From Traditional Games Wiki
I'll just dump my raw .txt file with his sheet here, I guess!
Name: Death Guy (Rogue Guy) Player: Cabbit Classes: Rogue(5)/Assassin(4) Total Level: 9 Alignment: Neutral Evil Race: Shy Guy Gender: Male Eyes: Mask Hair: Hood Height: 3'3" Weight: 30 lbs. Age: 29 Init: +8 Speed: 20 Defense: 19 ( Size +1, Dex +4, Armor +4 ) Touch: 15 ( Size +1, Dex +4 ) Flat Footed: 15 ( Size +1, Armor +4 ) BAB: +6/+1 HD: 9d6 WP: 10 VP: 42 Base Modifiers Total Bonus Str: 14 Shy Guy-2 12 +1 Dex: 15 Shy Guy+2/Level+2 19 +4 Con: 10 10 +0 Int: 14 14 +2 Wis: 10 10 +0 Cha: 12 Shy Guy-2 10 +0 Fort: +2, Ref: +12, Will: +2 Skills: Skill Bonus Other Total Source Balance +10 +4 +2 +16 R Climb +8 +1 +0 +9 R Disable Device +10 +2 +2 +14 R Disguise +5 +0 +0 +5 R Escape Artist +8 +4 +0 +12 R Hide +10 +4 +6 +20 R Jump +7 +1 +2 +10 R Listen +8 +0 +0 +8 R Move Silently +10 +4 +2 +16 R Open Lock +8 +2 +2 +12 R Search +10 +2 +5 +17 R Tumble +10 +4 +2 +16 R Points: Rogue(5) 80 Assassin(4) 18 Total 86 Languages: Common Koopa Goomba Feats/Abilities: Great Ally* [Shy Guy One] Improved Initiative [Level One] Sneak Attack +1d6 [Rogue One] Trapfinding [Rogue One] Evasion [Rogue Two] Weapon Finesse [Level Three] Sneak Attack +2d6 [Rogue Three] Trap Sense +1 [Rogue Three] Uncanny Dodge [Rogue Four] Sneak Attack +3d6 [Rogue Five] Eschew Materials [Level Six] Sneak Attack +4d6 [Assassin One] Death Attack [Assassin One] Poison Use [Assassin One] Spells [Assassin One] Save Vs. Poison +1 [Assassin Two] Improved Uncanny Dodge [Assassin Two] Sneak Attack +5d6 [Assassin Three] Death Blowª [Level Nine] Save Vs. Poison +2 [Assassin Four] *Explained Below ªComplete Adventurer Equipment: Super-Tough Black Shy Guy Robe 1175 Coins (Reinforced Leather Armor +1, Small) Shy Guy Mask of Minute Seeing 1250 Coins (Goggles of Minute Seeing) Thwackin' Mace 305 Coins (Masterwork Light Mace, Small) Stabbin' Knife 2 Coins (Knife, Small) Sling - Coins Sling Bullets, x15 .2 Coin Ring of Feather Falling 2200 Coins Mushroom of Jump, x1 50 Coins Leaf of Pass Without Trace, x2 100 Coins Belt pouch, Small, x3 3 Coins Thieves' tools, Masterwork 100 Coins Bedroll .1 Coin Poison Gas Mask 4400 Coins Wand of Low-Light Vision 750 Coins Wand of Invisibility 4500 Coins Wiggler Poison, x6 Doses 1470 Coins (Giant Wasp Poison) Coins 27 Combat: Single Attacks- Bonus Damage Range Critical Mace Thwack +11 1d4+1 Melee 20/x2 Sling Shot +10 1d3+1 50 ft. 20/x2 Full Attacks- Bonus Damage Range Critical Mace Thwack +11 1d4+1 Melee 20/x2 +6 1d4+1 Melee 20/x2 Sling Shot +10 1d3+1 50 ft. 20/x2 +5 1d3+1 50 ft. 20/x2 Abilities Summary: Great Ally (EX) Shy guys work exceptionally well with their allies. When successfully aided on a skill check or attack roll by an ally, or when aiding another, a shy guy applies or gains a +3 bonus on its check or attack roll (instead of the normal +2 bonus). Furthermore, a shy guy gains a +4 bonus on attack rolls against an opponent flanked by an ally (instead of the normal +2 bonus). Spells (SP) An assassin can cast a small number of spells, using Int as his primary casting attribute but otherwise casting spells like a sorcerer. When he gains 0 spells per day, he can only cast spells of that level with bonus spells due to a high intelligence. Magic: Assassin Caster Level: 4 Arcane Spell Failure: - Level One - 5/Day - DC 13 Disguise Self Distract Assailant Jump Obscuring Mist Level Two - 4/Day - DC 14 Boostrike* Fire Shuriken Spider-Climb *Wraithstrike, Complete Adventurer Background: Things used to be so simple. March to the left, march to the right. Throw a spear, swing your mace, and watch out for the plumbers. So simple. He was Shy Guy. They were Shy Guy. Everyone was Shy Guy. Even if the unmasked called them Snifits or Bandits or Mace Guys, or whatever, they were all Shy Guy at heart. All the same, brothers and sisters. It was like having a huge family, without conflict, without difference, without borders. Until the Bomb atomizes three million of your closest relatives at once. Nobody knew just how deep the connection, the sympathy between each Shy Guy ran until nearly half their number died at once. Some shattered from the emotional strain. Most of them just snapped to some degree, their minds driven into a psychotic, mindless loyalty to the King for just the barest chance to make Mario suffer for the untold slaughter of their kin. And one little Shy Guy, rather than being blinded by rage, had his eyes opened. It didn't matter. None of it did. The unity, the brotherhood, the bomb. Mario. Bowser. Anything. There was no point. There was nothing else. The Rogue Shy Guy, as he decayed further into quasi-nihilism, murder, and wealth-mongering, began to wonder if anything actually survived the blast. Rather than dwell on the kind of thoughts that hadn't occured to any of his utopian brothers in centuries, Rogue Guy immersed himself in the rapidly developing world of kills-for-hire. And the heroes are paying well. For now.