Dark One
| Average Height: 3’ 5" - 4' 0" Average Weight: 60 - 80lb. Ability Scores: +2 Dexterity, +2 Intelligence Languages: Deep Speech, Choice of one other Cloak of Shadows: You receive a +1 racial bonus to your Reflex and a +5 racial bonus to saving throws against fear effects. Dark Step: You can use Dark Step racial power. |
| Dark Step | Dark One Racial Power | ||
| In a burst of darkness you slip among foes before launching a surprise attack. | |||
| Enounter | |||
| Move Action | Personal | ||
| Effect: You can move up to 4 spaces and receive a Dexterity modifier bonus to AC against attacks of opportunity. Any enemy you end this move adjacent to grants you combat advantage until the end of your turn. | |||
The Dark Ones have eschewed building an underground empire of stone and steel, for building one of pain and suffering. Their history might be more intimidating if they weren’t only four feet tall.
Undeterred by this short coming, the Dark Ones have proven more than effective at murder and mayhem. They also seem to have a preternatural ability to sink into the shadows. They claim it stems from the darkness in their hearts and souls, but must think it’s just because they’re small enough to not be noticed.
In order to prove their worth, the Dark Ones have sought to cause as much havoc and destruction. Being that they’re the superior race, they have caused quite a bit.
Play a Dark One if you want...
- to be small.
- to be a mean little bastard.
- to skulk in the dark like some angry goth kid.
Contents
Racial Feats
Heroic Tier
Shadow Step
Prerequisite: Dark One, Dark Step racial power
Benefit: After using Dark Step you gain concealment until the start of your next turn.
Trick of the Light
Prerequisite: Dark One
Benefit: You receive +1 feat bonus to your Reflex defense when in an area of low light or darker.
Paragon Tier
Fade To Black
Prerequisite: Dark One, Trick of the Light feat
Benefit: You receive a +2 feat bonus to AC when in low light or darker.
