Aric Lecarde

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(Character Name)
(Character Name)
Rank RK.gif Rookie
Nationality USmini.png
Attributes
Agility d?
Smarts d?
Spirit d?
Strength d? +1 (armor bonus)
Vigor d?
Derived Stats
Pace ???
Parry ???
Toughness ??? (8 Armor)
Charisma ???
Combat Stats
Bennies 1
Wounds 1
Wild Die n/a
Kills 0
Live Captures 0



Edges

(Edge Name): (Description)

Hindrances

(Hindrance Name) (Major/Minor): (Description)



Skills

(Skill) (Ability) (Value)
(Skill) (Ability) (Value)
(Skill) (Ability) (Value)
(Skill) (Ability) (Value)
(Skill) (Ability) (Value)
(Skill) (Ability) (Value)
(Skill) (Ability) (Value)
(Skill) (Ability) (Value)


Gear

Type Armor Weight Cost Notes
Mk19 Power Armor +8 25 1500 Full body coverage. +1 to Strength rolls, +20 lbs carrying capacity.
Radio and Headset - 1 - -
Type Range Damage RoF Cost Weight Shots Min Str. Notes
AN/PVS 28 NVG’s - - - 900 2 - - Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but may be detectable.
CPEP Type A (Stimulant) - - - 200 - - - The turn after application, roll 1d4+1. For that number of turns gain +2 Pace and decrease the multiaction penalty to -1. At the end of the duration, roll Vigor. If failed take a -2 penalty to Pace, and a -1 penalty to all actions for 1d4+1 rounds.
CPEP Type B (Pain Killer) - - - 200 - - - The turn after application, roll 1d4+1. For that number of turns gain +2 Toughness, a +1 bonus to Soak rolls, and reduce wound penalties by 1. At the end of the duration, roll Vigor. If failed take a -2 penalty to Toughness, a -1 penalty to Soak rolls, and increase wound penalties 1 for 1d4+1 rounds.
Chemlights (10x) 5/10/20 - - - - - - -
Magnesium Flare (2x) 5/10/20 - - - 0.4 - - -
Hand Mirror - - - - - - - Useful for seeing around corners


ENCUMBRANCE: ??? / ??? lbs

Experience

Total Experience: 0 (Rookie)


Background