Archetype Powers (9e)

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Abilities

Consume
You absorb the life force of your underlings to boost yourself back to fighting form.
Minor Action
You sacrifice any number of mooks to regain hit points equal to half their total hit points.
Grotesque
Your hideous visage causes even the most stalwart of opponents to tremble.
Passive
Bloodied enemies engaged in melee with you suffer from Fear.
Guards! Guards!
More subordinates rush to your side to protect you.
Minor Action
A group of mooks regains 1d10 hit points.

Attacks

Area Attack
An attack that tears through the battlefield.
Standard Action
Make a ranged attack that can target up to five enemies, ignoring penalties for melee range.
Get Over Here!
You seize a nearby enemy in your clutches.
Minor Action
You grab an enemy currently engaged in melee with you.