Character Classes (A Time For Heroes)
Contents
Skirmisher
| Skirmisher |
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Role: Striker |
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Armor Proficiencies: Fatigues (Sharpshooter); Fatigues, Light Armor (Tunnel Rat) |
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Hit Points at 1st Level: 12+Constitution Score |
| Trained Skills: Shiphandling, Engineering, or Nature (your choice). From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Engineering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex) |
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Class Features: Fighting Style, Call For Fire, Point Man |
The Skirmisher is a reskinned Ranger from the Player’s Hand Book I. When creating one use the modified weapon and armored proficiencies located in the summary as well as the new skill selection.
Fighting Style
The sharpshooter build in the summary is the Archer fighting style, while the Tunnel Rat build is the Two Weapon fighting style. Beast Master rangers can choose either of the given sets of proficiencies.
Holding a two handed melee weapon counts as holding two melee weapons and thus meets the prerequisites for class powers that call for it.
Call For Fire
As per Hunters Quarry feature.
Point Man
As per Prime Shot class feature.
Commando
| Commando |
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Role: Striker |
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Armor Proficiencies: Combat Fatigues |
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Hit Points at 1st Level: 12+Constitution Score |
| Trained Skills: Shiphandling, Engineering, Stealth, or Thievery (your choice of two). From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Engineering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Shiphandling (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex) |
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Class Features: First Strike, Commando Tactics, Commando Weapon Talent, Sneak Attack |
The Commando is a reskinned Rogue from the Player’s Hand Book I. When creating one use the modified weapon and armored proficiencies located in the summary as well as the new skill selection.
First Strike
As per First Strike class feature.
Commando Tactics
As per Rogue Tactics class feature.
Commando Weapon Talent
A commando gains a +1 to attack rolls with pistols and the damage dice for bladed weapons are one size higher.
Sneak Attack
Works as described in the Sneak Attack class feature except it can only be done with a bladed or silenced weapon.
Marshall
| Marshall |
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Role: Leader |
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Armor Proficiencies: Combat Fatigues, Light Armor, Heavy Armor |
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Hit Points at 1st Level: 12+Constitution Score |
| Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Engineering (Wis), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Shiphandling (Int) |
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Class Features: Combat Leader, Commanding Presence, Inspiring Word |
The Marshall is a reskinned Warlord from the Player’s Hand Book I. When creating one use the modified weapon and armored proficiencies located in the summary as well as the new skill selection.
Commanding Presence
As per Commanding Presence class feature.
Combat Leader
As per Combat Leader class feature.
Inspiring Word
As per Inspiring Word class feature.
Shock Trooper
| Shock Trooper |
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Role: Defender |
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Armor Proficiencies: Combat Fatigues, Light Armor, Heavy Armor |
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Hit Points at 1st Level: 15+Constitution Score |
| Trained Skills: From the class skills list below, choose three trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Engineering (Wis), Heal (Wis), Intimidate (Cha), Shiphandling (Int), Streetwise (Cha) |
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Class Features: Combat Challenge, Combat Superiority, Shock Trooper Weapon Talent. |
The Shock Trooper is a reskinned Fighter from the Player’s Hand Book I. When creating one use the modified weapon and armored proficiencies located in the summary as well as the new skill selection.
Combat Challenge
As per Combat Challenge class feature.
Combat Superiority
As per Combat Superiority class feature.
Shock Trooper Weapon Talent
Battlerager Vigor and Tempest Technique are not available. Otherwise this functions as normal.