mk7 Personal Armor | +5 | 15 | 800 | Full body coverage. |
| Radio and Headset | - | 1 | - | - |
| Type | Range | Damage | RoF | Cost | Weight | Shots | Min Str. | Notes |
| AN/PVS 28 NVG’s | - | - | - | 900 | 2 | - | - | Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but may be detectable. |
| LM2 Laser Rifle | 30/60/120 | 3d6+1 | 3 | 800 | 10 | - | - | AP 1, Laser, Auto |
| M26 Taser | 3/6/12 | 2d6 | 1 | 100 | 2.5 | 1 | - | Ignores Armor, Non-Lethal, Biological targets only, CQB (Taser Pack) |
| M26 Taser Pack (2x) | - | - | - | 5 | 0.1 | 1 | - | 1 M26 Taser Pack |
| Stun Baton | - | Str+2d6 | - | 75 | 4 | - | - | Ignores armor, Non-lethal, Biological targets only |
| Toolkit | - | - | - | - | 5 | - | - | A kit of tools. |
| Goggles | - | - | - | - | - | - | - | Eye protection |
| C4 (4lbs) | - | - | - | - | 5 | - | - | Good for blowing things up |
| Blasting Caps (20x) | - | - | - | - | 2 | - | - | Good for setting off things that blow up |
ENCUMBRANCE: 38 / 40 lbs
Experience
Mission 1: (10 exp, Novice)
- Strength d6 -> d8
- Stealth (new) -> d4
Mission 2: (5 exp, Novice)
- Shooting d6 -> d8
Mission 3: (10 exp, Seasoned)
- Smarts d6 -> d8
- Edge: Combat Reflexes
- Bennies 2 -> 3 (Wild Card)
Total Experience: 25 (Seasoned)
Background
"Hey speak up, my hearing ain't so hot. So there I was, stuck in the middle of the highway, diarming the fifth in a series of 7 daisy chained IEDs. That was a long day of suck. We finally got 'em taken care of, heading back to the FOB, and some fuckin' Derka went and snuck a bomb under the road when we were busy! Blew up right behind my humvee! Yeah, I was one lucky lil' bastard, I tell you what. What was that? Oh, why did I resign from Uncle Sam to work for X-Com? Here's the deal, you usually don't see Derkas all shooting at you on a daily basis. Most the time, they set up bombs and see if they blow up troops. The aliens? You can see the ETs when they fight, and if you can see them, you can shoot 'em."