Edward Tuttle

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Edward Tuttle
Edward Tuttle
Rank SGT.gif Sergeant
Nationality USmini.png
Attributes
Agility d6
Smarts d8
Spirit d6
Strength d8
Vigor d6
Derived Stats
Pace 6
Parry 5
Toughness 7/9 (2/4 Armor)
Charisma -1
Combat Stats
Bennies 3
Wounds 2
Wild Die 1d4
Kills 4



Edges

Demo Man: +2 to all rolls involving explosives

Mechanically Inclined: +2 to Knowledge or Repair rolls

Combat Reflexes: +2 to Spirit rolls to recover from being Shaken

AB: Psionics: Allows the Psionics skill

Hindrances

Slow (Major): Draw two initiative cards, take the lower of the two

Hard of Hearing (Minor): -2 to Notice sounds

Habit: Nail Biter (Minor): Charisma -1

Skills

Shooting Agility d8
Fighting Agility d6
Repair Smarts d8+2 (Mechanically Inclined Edge)
Notice Smarts d6
Driving Agility d4
Stealth Agility d4
Knowledge: Demolitions Smarts d6+2 (Demo Man Edge)
Knowledge: Engineering Smarts d6+2 (Mechanically Inclined Edge)
Guts Spirit d6
Gambling Smarts d4
Throwing Agility d4
Psionics Smarts d6



Powers

Boost / Lower Trait: Boost or lower one of the target's skills by 1 die size for 3 rounds

Gear

Type Armor Weight Cost Notes
Mk7 Personal Armor +5 15 800 Full body coverage.
Radio and Headset - 1 - -
Type Range Damage RoF Cost Weight Shots Min Str. Notes
AN/PVS 28 NVG’s - - - 900 2 - - Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but may be detectable.
LM2 Laser Rifle 30/60/120 3d6+1 3 800 10 - - AP 1, Laser, Auto
M26 Taser 3/6/12 2d6 1 100 2.5 1 - Ignores Armor, Non-Lethal, Biological targets only, CQB (Taser Pack)
M26 Taser Pack (2x) - - - 5 0.1 1 - 1 M26 Taser Pack
Stun Baton - Str+2d6 - 75 4 - - Ignores armor, Non-lethal, Biological targets only
Toolkit - - - - 5 - - A kit of tools.
Goggles - - - - - - - Eye protection
C4 (4lbs) - - - - 5 - - Good for blowing things up
Blasting Caps (20x) - - - - 2 - - Good for setting off things that blow up


ENCUMBRANCE: 38 / 40 lbs

Experience

Mission 1: (10 exp, Novice)

  • Strength d6 -> d8
  • Stealth (new) -> d4

Mission 2: (5 exp, Novice)

  • Shooting d6 -> d8

Mission 3: (10 exp, Seasoned)

  • Smarts d6 -> d8
  • Edge: Combat Reflexes
  • Bennies 2 -> 3 (Wild Card)

Total Experience: 25 (Seasoned)

Background

"Hey speak up, my hearing ain't so hot. So there I was, stuck in the middle of the highway, diarming the fifth in a series of 7 daisy chained IEDs. That was a long day of suck. We finally got 'em taken care of, heading back to the FOB, and some fuckin' Derka went and snuck a bomb under the road when we were busy! Blew up right behind my humvee! Yeah, I was one lucky lil' bastard, I tell you what. What was that? Oh, why did I resign from Uncle Sam to work for X-Com? Here's the deal, you usually don't see Derkas all shooting at you on a daily basis. Most the time, they set up bombs and see if they blow up troops. The aliens? You can see the ETs when they fight, and if you can see them, you can shoot 'em."