From Traditional Games Wiki
| Lost Arm
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Level 5 Wound
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| You lose the use of your arm, making you less effective in combat.
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Attack: +16 vs. Fortitude
Endurance improve DC 30, maintain DC 21, worsen DC 16 or lower
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| The target has no off-hand.
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The target has no off-hand and takes a -2 penalty to attack rolls.
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Initial Effect The target has no off-hand and takes a -2 penalty to attack and damage rolls. In addition, they take a -3 penalty to Acrobatics, Athletics and Thievery checks.
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Final State The target has no off-hand and takes a -2 penalty to attack and damage rolls. In addition, they permanently lose a healing surge.
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| Lost Eye
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Level 5 Wound
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| You lose the use of your eye, making you half-blind.
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Attack: +16 vs. Fortitude
Endurance improve DC 30, maintain DC 21, worsen DC 16 or lower
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| The target takes a -1 penalty to attack rolls and a -3 penalty to Perception checks.
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The target takes a -2 penalty to attack rolls and a -5 penalty to Perception checks.
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Initial Effect The target takes a -3 penalty to attack rolls and a -10 penalty to Perception checks.
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Final State The target takes a -3 penalty to attack rolls and a -10 penalty to Perception checks. In addition, they permanently lose a healing surge.
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| Lost Leg
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Level 5 Wound
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| You lose the use of your leg, making you slower and clumsier.
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Attack: +16 vs. Fortitude
Endurance improve DC 30, maintain DC 21, worsen DC 16 or lower
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| The target takes a -1 penalty to speed, and a -2 penalty to Acrobatics and Athletics checks.
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The target takes a -2 penalty to speed, and a -4 penalty to Acrobatics and Athletics checks.
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Initial Effect The target takes a -3 penalty to speed, and a -4 penalty to Acrobatics and Athletics checks. In addition, they fall prone whenever they are hit in combat.
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Final State The target is slowed and takes a -5 penalty to Acrobatics and Athletics checks. In addition, they permanently lose a healing surge.
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