Diadios

From Traditional Games Wiki
Jump to: navigation, search

Zenith Index

Diadios

Daidios is one of the famed Highwaymen. Like his father and grandfather before him, Daidios trained from an early age for the task before him. In the Academy, where all novices are trained, he excelled. Quickly graduating and undergoing the secret Rite of the Walk, Daidios became a Messenger of Zenith.

Proving his loyalty as a messenger and daring to defy and outwit a Silverfist in delivering a heretical book (admittedly, it was only a single Dominion, but still), Daidios quickly graduated again from the role of a city messenger. Undergoing the Rite of the Jog, Daidios was congratulated and given promission to move beyond Zenith.

Daidios is still new to his position as a Messenger of the Greater Lands. Told to explore the lands, the young man joined up with the exploration of the ruins. Even so, he expects he'll be burdened with a letter or two on his journey. And despite his relatively new position, he is already planning ahead for his Rite of the Run.

Attributes

ST 10

DX 11

IQ 12

HT 10

[60]

HP 10

Wil 12

Per 12

FP 13

[9]

Advantages

Appearance:Average[0]

Cultural Familiarity:Zenith[0]

Cultural Familiarity:Greater Lands[1]

Cultural Familiarity:Lesser Lands[1]

Common: Spoken Native/Writing Native

Magery-2[25]

Patron(Universtity of Zenith, Rarely)[8]

Disadvantages

Struggling[-10]

Code of Honor(Highwayman)[-5]

Duty(Highwayman, Fairly Often, Hazardous)[-10]

Honesty[-10]

Overconfidence[-5]


Skills

[1]Animal Handling-10

[2]Area Knowledge(Zenith)-13

[1]Boating-10

[2]Boxing-11

[1]Climbing-10

[1]Cloak-10

[2]Detect Lies-11

[2]Diplomacy-11

[1]Fast Draw(Shortsword)-11

[1]Fast Talk-11

[1]First Aid-12

[1]Hiking-9

[1]Holdout-11

[1]Innate Attack-11

[1]Intimidation-11

[1]Navigation-11

[1]Observation-11

[2]Riding-11

[8]Ritual Magic(Invocation)-13

[4]Shortsword-12

[1]Smuggling-11

[1]Stealth-10

[1]Survival-11

[4]Thaumatology-11

Spells

[1]Seek Water-12

[1]Seek Food-12

[2]Seeker-13

[2]Trace-13

[1]Measurement-12

[1]Far Feeling-12

[1]Find Direction-12

[1]Tell Position-12

[1]Ignite Fire-12

[1]Create Fire-12

[1]Shape Fire-12

[1]Fireball-12

Equipment

Heavy Cloak, $50 DB 2, Weight 5, DR/HP 1/5

Leather Jacket, $50 Arms, Torso, DR 1*, Weight 4

Shortsword, $400 sw cut, thr imp, Weight 2