D&D Simplex
D&D Simplex is a simplified version of Dungeons and Dragons 4e that incorporates elements of Gamma World and other lighter rules games to make the game run smoother and faster. Instead of the traditional ability scores, characters are Strong, Quick, Smart, or a combination thereof.
Contents
Building a Character
Building a character in D&D Simplex consists of 4 simple steps:
1. Choose class: Choose one class from the race list. You gain its traits up to your starting level.
2. Choose archetype: Choose one archetype from the archetype list. You gain its traits up to your starting level.
3. Choose skills: You gain 12 points to spend on your six skills (each point increases a skill by 1, up to a maximum of 6). Choose a skill to train (in addition to the skills your race and class train; these skills must be different). Trained skills gain a +4 bonus.
4. Choose equipment: You gain one armor, one weapon, and one artifact of your level or lower.
Character Statistics
Each character has all of the following:
| Health | The representation of how much punishment your character can take before they collapse, measured in hit points. You gain the base health determined by your class and archetype, plus a bonus determined by your class, archetype, and level. |
| Health = Class Health + Archetype Health + Level x (Class Health Bonus + Archetype Health Bonus) | |
| Bloodied Value | Half your health. Some traits and powers are triggered when you are bloodied, and your second wind heals you your bloodied value. |
| Bloodied Value = Health / 2 (rounded down) | |
| Defense | Represented by Fortitude, Reflex, and Will, these show how hard you are to hit effectively. |
| Defense = Class Defense + Archetype Defense + Level + Bonus | |
| Initiative | How quick your character is ready to act in a fight. |
| Initiative = Level + Bonus | |
| Speed | How quickly you move in battle. |
| Speed = 6 + Bonus | |
| Skill | How proficient you are at certain tasks. The base rank in a skill is bought by the player out of a pool of 12 points with a max rank of 6 in any skill. The six available skills are listed in the Skills section. |
| Skill = Bought Ranks + Level + Bonus |
Classes
You may choose one of the following classes:
| Controller | Defender | Leader | Striker | |
| Strong | Druid | Fighter | Warlord | Barbarian |
| Quick | Psion | Monk | Bard | Rogue |
| Smart | Wizard | Paladin | Cleric | Sorcerer |
Archetypes
You may choose one of the following archetypes:
| Strong | Caustic | Ironhearted | Stalwart | Stout |
| Quick | Acrobatic | Artful | Crafty | Nimble |
| Smart | Commanding | Deceptive | Mystic | Spiteful |
Powers
Each character has a selection of powers that they gain from their class and archetype, as shown on the table below. In addition, all players gain the Second Wind power.
| Second Wind | Utility | ||
| Breathing deep, you summon your strength and fight despite your wounds. | |||
| Encounter | |||
| Minor Action | Personal | ||
| Effect: You regain hit points equal to your bloodied value (one-half your maximum value) and gain a +2 bonus to all defenses until the beginning of your next turn. | |||
| Special: If you are unable to take actions, an adjacent ally can use a standard action to trigger this power. | |||
Skills
There are six skills in the game, broken down into pairs in each of the major qualities Strong, Quick, and Smart.
| Strong | Athletics | The skill of Strength, which represents your physical prowess and power. Possible uses of Athletics are Running, Climbing, and Swimming. |
| Endurance | The skill of Constitution, which represents how hardy you are. Possible uses of Endurance are Resisting Disease, Resisting Starvation, and Foraging. | |
| Quick | Finesse | The skill of Dexterity, which represents how accurate you can be. Possible uses of Finesse are Stealth, Lockpicking, and Jumping. |
| Perception | The skill of Wisdom, which represents how much of your surroundings you notice. Possible uses of Perception are Spot, Listen, and Search. | |
| Smart | Knowledge | The skill of Intelligence, which represents how much information you know. Possible uses of Knowledge are History, Arcana, and Religion. |
| Interaction | The skill of Charisma, which represents how good you are at talking and getting people to understand you. Possible uses of Interaction are Diplomacy, Bluff, and Insight. |
Equipment
| Armor | |
| Chainmail | Gain a +1 armor bonus to Fortitude. |
| Bracers | Gain a +1 armor bonus to Reflex. |
| Amulet | Gain a +1 armor bonus to Will. |
| Plate | Gain a +1 armor bonus to all defenses, and take a -2 penalty to speed. |
DM Tools
Skill checks:
| Easy DC | 8 + Level |
| Medium DC | 12 + Level |
| Hard DC | 16 + Level |