From Traditional Games Wiki
Type: Strong Controller
Stats
| Health |
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10 |
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Fortitude |
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6
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| Health Bonus |
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2 |
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Reflex |
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5
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| Training |
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Athletics |
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Will |
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3
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Traits
| Level 1 |
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Primal: While not wearing plate armor, you gain a +1 bonus to your speed.
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Basic: You gain the call of the wild power.
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| Level 4 |
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Senses: You gain a +1 bonus to initiative.
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| Level 5 |
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Novice: You gain the latch on power.
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| Level 6 |
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Critical: When you roll a 20 on an attack roll, you may immediately use call of the wild as a free action.
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| Level 8 |
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Hunter: Enemies adjacent to both you and an animal summoned by call of the wild grant combat advantage.
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| Level 9 |
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Expert: You gain the nature's wrath power.
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Powers
| Call of the Wild
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Druid Basic
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| From the wilds, you call a fuzzy ally to your aid.
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| At-Will
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| Standard Action
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Close burst 5
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| Effect: A Small animal appears in an unoccupied square within the burst. The animal is treated as an ally and acts in the initiative order directly after you. It has the same speed and defenses as you, and it has 1 hit point. The animal disappears when it drops to 0 hit points or at the end of your next turn. The animal can use the mauling strike power.
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| Mauling Strike
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Druid Basic (Secondary)
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| Your ally rends and tears with its claws.
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| At-Will ✦ Physical
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| Standard Action
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Melee 1
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| Target: One creature
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| Attack: Level vs. Reflex
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| Hit: 1d10 + level physical damage, and the target takes a -2 penalty to its defenses until the end of your next turn.
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| Miss: Half damage, and the target takes a -1 penalty to its defenses against the next attack made against it.
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| Latch On
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Druid Novice Racial Power
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| Your ally snaps its jaws shut on your foe and doesn't let go.
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| Encounter ✦ Physical
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| Immediate Interrupt
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Personal
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| Trigger: An enemy enters a square adjacent to you or an animal summoned by call of the wild
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| Effect: The triggering enemy takes ongoing 5 physical damage (save ends).
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| Nature's Wrath
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Druid Expert
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| With a shout, nature's full fury comes down at your command.
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| Encounter
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| Minor Action
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Personal
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| Effect: You may use call of the wild up to three times as a free action.
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test
| Attack Name
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Class Power 1
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| Flavor text.
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| At-Will ✦ Divine, Healing
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| Standard Action
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Personal
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| Effect: 4d10 + Charisma modifier damage, and the target is weakened until the end of your next turn.
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