From Traditional Games Wiki

| Beckett
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played by Fuego Fish
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| Level 1 Unaligned Corgi Paladin
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XP 0
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| STR: 13 (+1)
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DEX: 12 (+1)
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WIS: 13 (+1)
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Hit Points: 29
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| CON: 14 (+2)
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INT: 10 (+0)
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CHA: 18 (+4)
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Bloodied: 14
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| Surges: 12/12
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Surge Value: 7 HP
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| Initiative: +1
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Speed: 5
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Deity: The Raven Queen
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| AC: 20
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Fort: 14
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Reflex: 14
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Will: 16
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| Paladin Class Features: Once per encounter you can invoke divine power, filling yourself with the might of your patron deity.
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| Racial Features:
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| Good Dog: Once per encounter, you can use either the puppy eyes or valiant bark power.
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| Guard Dog: You gain a +5 racial bonus to saving throws against fear.
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| Occasional Quadruped: You can carry 25% more weight for your Strength, just like a quadruped.
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| Feats:
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| Thick Coat: You have resist cold 5 + one-half your level.
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| Languages:
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Canine, Common
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| Skills:
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Bluff +6, Diplomacy +9, Heal +6, Intimidate +9, Nature +3, Religion +5
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| Background:
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Feral and Free (Nature, Perception)
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| Equipment:
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Plate Armor (50lb), Heavy Shield (15lb), Scimitar (4lb), Holy Symbol (1lb), Adventurer's Kit (33lb)
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| Combat:
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| Scimitar: +3 vs. AC; 1d8+1 damage.
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Powers
Racial
| Puppy Eyes
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Corgi Racial Power
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| You are just too adorable to hit.
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| Encounter
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| Immediate Interrupt
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Personal
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| Trigger: You are targeted by a close attack or a melee attack
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| Target: The attacking creature
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| Attack: +6 vs. Will
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| Hit: The target's attack fails without expending their power.
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| Miss: The target's attack hits you.
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| Valiant Bark
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Corgi Racial Power
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| Your bark is worse than your bite.
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Encounter Fear
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| Minor Action
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Close burst 3
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| Target: Each enemy in burst
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| Attack: +4 vs. Will
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| Hit: The target takes a -1 penalty to attack rolls until the end of your next turn.
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| Increase to -2 penalty at 11th level, and to -3 penalty at 21st level.
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Class Feature
| Divine Challenge
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Paladin Class Feature
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| You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
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| At-Will ✦ Divine, Radiant
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| Minor Action
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Close burst 5
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| Target: One creature in burst
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| Effect: You mark a target. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes 7 radiant damage the first time it makes an attack that doesn't include you as a target before the start of your next turn. If you do not engage your target by the end of your turn, the marked condition ends and you cannot use divine challenge on your next turn.
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| Special: You can place a divine challenge on any creature so long as it is not already affected by your or another character's divine challenge.
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| Divine Mettle
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Paladin Class Feature
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| Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction.
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| Encounter ✦ Divine
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| Minor Action
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Close burst 10
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| Target: One creature in burst
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| Channel Divinity: You can only use one channel divinity power per encounter.
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| Effect: The target makes a saving throw with a +4 bonus.
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| Divine Strength
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Paladin Class Feature
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| You petition your deity for the divine strength to lay low your enemies.
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| Encounter ✦ Divine, Healing
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| Minor Action
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Personal
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| Channel Divinity: You can only use one channel divinity power per encounter.
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| Effect: You gain +1 extra damage on your next attack this turn.
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| Virtue's Touch
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Paladin Class Feature
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| Your gentle touch removes affliction.
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| Daily ✦ Divine
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| Minor Action
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Melee touch
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| Target: One creature
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| Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned or weakened.
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| Special: You can use this power 1 times per day, but only once per round.
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At-Will
| Bolstering Strike
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Paladin Attack 1
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| You attack your foe without mercy or reprieve, and your accuracy is rewarded with a divine gift of vigor.
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| At-Will ✦ Divine, Weapon
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| Standard Action
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Melee weapon
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| Target: One creature
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| Attack: +6 vs. AC
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| Hit: 1d8 + 4 damage, and you gain 1 temporary hit point.
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| Virtuous Strike
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Paladin Attack 1
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| The clean light of your weapon pierces your enemies and fills you with resolve.
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| At-Will ✦ Divine, Radiant, Weapon
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| Standard Action
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Melee weapon
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| Target: One creature
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| Attack: +6 vs. AC
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| Hit: 1d8 + 4 radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
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| Special: This power can be used as a melee basic attack.
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Encounter
| Dazzling Flare
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Paladin Attack 1
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| Painfully bright light flashes from your holy symbol.
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| Encounter ✦ Divine, Implement, Radiant
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| Standard Action
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Ranged 5
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| Target: One creature
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| Attack: +4 vs. Reflex
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| Hit: 2d8 + 4 radiant damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
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Daily
| Radiant Delirium
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Paladin Attack 1
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| You engulf your enemy in searing ribbons of radiance.
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| Daily ✦ Divine, Implement, Radiant
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| Standard Action
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Ranged 5
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| Target: One creature
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| Attack: +4 vs. Reflex
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| Hit: 3d8 + 4 radiant damage, and the target is dazed until the end of your next turn. In addition, the target takes a -2 penalty to AC (save ends).
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| Miss: Half damage, and the target is dazed until the end of your next turn.
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Utility
Magic Items
List of Ideal Magic Items
| Plate Armor of Resistance +1
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Level 2
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| Special wards in this armor provide extra resistance.
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| Armor: Plate
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520
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| Enhancement: Attack rolls and damage rolls
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| Critical: +1d6 damage per plus
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| Power (Encounter): Free Action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn.
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| Power (Daily): Minor Action. You and each ally within 10 squares of you gain a +5 power bonus to Fortitude, Reflex, and Will defenses until the end of your next turn.
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| Frost Scimitar +1
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Level 3
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| A thin layer of frost coats the business end of this weapon.
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| Weapon: Scimitar
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680
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| Enhancement: Attack rolls and damage rolls
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| Critical: +1d6 damage per plus
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| Power (Encounter): Free Action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn.
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| Power (Daily): Minor Action. You and each ally within 10 squares of you gain a +5 power bonus to Fortitude, Reflex, and Will defenses until the end of your next turn.
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| Shield of Silver Light
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Level 4
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| This polished shield gleams with moonlight, even in the middle of the day.
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| Item Slot: Arms
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840
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| Enhancement: Attack rolls and damage rolls
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| Critical: +1d6 damage per plus
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| Power (Encounter): Free Action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn.
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| Power (Daily): Minor Action. You and each ally within 10 squares of you gain a +5 power bonus to Fortitude, Reflex, and Will defenses until the end of your next turn.
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| Bag of Holding
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Level 5
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| This item appears to be a simple sack of brown canvas.
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| Wondrous Item
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1,000
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| Enhancement: Attack rolls and damage rolls
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| Critical: +1d6 damage per plus
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| Power (Encounter): Free Action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn.
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| Power (Daily): Minor Action. You and each ally within 10 squares of you gain a +5 power bonus to Fortitude, Reflex, and Will defenses until the end of your next turn.
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| Magic Holy Symbol +2
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Level 6
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| A holy symbol of your god, enchanted with magical power.
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| Item Slot: Off-hand
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1,800
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| Enhancement: Attack rolls and damage rolls
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| Critical: +1d6 damage per plus
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| Power (Encounter): Free Action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn.
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| Power (Daily): Minor Action. You and each ally within 10 squares of you gain a +5 power bonus to Fortitude, Reflex, and Will defenses until the end of your next turn.
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