Centaur
From Traditional Games Wiki
| Average Height: 6' 6" - 7' 4" Average Weight: 750 - 800lb. Ability Scores: +2 Constitution, +2 Strength or +2 Dexterity Languages: Common, Elven Centaur Weapon Proficiency: You gain proficiency with the longbow and the shortbow. Gallop: You gain a +2 racial bonus to speed when charging. Quick Kick: Once per encounter, you can use the quick kick power. Workhorse: You can carry, push and drag more weight as if your Strength score was 5 points higher. |
| Quick Kick | Centaur Racial Power | ||
| Only a foolish enemy thinks he is safe when attacking you from behind. | |||
| Encounter ✦ Rattling | |||
| Minor Action | Melee 1 | ||
| Target: One creature | |||
| Attack: Strength + 2 vs. Reflex, Constitution + 2 vs. Reflex or Dexterity + 2 vs. Reflex | |||
| Hit: 2d6 damage, and you push the target 2 squares. | |||
| Effect: The target makes a saving throw. If the target fails the saving throw, it falls prone. | |||
| Increase to +4 bonus at 11th level, and to +6 bonus at 21st level. | |||
| Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects. | |||
Play a centaur if you want...
- to be a horse, but not a whole horse.
- poop wherever the hell you want, whenever the hell you want